Esim - SUGGESTION: Hospitals
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ouzobat


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SUGGESTION: Hospitals (Old article)
Posted 11 years ago by
ouzobat    
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____________________________________

I think that we can safely say that the most under utilized element of the game is the HOSPITAL. Since the current setup of hospitals decreases the health hit by a certain number, it means that the use of hitting fast berserks becomes non - existent since it becomes very difficult to line up your health in even 50 health slots. So, deploying hospitals has literally gotten to the stage where it makes you start thinking, "well why are they even part of the game?"

However, with the new introduction of equipment and the stats of critical hit, absorb etc, this has given way to simple ways that the Hospital can be utilized.

Currently, at the moment, the setup for each hospital is:

No hospital - 10 health lost
Q1 - 9.5 health lost
Q2 - 9 health lost
Q3 - 8.5 health lost
Q4 - 8.0 health lost
Q5 - 7.5 health lost


So, to avoid the hassles associated with a reduction of health on berserks etc, a simple solution could be:

No hospital - 0% absorb damage
Q1 - 2% additional absorb damage chance
Q2 - 4% additional absorb damage chance
Q3 - 6% additional absorb damage chance
Q4 - 8% additional absorb damage chance
Q5 - 10% additional absorb damage chance


or alternatively the altered stat could be critical hit

No hospital - 0% critical hit
Q1 - 2% additional critical hit
Q2 - 4% additional critical hit
Q3 - 6% additional critical hit
Q4 - 8% additional critical hit
Q5 - 10% additional critical hit



I have kept it at 2/4/6/8/10 % and not 5/10/15/20/25% as critical hit and absorb are currently capped at 40%. Having a Q5 hospital with a 10% bonus would take those stats up to 50%. If we do go down the road of making them the same as DS's, then the cap would move up to 65% which seems a little too high.

____________________________


Also, the next part of this suggestion is that Hospitals should be made from Wood. Currently there is a HUGE inequality between Stone and Wood.

Stone currently is used to make:
* Estates
* Defense Systems
* Hospitals,

whereas Wood is only used to make houses.

This has resulted in Wood being the most unequal resource in the esim world. It seems fair:

Stone: Defense Systems and Estates
Wood: Hospitals and Houses


CHANGE HOSPITALS TO BE MADE OUT OF WOOD


Btw, thanks to those who are adding in suggestions in the comments box. I will update this as we go.

____________________________


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IMAGES OF HOT BABES!

and some pretty good info too


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The third limb of this suggestion is the idea that the Deploy building slots be divided between Hospitals and Defense Systems. This will add further equality between the stone and wood resources. Currently, each territory has the option to use 26 Building points. So we could simply allocate the following:

Defensive Building Points: 13
Hospital Building Points: 13


or some other combination


____________________________


Thank you for your consideration.

Cheers,
ouzobat - The Sledge

____________________________


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