Please vote and SUB first thing you do before TIMEOUT BUG!
(if you think it deserves it)
*** Everything here is based on stats from Primera on Day 505, same day that it came to Secura, but before it went live
It also has information from the wiki, some is copy/paste, much I actually worked on! ***
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There are 5 different types of equipment that you can wear, you can only have 1 of each type equipped at the same time;
Names come with the quality and has nothing to do with the type of attributes.
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Equipment comes in different quality, just like all other items in game;
Q1, Q2, Q3, Q4, Q5
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Players now have a set of attributes that effect how much damage they do, at base these are;
- Damage
- Critical hit
\- Critical hit chance 12.5%
\- Miss chance 12.5%
\- Chance to avoid damage 5%
All hits have varied damage.
A critical hit doubles your damage.
A miss (this should really be renamed RISK instead of chance), makes you lose your weapons and HP, but you still gain XP.
If you miss a Berserk, it misses all 5.
Chance to avoid damage means that you lose no HP.
Critical chance and chance to avoid damage are capped at 40%.
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So how do I improve my attributes and thus my damage?
There are different attributes that equipment can have, all equipments have 2 attributes;
EDITED IN;
- All items are now stackable
- Numbers I have put down for each quality are not fully correct.
I used the wiki and it turns out I shouldnt trust it, will give this some time tomorrow and update.
A Q2 equipment with Increased hit will have 30-40
A Q4 equipment with Increased hit will have 50-60
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** Important to note: attributes are NOT FIXED to TYPES, ANY EQUIPMENT CAN HAVE ANY 2 DIFFERENT ATTRIBUTES **
Parameters for each item are shuffled during it's creation.
Every item will have two random parameters.
Additionally, the parameters will have different values.
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Looking messy so far? Lets make a little summary..
Characters now have attributes, equipment enhances your attributes.
You can wear 5 equipment pieces at the same time.
The higher the quality of a piece of equipment, the higher their attribute is.
Any equipment can have any type of attribute.
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OK, cool! So how do i get my hands on these new gadgets??
There are several ways, to make it worse, there are different ways for different types.
- Get it in a drop.
- Buy it on auction from other player or vendor.
- Buy it via contract from other player.
- Get it as a donation from other player.
- Convert 3 items of the lower quality to receive one item of the higher quality.
(example; 3 Q1 makes 1 Q2, converting costs gold)
EDITED IN;
It is possible to merge equipments of different types as long as they are of same quality.
Example, 3 helmets Q1 will 100% become a Q2 helmet,
2 helmets Q1 and 1 Vision Q1, will have 2/3 chance of becoming a Q2 helmet and 1/3 chance of becoming a Q2 vision.
The cost for converting is as follows: Q1 0.3 Gold
Q2 1.0 Gold
Q3 3.0 Gold
Q4 9.0 Gold
END EDIT
- Helmets; Are sold on auctions by a game-made Vendor.
- Personal armor; Is recieved through inviting other players as follows:
You get Q1 armor for every citizen that you have invited who reached level 7
You get Q2 armor for every 2 citizens that you have invited who reached level 7
You get Q3 armor for every 5 citizens that you have invited who reached level 7
You get Q4 armor for every 20 citizens that you have invited who reached level 7
You get Q5 armor for every 100 citizens that you have invited who reached level 7
- Vision, Offhand and Weapons upgrade; Come from battles.
Equipments are handed out after the battle is finished according to the following table:
1 Q5 item generated for every 30.000 hits
1 Q4 item generated for every 10.000 hits
1 Q3 item generated for every 3.000 hits
1 Q2 item generated for every 1.000 hits
1 Q1 item generated for every 300 hits
Q5 items will be given randomly to BH winners
Q4 items will be given randomly to top3 fighters (from all rounds)
Q3 items will be given randomly to top10 fighters (from all rounds)
Q2 and Q1 items will be given randomly to every battle participant
EDITED IN;
This means for example, in a fight with 100 participants and 10.000 hits made, the following will be handed out after battle.
33 Q1 and 10 Q2 will go randomly between ALL THAT DID HITS in the battle.
3 Q3 will go randomly between ALL THAT ENDED TOP 10 in any round, on any side.
1 Q4 will go randomly between ALL THAT ENDED TOP 3 in any round on any side.
END EDIT
EDITED IN pt2;
I dont trust what I have written about drops, I have seen battles with for example 1 Q5 and 2 Q4.
Investigation required, please tell me if YOU know something about it
END EDIT pt2
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[b]Thats it for now, stay tuned for updates as I WILL be updating the article as equipments make their entry
In E-Sim we have a huge, living world, which is a mirror copy of the Earth.
Well, maybe not completely mirrored, because the balance of power in this virtual world looks a bit
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Work for the good of your country and
see it rise to an empire.
Activities in this game are divided into several modules.
First is the economy as a citizen in a country of your choice you must work to earn money, which you
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as a fighter.
You will work in either private companies which are owned by players or government companies which
are owned by the state.
After progressing in the game you will finally get the opportunity to set up your
own business and hire other players. If it prospers, we can even change it into a joint-stock
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In E-Sim, international wars are nothing out of the ordinary.
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Become an influential politician.
The second module is a politics. Just like in real life politics
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The international war.
The last and probably the most important module is military.
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At the auction you can sell or buy your dream inventory.
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Invest, produce and sell - be an entrepreneur in E-Sim.
Take part in numerous events for the E-Sim community.