Esim - [EQUIP] Equipment Comparison Test
Login:
Password:

Forgot password Register

Article

dav432


Redactor

622


278
[EQUIP] Equipment Comparison Test (Political)
Posted 11 years ago by
dav432    
Report


The Big Equipment Experiment - Test and Results



So one day I got a little bored and was wondering what equipment parameters / setup is the best and cost effective for giving the most damage in battles. I'd heard mixed reviews from people but could not find any articles or previous examples of test done on different equipment sets..... So I decided to spend some gold' buying another Q5 set and doing a test that I hope benefits everyone in esim that is interested and looking to buy equipment.

Experiment Conditions

- The test was carried out on the Secura server over 5 days to give an average result.
- The test started on Day 209 and finished on Day 213.
- Each set was test each day - 15 Q5 Food for Set 1 & 15 Q5 Gifts for Set 2 (avoids are part of the test this does not affect the food or gift limits).
- The test was all done within the same Military rank to keep the results fair.
- The only variable is Strength via training each day, this is why both sets were tested each day to keep the test as balanced and honest as possible
- Each set will be tested with 20% Location Bonus & 20% Elite Military Unit Bonus
- Each set will be tested using Q1 Weapons for all hits and using the Beserk (5 hit) Button


Equipment Sets to be tesed

The 2 No. sets of equipment that I tested are below:-

SET 1 - Maximium Critical Chance and as high as possible Avoid Chance



Set 1 Summary
40% - Critical Chance
0% - Miss Chance
14.26% - Avoid Damage Chance
0% - Increase Damage
0% - Increase Maximum Damage


SET 2 - As high as possible Increase Damage whilst keeping Critical Chance as high as possible



Set 2 Summary
33.02% - Critical Chance
0% - Miss Chance
5% - Avoid Damage Chance
20.86% - Increase Damage
0% - Increase Maximum Damage



Now you have seen the 2 sets of equipment and the parameters.... It's time to get going and see what both can do


DAY 209 - Day 1 of 5

Citizen: dav432
Strength: 1705
Military Rank: General

SET 1 - Equipped Details




SET 2 - Equipped Details




RESULTS

- Set 1 Damage - 1x Avoid Damage and 5x Critical Chance - 727,820
- Set 2 Damage - 0x Avoid Damage and 4x Critical Chance - 745,400
- Total Combined Damage - 1,473,220



DAY 210 - Day 2 of 5

Citizen: dav432
Strength: 1715
Military Rank: General

SET 1 - Equipped Details




SET 2 - Equipped Details




RESULTS

- Set 1 Damage - 2x Avoid Damage and 4x Critical Chance - 701,785
- Set 2 Damage - 2x Avoid Damage and 5x Critical Chance - 883,095
- Total Combined Damage - 1,584,880



DAY 211 - Day 3 of 5

Citizen: dav432
Strength: 1725
Military Rank: General

SET 1 - Equipped Details




SET 2 - Equipped Details




RESULTS

- Set 1 Damage - 3x Avoid Damage and 8x Critical Chance - 846,570
- Set 2 Damage - 2x Avoid Damage and 7x Critical Chance - 916,495
- Total Combined Damage - 1,763,065



DAY 212 - Day 4 of 5

Citizen: dav432
Strength: 1735
Military Rank: General

SET 1 - Equipped Details




SET 2 - Equipped Details




RESULTS

- Set 1 Damage - 2x Avoid Damage and 7x Critical Chance - 769,495
- Set 2 Damage - 1x Avoid Damage and 3x Critical Chance - 767,990
- Total Combined Damage - 1,537,485



DAY 212 - Day 5 of 5

Citizen: dav432
Strength: 1745
Military Rank: General

SET 1 - Equipped Details




SET 2 - Equipped Details




RESULTS

- Set 1 Damage - 3x Avoid Damage and 7x Critical Chance - 802,350
- Set 2 Damage - 0x Avoid Damage and 1x Critical Chance - 644,590
- Total Combined Damage - 1,446,940




ANALYSIS OF TEST RESULTS


Damage
- Set 1 Total Damage over 5 Days = 3,848,020
- Set 1 Average Damage Per Day = 769,604

- Set 2 Total Damage over 5 Days = 3,957,570
- Set 2 Average Damage Per Day = 791,514


Avoid Chance / Critical Chance Stats
- Set 1 Total over 5 Days = Avoid Damage = 11 & Critical Chance = 31
- Set 1 Average Per Day = Avoid Damage = 2.20 & Critical Chance = 6.20

- Set 2 Total over 5 Days = Avoid Damage = 5 & Critical Chance = 20
- Set 2 Average Per Day = Avoid Damage = 1.00 & Critical Chance = 4.00


Hits Counter (1 hit = 1 XP)
- Set 1 Total Hits over 5 Days = 430
- Set 1 Average Hits Per Day = 86

- Set 2 Total Hits over 5 Days = 400
- Set 2 Average Hits Per Day = 80



- Set 1 had 120% more Avoid Damage Hits than Set 2
- Set 1 had 55% more Critical Chance Hits than Set 2
- Set 2 did 2.85% more damage (on average) each day than Set 1

From the above results from the equipment sets tested, the Critical Chance / Increase Damage combination (Set 2) has given more damage over the 5 days that it was tested.


I hope you have enjoyed my article and it helps you in selecting future equipment to maximise your damage and XP. All the Equipment in Set 1 is FOR SALE except for the Q5 Armor. If you are interested, then please feel free to mail me a sensible offer for each item

Finally, I would like you all to thank the two ladies that I had to equip with Set 1 and Set 2 each day... It was tough, believe me




Previous article:
[BUG] Auction Equipment Search [FUN] (11 years ago)

Next article:
[CP] UK Presidential Elections (11 years ago)

ESim
or
Register for free:
Only letters, numbers, underscore and space are allowed (A-Z,a-z,0-9,_,' ')
Show more

By clicking 'Sign Up!', you agree to the Rules and that you have read the Privacy Policy.

About the game:


USA as a world power? In E-Sim it is possible!

In E-Sim we have a huge, living world, which is a mirror copy of the Earth. Well, maybe not completely mirrored, because the balance of power in this virtual world looks a bit different than in real life. In E-Sim, USA does not have to be a world superpower, It can be efficiently managed as a much smaller country that has entrepreneurial citizens that support it's foundation. Everything depends on the players themselves and how they decide to shape the political map of the game.

Work for the good of your country and see it rise to an empire.

Activities in this game are divided into several modules. First is the economy as a citizen in a country of your choice you must work to earn money, which you will get to spend for example, on food or purchase of weapons which are critical for your progress as a fighter. You will work in either private companies which are owned by players or government companies which are owned by the state. After progressing in the game you will finally get the opportunity to set up your own business and hire other players. If it prospers, we can even change it into a joint-stock company and enter the stock market and get even more money in this way.


In E-Sim, international wars are nothing out of the ordinary.

"E-Sim is one of the most unique browser games out there"

Become an influential politician.

The second module is a politics. Just like in real life politics in E-Sim are an extremely powerful tool that can be used for your own purposes. From time to time there are elections in the game in which you will not only vote, but also have the ability to run for the head of the party you're in. You can also apply for congress, where once elected you will be given the right to vote on laws proposed by your fellow congress members or your president and propose laws yourself. Voting on laws is important for your country as it can shape the lives of those around you. You can also try to become the head of a given party, and even take part in presidential elections and decide on the shape of the foreign policy of a given state (for example, who to declare war on). Career in politics is obviously not easy and in order to succeed in it, you have to have a good plan and compete for the votes of voters.


You can go bankrupt or become a rich man while playing the stock market.

The international war.

The last and probably the most important module is military. In E-Sim, countries are constantly fighting each other for control over territories which in return grant them access to more valuable raw materials. For this purpose, they form alliances, they fight international wars, but they also have to deal with, for example, uprisings in conquered countries or civil wars, which may explode on their territory. You can also take part in these clashes, although you are also given the opportunity to lead a life as a pacifist who focuses on other activities in the game (for example, running a successful newspaper or selling products).


At the auction you can sell or buy your dream inventory.

E-Sim is a unique browser game. It's creators ensured realistic representation of the mechanisms present in the real world and gave all power to the players who shape the image of the virtual Earth according to their own. So come and join them and help your country achieve its full potential.


Invest, produce and sell - be an entrepreneur in E-Sim.


Take part in numerous events for the E-Sim community.


forum | Terms of Service | Privacy policy | Support | Wikia | Alpha | Luxia | Primera | Secura | Suna | Viva | Lima | Elysia | esim political game
PLAY ON