Esim - Item parameters
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Item parameters (Old article)
Posted 11 years ago by
Lee Soonkyu    
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Hi,

this is my first article and it is about item parameters.

I used to buy a lot of product on auctions and sell them for higher prices later, so I have some expirience with equipments.

The concept of article will be based on some questions, and later it will be given an answer.

So, to start:

1. What parameter is the best?

This is complex question but the most players would give answer : Reduce miss chance.
I will agree with that, and there are few reasons. First is that other parameters lose some sense if you didn`t reduced your miss chance to 0%.(especially chance to avoid damage). Other is that items with reduction of miss chance give you more procents of parameter per item on all qualities.
Example - for q3: Critical, avoid and increase damage are between 2%-3%, and miss reduction is between 3%-4,5%.

2. What parameter is the second best?

This is probably one of the most interesting questions about parameters, because most of players have known the answer on first question.
To answer on this question I have done some testing (in my notebook, not ingame, so the results are theory).

Most of you are in doubt is Critcal chance better than Chance of avoid damage or reversal. So here is the answer.
For this testing I used equiment of player named DejaDetlic and calculated his damage done with q1 weapon for 15 food and 15 gift limit.

So his damage is: 3530/5295 and critical damage is:7060/10590
I will take his average damage: 4412,5 and critical average damage: 8825
His critical chance is 18,2% and Chance to avoid damage is 26,36%.

The damage he done in this conditions is: 1273232

To see is better to have critical or avoid I imagined that he has critical chance 26,36% and chance to avoid damage 18,2%.

The damage he done in that conditions is: 1226437

Results implicate that avoid is better, and sure it is but we have to take two more examples for better reflect how much is better.

Now we imagined that Dejadetlic every avoid percent he got with items convert into critical chance percents.
Now conditions are: Critical chance is 39,56% and Chance to avoid damage is 5%.

Now the damage done by mentioned player is: 1166794

The other imaginated percent of avoid and critical is: Critical chance 12,5% and Chance to avoid damage: 32,06%

The damage done now is: 1310731

Now we can see that difference between the last two results is:143937
This difference is even more when you fight with higher q of weapon.

The reason of this difference is that, if you get your avoid higher you get your critical chance higher, because everytime you get avoid you have new chance to get avoid again, or critical.(ofcourse, you reduced your miss chance to 0%, because if you didnt than avoid increasing your chance of miss )

To conclude, the difference is obvious: Avoid is the second best parameter for the damage.
(You dont have to comment on this, like you need aditional weapon if you have avoid high, here is the question about damage)

3. Is than the Critical chance the third best parameter?

To answer on this question is quite short - NO.
The math in this testing is simple and it gives unique result:
Critical chance < Increase damage < Increase maximum damage

How?

Well, let imagine that you have your base damage 750/1250. So your average damage will be 1000.
Now if you have critical chance 32,5% (20% exceeded with items) your average damage on more hits will be:1325

After that, we get back Critical chance on 12,5% but and use those 20% for increasing damage:
Now we have average damage 1200. Because we have 12,5% critical damage, damage on more hits will be: 1350

And the third testing for this question is when we increase maximum damage for 40%**, critical chance will bee 12,5% and your damage range will be 750/1750. So the average damage is 1250. When you put your average damage on more hits you will get the damage: 1406,5%

(** - the reason why I put increase maximum damage on 40% and critical/inrease damage 20% is because items with increase maximum damage have 2x more procents than the other two parameters)

So to conclude this question, increase maximum damage is the third best parameter, increase damage is fourth and critical chance is just the fifth best parameter.

I hope that this article will make some difference in players thinking about equipment, and that this will direct them to choose new, better equipment.

So it will be enough for this article, I think that I answered on some interesting questions.
Post your comments, critics, opinion
Also if you need some question how I calculated some thing just PM. Also you can suggest some questions you are intersted in for the next article.
Sorry on bad english.

Best Regards, Beki




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