Esim - Clutch Military Units
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Clutch Military Units (Old article)
Posted 12 years ago by
Phelps McManus    
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From the week starting December 3rd (Day 100) and ending December 10th (Day 107), e-Sim citizens dealt a little over 5 billion damage. How can you distinguish yourself as a fighter in a world so full of conflict?

By being clutch.

What does it mean to be "clutch" in a battle? Perhaps I can start by showing an example of not being clutch.



Whether you are dumping before Day Change or hunting for a Battle Hero Medal, you are not being clutch when you just throw your damage at a wall.

However, there are plenty of clutch citizens who wait for the end of the round and try to help turn the tide or secure a lead. In essense, if the difference between the winning and losing side is less than the damage you dealt then you, sir, are clutch. Here is an example of it being done by just 4 guys:



But it can be taken to the next level: Clutch Military Units. Which ones are consistently striking when and where it matters most? I am sure you have noticed the usual suspects. There are certain Military Units that when you see one member start hitting, you know more will follow and that this round will be close.

Here is a list of the most Clutch Military Units, plus a few notables, from last week (Day 100 to 107):


Note: Military Units that dealt less than 10 million damage were righteously ignored.


Angkatan Tentera Malaysia is at the top of the list. Out of the 76 rounds they fought in (excluding Civil Wars), they won 35 of them by dealing more damage than the margin of victory.



So, congratulations to ATM and their almost superhuman display of clutchiness.

edit: As requested, here is a list of the top citizens:



_c4 leads for the week by deciding 9 rounds in a single week!

Previous article:
How to Win (12 years ago)

Next article:
Who Loves Indonesia? (12 years ago)

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