Once you are familiar with these commands, using IRC should be much easier
/join #channel
Joins the specified channel.
/part #channel
Leaves the specified channel.
/nick nickname
Changes your nick.
/me action
eg. /me grabs a beer
/whois nickname
Shows information about the specified user.
/whowas nickname
Shows information about a user who has quit.
Registering your nickname
Registering you nickname will reserve it for you while you are away. On connection you will be required to use the identify command upon connecting to irc - remember your password.
/msg nickserv register password email@email.com
Registers your current nick with NickServ with the chosen password.
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/msg nickserv group target password
Read first: Make sure you understand the command above before using it.
Using this command it is possible to link 2 or more nick's together; sharing the access levels, password, kill options & memo's of the target nick.
Target is the (registered) nickname you want to group with, change your nick to a unregistered nick you wish to group with your registered nick first
Password is your registered nickname's identify password.
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Nick Commands
Registered nick commands
/ns identify password
Identifies your nick on the server using the password you set. If you have a nick that\'s been registered, and you don't identify or change it, your nick will forcibly change it after a short time, usually a minute or two.
/ns ghost nickname password
Disconnects a IRC user that is using your nickname. If you disconnect and your nick is still logged on, this will allow you to take your nick back.
/ns set password yournewpassword
Changes your password.
OP Commands
/mode #channel +b IP address
Manually ban the user (user can be offline)
/mode #channel -b IP address
Manually unban a user
Use /whois nick or /whowas nick to find the information necessary for a ban, the best way to do this is using the users IP address.
You can ban the nick itself instead of the IP address, but this won't work as effectively. eg; /mode #ausrep +b BenP
/k nick
Kicks the entered user (user must be online, and in your channel)
/kb nick
Kicks and Bans the entered user (user must be online, and in your channel)
/cs getkey #channel
Sends you the channel password, provided that you have a high enough access level
User Modes
Using this command, you can give users temporary modes (disappears on leave)
/mode #channel +/-x nick
eg. /mode #channel +v User ~ /mode #channel -v User
+q
Sets user as an owner of the current channel
+a
Sets user as an admin on the current channel
+o
Sets user as an operator on the current channel
+h
Sets user as an half-op on the current channel
+v
Sets user as an User has voice on the current channel
In order to register your own channel, you must have first registered and identified your nickname. Areas that you need to complete are in green
Registering your channel
You must have operator status or above (@,&,~) on the channel in order to register it, You will receive an @ or star automatically when you join an empty, unregistered channel. You must also have a registered nick.
If these conditions are met, you will be able to register your channel:
Password
The channel password is used to identify you as the channels owner, and to unregister the channel.
Description
This is a description of your channel, it is not the same as a channel topic.
Setting up channel
-Ownermode: /msg chanserv set #channel ownermode on
Ownermode indicates that the user is an owner on the channel.
-Protectmode: /msg chanserv set #channel protectmode on
Protectmode indicates that the user is an admin on the channel.
-Entry Message: /msg ChanServ set #channel entrymsg message here
Sets the message which will be sent via /notice to every user entering the channel. If you\'d like to delete the current entry message, enter the command without the message)
-Successor: /msg ChanServ set #channel successor nick
Your successor will become the new founder of the channel if your nick expires.
-Password: /msg ChanServ set #channel PASSWORD password
Change the channel password used to identify as the founder of the channel.
-Description: /msg ChanServ set #channel DESC description
Change the channel description that shows up with the info command.
Adding users to the access list
Adds a nickname to the channel\'s access list at the specified level, automatically making the nickname receive the set mode on join (user must have a registered nick)
There are 2 systems to choose from (both listed below) XOP is the default system.
XOP Access List Commands (DEFAULT)
/msg ChanServ VOP #channel ADD nick
Adds a user as a VOP
/msg ChanServ HOP #channel ADD nick
Adds a user as a HOP
/msg ChanServ AOP #channel ADD nick
Adds a user as a AOP
/msg ChanServ SOP #channel ADD nick
Adds a user as a SOP
Default Levels
* VOP = voice
* HOP = halfop
* AOP = op
* SOP = superop / admin
Access List Commands (Access system)
Commands below must be enabled first (below)
/msg ChanServ set #channel accesstype XOP/Access
Changes the system between Access or XOP. XOP is default on channel creation
/cs access #channel add nick level
Adds nickname to the channel\'s access list at the specified level.
/cs access #channel del nick
Removes nickname from the channel\'s access list.
/cs access #channel list
Displays the channel\'s access list.
/cs access #channel clear
Clears the channel access list (aside from yourself)
/msg ChanServ set #channel successor nick
By using this option, you can set someone as a successor to your channel.The successor will become the new founder of the channel once your nick expires, or is dropped while the channel is still registered. The nick entered into the command must be a registered one.
/msg ChanServ set #channel entrymsg message here
This command sets the message which will be sent as a notice to every user entering the channel.
/msg ChanServ set #channel entrymsg
This command will remove the entry message.
/msg chanserv DROP #channel password
This command will unregister the channel, using this command will make the channel free for another person to register. The password you need to enter is the password you used for the channel creation.
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Read first: Make sure you understand the command below before using it. This command is used to set a new founder to the channel, and thus, you lose all ownership once you give it away to someone else. Keep in mind that once you transfer the ownership, it is NOT your channel anymore.
/msg ChanServ set #channel founder nick
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How to get a BotServ bot in your channel
Once a BotServ bot has been assigned, you can use the commands on this page
Assign a BotServ bot: http://www.rizon.net/vbulletin/showthread.php?t=23&postcount=1
ESim
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Privacy Policy.
In E-Sim we have a huge, living world, which is a mirror copy of the Earth.
Well, maybe not completely mirrored, because the balance of power in this virtual world looks a bit
different than in real life. In E-Sim, USA does not have to be a world superpower, It can be
efficiently
managed as a much smaller country that has entrepreneurial citizens that support it's foundation.
Everything depends on the players themselves and how they decide to shape the political map of the
game.
Work for the good of your country and
see it rise to an empire.
Activities in this game are divided into several modules.
First is the economy as a citizen in a country of your choice you must work to earn money, which you
will get to spend for example, on food or purchase of weapons which are critical for your progress
as a fighter.
You will work in either private companies which are owned by players or government companies which
are owned by the state.
After progressing in the game you will finally get the opportunity to set up your
own business and hire other players. If it prospers, we can even change it into a joint-stock
company and enter the stock market and get even more money in this way.
In E-Sim, international wars are nothing out of the ordinary.
"E-Sim is one of the most unique browser games out there"
Become an influential politician.
The second module is a politics. Just like in real life politics
in E-Sim are an extremely powerful tool that can be used for your own purposes.
From time to time there are elections in the game in which you will not only vote, but also have the ability
to run for the head of the party you're in.
You can also apply for congress, where once elected you will be given the right to vote on laws
proposed by your fellow congress members or your president and propose laws yourself.
Voting on laws is important for your country as it can shape the lives of those around you.
You can also try to become the head of a given party, and even take part in presidential
elections and decide on the shape of the foreign policy of a given state
(for example, who to declare war on).
Career in politics is obviously not easy and in order to succeed in it, you have to have
a good plan and compete for the votes of voters.
You can go bankrupt or become a rich man while playing the stock market.
The international war.
The last and probably the most important module is military.
In E-Sim, countries are constantly fighting each other for control
over territories which in return grant them access to more valuable raw materials.
For this purpose, they form alliances, they fight international wars, but they also have
to deal with, for example, uprisings in conquered countries or civil wars, which may explode on
their territory.
You can also take part in these clashes, although you are also given the opportunity to lead a life
as a pacifist
who focuses on other activities in the game (for example, running a successful newspaper or selling
products).
At the auction you can sell or buy your dream inventory.
E-Sim is a unique browser game.
Its creators ensured realistic representation of the mechanisms present
in the real world and gave all power to the players who shape the image of the virtual Earth
according to their own.
So come and join them and help your country achieve its full potential.
Invest, produce and sell - be an entrepreneur in E-Sim.
Take part in numerous events for the E-Sim community.