So one day I got a little bored and was wondering what equipment parameters / setup is the best and cost effective for giving the most damage in battles. I'd heard mixed reviews from people but could not find any articles or previous examples of test done on different equipment sets..... So I decided to spend some gold' buying another Q5 set and doing a test that I hope benefits everyone in esim that is interested and looking to buy equipment.
Experiment Conditions
- The test was carried out on the Secura server over 5 days to give an average result. - The test started on Day 209 and finished on Day 213. - Each set was test each day - 15 Q5 Food for Set 1 & 15 Q5 Gifts for Set 2 (avoids are part of the test this does not affect the food or gift limits). - The test was all done within the same Military rank to keep the results fair. - The only variable is Strength via training each day, this is why both sets were tested each day to keep the test as balanced and honest as possible - Each set will be tested with 20% Location Bonus & 20% Elite Military Unit Bonus - Each set will be tested using Q1 Weapons for all hits and using the Beserk (5 hit) Button
Equipment Sets to be tesed
The 2 No. sets of equipment that I tested are below:-
SET 1 - Maximium Critical Chance and as high as possible Avoid Chance
Set 1 Summary 40% - Critical Chance 0% - Miss Chance 14.26% - Avoid Damage Chance 0% - Increase Damage 0% - Increase Maximum Damage
SET 2 - As high as possible Increase Damage whilst keeping Critical Chance as high as possible
Set 2 Summary 33.02% - Critical Chance 0% - Miss Chance 5% - Avoid Damage Chance 20.86% - Increase Damage 0% - Increase Maximum Damage
Now you have seen the 2 sets of equipment and the parameters.... It's time to get going and see what both can do
DAY 209 - Day 1 of 5
Citizen:dav432 Strength: 1705
Military Rank: General
SET 1 - Equipped Details
SET 2 - Equipped Details
RESULTS
- Set 1 Damage - 1x Avoid Damage and 5x Critical Chance - 727,820 - Set 2 Damage - 0x Avoid Damage and 4x Critical Chance - 745,400 - Total Combined Damage - 1,473,220
DAY 210 - Day 2 of 5
Citizen:dav432 Strength: 1715
Military Rank: General
SET 1 - Equipped Details
SET 2 - Equipped Details
RESULTS
- Set 1 Damage - 2x Avoid Damage and 4x Critical Chance - 701,785 - Set 2 Damage - 2x Avoid Damage and 5x Critical Chance - 883,095 - Total Combined Damage - 1,584,880
DAY 211 - Day 3 of 5
Citizen:dav432 Strength: 1725
Military Rank: General
SET 1 - Equipped Details
SET 2 - Equipped Details
RESULTS
- Set 1 Damage - 3x Avoid Damage and 8x Critical Chance - 846,570 - Set 2 Damage - 2x Avoid Damage and 7x Critical Chance - 916,495 - Total Combined Damage - 1,763,065
DAY 212 - Day 4 of 5
Citizen:dav432 Strength: 1735
Military Rank: General
SET 1 - Equipped Details
SET 2 - Equipped Details
RESULTS
- Set 1 Damage - 2x Avoid Damage and 7x Critical Chance - 769,495 - Set 2 Damage - 1x Avoid Damage and 3x Critical Chance - 767,990 - Total Combined Damage - 1,537,485
DAY 212 - Day 5 of 5
Citizen:dav432 Strength: 1745
Military Rank: General
SET 1 - Equipped Details
SET 2 - Equipped Details
RESULTS
- Set 1 Damage - 3x Avoid Damage and 7x Critical Chance - 802,350 - Set 2 Damage - 0x Avoid Damage and 1x Critical Chance - 644,590 - Total Combined Damage - 1,446,940
ANALYSIS OF TEST RESULTS
Damage - Set 1 Total Damage over 5 Days = 3,848,020 - Set 1 Average Damage Per Day = 769,604
- Set 2 Total Damage over 5 Days = 3,957,570 - Set 2 Average Damage Per Day = 791,514
Avoid Chance / Critical Chance Stats - Set 1 Total over 5 Days = Avoid Damage = 11 & Critical Chance = 31 - Set 1 Average Per Day = Avoid Damage = 2.20 & Critical Chance = 6.20
- Set 2 Total over 5 Days = Avoid Damage = 5 & Critical Chance = 20 - Set 2 Average Per Day = Avoid Damage = 1.00 & Critical Chance = 4.00
Hits Counter (1 hit = 1 XP) - Set 1 Total Hits over 5 Days = 430 - Set 1 Average Hits Per Day = 86
- Set 2 Total Hits over 5 Days = 400 - Set 2 Average Hits Per Day = 80
- Set 1 had 120% more Avoid Damage Hits than Set 2 - Set 1 had 55% more Critical Chance Hits than Set 2 - Set 2 did 2.85% more damage (on average) each day than Set 1
From the above results from the equipment sets tested, the Critical Chance / Increase Damage combination (Set 2) has given more damage over the 5 days that it was tested.
I hope you have enjoyed my article and it helps you in selecting future equipment to maximise your damage and XP. All the Equipment in Set 1 is FOR SALE except for the Q5 Armor. If you are interested, then please feel free to mail me a sensible offer for each item
Finally, I would like you all to thank the two ladies that I had to equip with Set 1 and Set 2 each day... It was tough, believe me
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