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[BO] Nap & Innovation (Old article)
Posted 11 years ago by
France Org    
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Bonjour,

Pour commencer la guerre est fini avec Delta pour une Durée de 20 jours NAP .

On va pouvoir retrouver une activité économique normale.

Bien sur on reste à l’écoute des ordres de Federation, d’autre campagne sont déjà en train de débuter, mais pour l’instant libérons tout nos territoires.

Enfin cette guerre m'a permis de cibler quelques lacunes dans notre « war game ».

Tout d’abord il est important de distinguer deux catégories de soldats, ceux qui tapent n’importe quand « wallers », et ceux qui tapent à t-2 où plutôt ceux qui attendent la fin du round afin d’assurer la victoire ou de faire basculer un round. Ce dernier type de soldat est hautement stratégique et permet à des petit pays de s’imposer face à des plus gros.

Enfin mon projet est de transformer ce dernier profil de soldat en « tanks » c'est-à-dire des soldats capable de faire un très gros montant de dégât en très peu de temps.

J'ai donc décidé de mettre en place une stratégie permettant de distribué un pack correspondant au profil du joueur, le profil pouvant bien sur évolué selon les batailles car nous n’avons pas toujours les mêmes disponibilités.

Comment ca marche ?

Très simplement comme ca : Ordre de bataille

Lors d’une bataille où FO décide de distribuer des packs ce lien vous sera communiqué, ce formulaire nous permettra de mieux organiser la bataille et aussi de voir qui pourra être un waller et qui sera un tank.

Les packs pourront évoluer selon le nombre de personne mais en règle général un waller aura des weapons et peut être des gift ou des food, et un Tank recevra des weap Q3 et des gift/food selon les besoins.

Dans la plupart des cas il sera demandé au tank de buffer, et parfois même d’utiliser un medkit, bien sur FO sera présent pour soutenir le tank en terme de food/gift weap supplémentaire et selon le nombre de round qu’il est capable de surveiller.

Bien sur n’importe qui ne pourra pas être un tank, il est demandé un miss 0% et la possibilité de surveiller un maximum de round.
Un autre critère rentre en compte si beaucoup de personne souhaite devenir tank sur une bataille c’est la statistique de dmg min (equipment stat => damage) plus elle est grande mieux c’est.

Certain d’entre vous vont peut être trouver cette manière de faire injuste, néanmoins ce que je souhaite faire ici c’est de fournir plus de moyens aux soldats qui sont prêt à s’investir dans une bataille.

Car il ne suffit pas de taper de toutes ses forces dans un round pour pouvoir gagner une bataille, même si nous sommes plus nombreux et plus fort.

Votre président red0r


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