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Oprema/Equipment, RS/EN (Old article)
Posted 11 years ago by
Soljabrat    
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РС верзија

Нисам ни планирао да отворим новине, али због ове једне просте, а опет тако сложене ствари сам морао да напишем овај чланак.

Одакле почети, ја мислим да би било најбоље од почетка. Не баш од самог почетка, али довољно је од почетка увођења опреме. Дакле кад спајате опрему трошите златнике да спојите опрему мањег квалитета у опрему већег.
То изгледа овако:
Можете да претворите 3 предмета истог квалитета у један бољег квалитета.
Карактеристике за предмет који сте направили биће изабране из карактеристика предмета које сте ставили.
Цена претварања ће зависити од квалитета предмета: Q1 0.3g, Q2 1g, Q3 3g, Q4 9g.

Враћам се на ону најбитнију линију: "Статистике за предмет који сте направили биће изабране из статистика предмета које сте ставили."

Како је могуће да то пише када то нема никакве везе шта се стварно дешава када се споје 3 предмета мањег квалитета у један већег.

Овај чланак је намењен за администраторе, креаторе или ко већ регулише у вези тога и молио бих да се што пре добије одговор у вези тога, а ја сигурно нисам једини који је приметио на ову неправилност. Нека стварно буде да се узимају из карактеристика предмета или нека пише да ће добијене карактеристике да буду случајне.

Мој случај је био следећи:
Предмети узети за претварање су били Q2 Vision, Q2 Offhand и Q2 Helmet.
Предмет добијен спајањем та три предмета је: Q3 Helmet
Дајем и слику тог претварања да не буде после: Није ни претворио ништа, итд...

Хвала вам на читању и надам се да ће ово бити решено што пре могуће...

Нема печата не бавим се тим стварима

П.С. Молио бих вас да баците који узвик на овај чланак да виде људи.

[.url=http://secura.e-sim.org/article.html?id=14858]Oprema/Equipment![/url]

Копирајте ову линију текста изнад и обрисати тачку испред "url".

EN version

I didn't plan to open newspaper, but cause of this simple, yet so complexe i had to write this article.

Where to start, I think it would be best from the beginning. Not exactly from the very beginning, but its enough to start from the implementation of equipment. So when you merge equipment you spend golds to merge lower quality equip into equip of higher quality. That looks like this:
You can convert three items of the same quality into one item of higher quality.
Sloth of the new item will be picked from ingredients sloths .
Conversion cost depend of ingredient quality: Q1 0.3 Gold, Q2 1.0 Gold, Q3 3.0 Gold, Q4 9.0 Gold.

And coming back to the most important line: "Sloth of the new item will be picked from ingredients sloths ."

How is it possible that that is actually when it has nothing to do with what happens when you merge 3 items of lower quality into one that is higher quality.

This article is meant for administrator's, creator or who else is in charge to regulate regarding that, I would very much appreciate it if I would get a reply as soon as possible, and I am sure that I'm not the only one that noticed this irregularity. Either that the stats of new item is taken from the stats of items that are used in the merge, or make it say that the stats that are generated to new item are random.

My case is next:
Items used in the next merge where Q2 Vision, Q2 Offhand and Q2 Helmet.
Iten that is gained from the merge of those 3 items is: Q3 Helmet
Including here is image of that merge, so that later it isnt: He didnt merge anything, etc

Thanks for reading and I hope that this will be resolved as soon as possible.

P.S. I would be very grateful if you could share this article so ppl can see it.

[.url=http://secura.e-sim.org/article.html?id=14858]Oprema/Equipment![/url]

Paste this line of text above and delete dot infront of "url".

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