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Dexkill


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Suggestions to admin (wood/stone solutions) (Old article)
Posted 11 years ago by
Dexkill    
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First of all sorry for my bad english.

I would like to start with wood/stone problem. The house and estate is a "onetimebuy" product so there is three chance for solution:

1. We don't do anything with that and looking for more company for wood/stone. Like a trap and front line trench. These are personal buy and place it products. These can be placed in a round of a fight. Everyone can place it for him/herself. Only one can be used in a fight trap/trance. Placing traps and trances giving you a few xp too, depend on Q.

Trap: Increase your next few hit or bereserk dmg.

Q1: 1 hit.
Q2: 2 hit.
Q3: 3 hit.
Q4: 4 hit.
Q5: 5 hit.

OR

All of your hit by 1% and 1 more for more Q levels.

Trap company uses wood(need a few material). (and iron but this is just an idea to mix for products)

Trance:Giving you extra food and gift limit. (You can't use this item while having more than 20 gift limit. You can't use this item while having more than 20 food limit.)

Q1: 1 food and gift limit.
Q2: 2 food and gift limit.
Q3: 3 food and gift limit.
Q4: 4 food and gift limit.
Q5: 5 food and gift limit.

OR

Doubles your next 1 hit dmg and x more hit for x more Q level.

Trance company uses stone(need a lot of material).

Trap and trance just an idea can be chanced just I want to explain wood and stone need to use for every day buying products.



2. We change house and estate effects a bit.

House and estate now are useable items and givin 50 food and 50 gift limit on using(House 50 food Estate 50 Gift limit). If you use it it will be used and disappear from your inventory. Can't be used more then once/week. Can't use spa/vacation under that week.

This is a activation needed skill house and estate also giving passive effects if you not using it:

House:

Heals you on daychange. This is extra health reg on that 50 what actually regenerating.

Q1: 10hp.
Q2: 20hp
Q3: 30hp
Q4: 40hp.
Q5: 50hp.

OR

Gerengerate your health!

Q1: 1hp/hour.
Q2: 2hp/hour.
Q3: 3hp/hour.
Q4: 4hp/hour.
Q5: 5hp/hour.

OR

Increase your food health giving:

Q1: 1hp more per food eaten.
Q2: 2hp more per food eaten.
Q3: 3hp more per food eaten.
Q4: 4hp more per food eaten.
Q5: 5hp more per food eaten.


Estate:

Incease your maxmimum health by:

Q1: 20hp.
Q2: 40hp
Q3: 60hp
Q4: 80hp.
Q5: 100hp.

OR

Gerengerate your health again yea hehe.

Q1: 1hp/hour.
Q2: 2hp/hour.
Q3: 3hp/hour.
Q4: 4hp/hour.
Q5: 5hp/hour.

OR

Increase your gift health giving:

Q1: 1hp more per gift used.
Q2: 2hp more per gift used.
Q3: 3hp more per gift used.
Q4: 4hp more per gift used.
Q5: 5hp more per gift used.

OR

House and estate increase your str. and economy skill per/day; depend on skill actually level. This makes new players to improve more faster.

OR

House and estate can be placed on a regio and only there u can get your food & gift limit.

OR

House and estate giving you some income and you can stack it.

3. Decrease the cost of wood and stone on market and companies will product more wood and stone for house and estate. This will increase the number workers needed for house and estate.


In my next article I make ideas for hospital. I hope you like my ideas. Please make comment and criticism with constructive.

(Oh and str. formula in wiki still bad.)

Previous article:
INGYEN GOLD! (11 years ago)

Next article:
Kongresszusi indulás II. Day 210 (2013.03.23.) (11 years ago)

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