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vid


Redactor

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[Testura] Comparison (Old article)
Posted 12 years ago by
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Hi, this article is contains about vid experiment for Testura Server.


Example:

Strength = 1195
Total Damage = 28547678 (Military Rank: Brigadier General / 2.1)
Critical Chance = 5%
Miss Chance = 15%


Figure 1 Calculation Test Program


Base Hit calculation was determined by the Strength and Military Rank values, and have two percentages for the minimum and maximum Base Hit value. See the picture above. All further information will starts here.

The Critical Hit values are twice of Base Hit values.



Now, we move to "Estimation" vs "Normal" Damages. This may explain the advantages and disadvantages of that new module.

In Figure 1, we saw that the estimation of new damages was lower than normal. It was caused by the standard parameters: Critical Chance = 5% and Miss Chance = 15%. Now, what will that values be, if we modifying the Critical and Miss Chance values? and what will we do for it?


Figure 2 Graphical estimation


For the Miss Chance value, it was ranged from max 15% to min 7.5% (one Q5 equipment may reach 7.5%). It's mean that we can't decreasing our Miss Chance value lower than 7.5% by using one equipment.

The upper chart shows that the blue line is the damage estimation, the green is the normal damage (flat), and the red line is if the Miss Chance value may lower than 7.5%.

Those, we must set our Miss Chance value approximately 5% to make it a same value with the normal, or less for the higher value.

For the Critical Chance value, it was ranged from min 5% to max 11% (one Q5 equipment may reach 6%). it's mean that we can't increasing our Critical Chance value higher than 11% by using one equipment.

The lower chart shows that the blue line is the damage estimation, the green is the normal damage (flat), and the red line is if the Critical Chance value may higher than 11%.

Those, we must set our Critical Chance value approximately 15% to make it a same value with the normal, or more for the higher value.


Figure 3 3D Chart


Well, that was the Critical and Miss Chance value that will affecting your damage done. See 3D chart for them in Figure 3.




This are our next questions:

#1. There is a Increase Strength parameter. The best way to increase your Base Hit is to finding the Q1 Equipment (Increase Strength by 10), because it can increase your Base Hit higher than another Equipment qualities. Is it true?
<> if the answer is Yes, then the Q1 Equipment with Increase Strength by 10 will be more expensive than the other high qualities.

#2. The highest Critical Chance value is 6%. so, the maximum limit of our Critical Chance will be 11%. Can be higher?
<> if the answer is Yes, then our Critical Chance may reach 35%. \o/

#3. The lowest Miss Chance value is 7.5%. so, the minimum limit of our Miss Chance will be 7.5%. Can be lower?
<> if the answer is Yes, then our Miss Chance may reach 0% or could be negative. \o/


Thank you for reading.. and,
hopefully can answer the questions from the previous article






Redactor:

vid


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USA as a world power? In E-Sim it is possible!

In E-Sim we have a huge, living world, which is a mirror copy of the Earth. Well, maybe not completely mirrored, because the balance of power in this virtual world looks a bit different than in real life. In E-Sim, USA does not have to be a world superpower, It can be efficiently managed as a much smaller country that has entrepreneurial citizens that support it's foundation. Everything depends on the players themselves and how they decide to shape the political map of the game.

Work for the good of your country and see it rise to an empire.

Activities in this game are divided into several modules. First is the economy as a citizen in a country of your choice you must work to earn money, which you will get to spend for example, on food or purchase of weapons which are critical for your progress as a fighter. You will work in either private companies which are owned by players or government companies which are owned by the state. After progressing in the game you will finally get the opportunity to set up your own business and hire other players. If it prospers, we can even change it into a joint-stock company and enter the stock market and get even more money in this way.


In E-Sim, international wars are nothing out of the ordinary.

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The last and probably the most important module is military. In E-Sim, countries are constantly fighting each other for control over territories which in return grant them access to more valuable raw materials. For this purpose, they form alliances, they fight international wars, but they also have to deal with, for example, uprisings in conquered countries or civil wars, which may explode on their territory. You can also take part in these clashes, although you are also given the opportunity to lead a life as a pacifist who focuses on other activities in the game (for example, running a successful newspaper or selling products).


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