No doubt everyone has realized that a bunch of articles have been produced about the war against VVV. The coordinated attacks have been successful but I feel that there are a few things that need to be said.
When you look at the current battles you can see that VVV are the defenders in each battle. This is a good sign for the rest of the world. We all know that the combined damage is of the ROTW is larger than VVV's , so eventually VVV should crack and find themselves in battles that are truly worthy of esim. These are the battles that we have been waiting for - a power struggle between a number of nations. Its the aim of the game and we have been waiting for an even fight between the nations and alliances instead of battles where the college kids have been beating up the elementary school kids.
But here is a newsflash! There is no need to go celebrating just yet. The revolution needs to continue. VVV still wins a large majority of the battles! And chances are, as they become the aggressors again, their winning trends will continue. The world needs perseverance, dedication, and commitment from their nations to continually push VVV to its limits. VVV has a breaking point, it is our job to find it. Don't get me wrong. I think that the ROTW are making in-roads, but the job has just started and there is a long way to go.
If people want to be serious about winning battles, they have to use their brains and actually work together. But it is extremely difficult to believe that people 'want' to win when you continually witness just 'dumb' play.
For example: There is an important battle occurring in Northwest Russia. It is a chance for USA to get their regions entirely surrounded, giving them a huge bonus. With 30 seconds to go in round 3, these were the results of the spectators.
5 - USA, 2 - South Korea, 2- Peru, 1 - Russia.
Of course not a single hitter from USA hit and they just sat back and watched them lose the round. Of course, 30 seconds into the next round, the light bulb finally went off and they then decided to hit. I went to the SK IRC to congratulate SK afterwards on a great clutch, but its moments like these that make myself (and I'm sure other people) think, why even bother with USA?
Its silliness like this that results in VVV continually dominating this game, and until people wake up, VVV will continue to dominate. We have the damage, we just need the coordination.
So, these are some things that need to be done.
1. Start RW's in worthwhile regions that place pressure on VVV forces. This should be clear as day! Starting a RW in a High Region or a Bridge Region that creates a surround penalty should always be the priority. To make this occur should not be a problem at all. Remember that RW's can only be created 15 minutes after the previous battle has been completed, however congressman can start a RW immediately. So the country starting the RW should not have any excuse whatsoever on getting beaten to punch in creating a RW as they have a 15 minute advantage. If the following RW's could be run until surround penalties are created, we stand a great chance at finding just where VVV's breaking point is.
Australia - South Australia
Finland - Oulu
Latvia - Latgalia
Peru - Northwest Peru
Iran - Western Iran
Republic of Macedonia - Pelagonia
Russia - Northwestern Russia
Taiwan - Penghu
Ukraine - Western Ukraine or Central Ukraine
USA - Alaska or USPC
Here is the interesting thing, when you look at this list, it is actually alot closer than people think. Even if the ROTW picks off one of these territories each rotation, we can see this as an enormous victory.
2. NAP's. Are they good or bad? We know that NAP's can be a very worthwhile thing. You get your territories back through diplomacy, you get your economy running, and your damage can be used elsewhere. In my experience, NAP's are generally offered when the aggressor feels that they are under pressure. A prime example is the recent NAP of Slovakia and Poland. Everyone knows that I am fast becoming a huge fan of Slovakia and this opportunity gave them a chance to finally hold what is rightfully theirs. But we can all predict what is going to happen next. Slovakia was perhaps in one of the best positions to really place pressure on Poland, now this pressure has been completely erased, giving Poland's players the ideal chance to help secure their allies battle. We all know how much damage the battle of Silesia created. Oh what a mighty drain that would be. And you can bet your bottom dollar that Poland will attack Slovakia when the NAP is finished. Sure people will say that capturing Poland's territories is impossible, but:
Why? Why is that impossible? You're so concerned with squabbling for the scraps from VVV's table that you've missed your God-given right to something better.
3. Coordination on IRC: Alot of people swear by the use of IRC as a way to coordinate the rounds. Get on it! Find out what your alliances IRC channel and get involved! If you guys want to know how its done, jump on the Delta IRC or simply go on the SK IRC. If everyone can coordinate their battles and get the timing right, the anti-VVV movement will ultimately collapse.
4. KEEP ON HITTING. DON"T GIVE UP We gotta keep on hitting and not give up. If countries need a bit of a break, save up for a few days and get Q5 weapons, bunker, sewer, roids, tank! If 5 people working together have this setup they can potentially drop about 1 million damage in 4 seconds. Imagine how clutch you would then be. Don't give up. For the first time ever, we have VVV on the back foot!
Finally, I wanted to congratulate VVV. I don't think that anyone can deny that their reign at the top has been extremely impressive!
KEEP UP THE GREAT WORK ANTI-VVV FORCES. THIS IS WHAT THE GAME IS ALL ABOUT!
In E-Sim we have a huge, living world, which is a mirror copy of the Earth.
Well, maybe not completely mirrored, because the balance of power in this virtual world looks a bit
different than in real life. In E-Sim, USA does not have to be a world superpower, It can be
efficiently
managed as a much smaller country that has entrepreneurial citizens that support it's foundation.
Everything depends on the players themselves and how they decide to shape the political map of the
game.
Work for the good of your country and
see it rise to an empire.
Activities in this game are divided into several modules.
First is the economy as a citizen in a country of your choice you must work to earn money, which you
will get to spend for example, on food or purchase of weapons which are critical for your progress
as a fighter.
You will work in either private companies which are owned by players or government companies which
are owned by the state.
After progressing in the game you will finally get the opportunity to set up your
own business and hire other players. If it prospers, we can even change it into a joint-stock
company and enter the stock market and get even more money in this way.
In E-Sim, international wars are nothing out of the ordinary.
"E-Sim is one of the most unique browser games out there"
Become an influential politician.
The second module is a politics. Just like in real life politics
in E-Sim are an extremely powerful tool that can be used for your own purposes.
From time to time there are elections in the game in which you will not only vote, but also have the ability
to run for the head of the party you're in.
You can also apply for congress, where once elected you will be given the right to vote on laws
proposed by your fellow congress members or your president and propose laws yourself.
Voting on laws is important for your country as it can shape the lives of those around you.
You can also try to become the head of a given party, and even take part in presidential
elections and decide on the shape of the foreign policy of a given state
(for example, who to declare war on).
Career in politics is obviously not easy and in order to succeed in it, you have to have
a good plan and compete for the votes of voters.
You can go bankrupt or become a rich man while playing the stock market.
The international war.
The last and probably the most important module is military.
In E-Sim, countries are constantly fighting each other for control
over territories which in return grant them access to more valuable raw materials.
For this purpose, they form alliances, they fight international wars, but they also have
to deal with, for example, uprisings in conquered countries or civil wars, which may explode on
their territory.
You can also take part in these clashes, although you are also given the opportunity to lead a life
as a pacifist
who focuses on other activities in the game (for example, running a successful newspaper or selling
products).
At the auction you can sell or buy your dream inventory.
E-Sim is a unique browser game.
It's creators ensured realistic representation of the mechanisms present
in the real world and gave all power to the players who shape the image of the virtual Earth
according to their own.
So come and join them and help your country achieve its full potential.
Invest, produce and sell - be an entrepreneur in E-Sim.
Take part in numerous events for the E-Sim community.