Esim - No Easy Way Out MU Rules & Guidelines
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No Easy Way Out MU Rules & Guidelines (Old article)
Posted 11 years ago by
Ameshanu    
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No Easy Way Out
Rules and Guidelines


The official No Easy Way Out Anthem - Members are required to learn the lyrics (Compulsory under the threat of death)

Potential New Members:

For those interested in being a part of the No Easy Way Out community;

* There is no entrance fee except in the case the MU is full, the applicant will be asked to pay the expansion cost, however some members may contribute to help out.
* Commune system that offer Q5 food and Q1 Guns, depending on economic skill (optional)
* Elite status giving 20% damage bonus with battle orders.
* Skype channel to communicate with fellow members (optional)
* Members are encouraged to get on Strikes on irc at #strikes.usa for additional supply and battle info.



General Rules:

* Following MU Orders is not required, however fighting against Orders is forbidden.
* Stealing a BH from a fellow member is forbidden, (you can steal from non-members all you like), unless the damage is needed to win the round (drain battle being the exception ie Do not steal a BH from fellow MU members in a Drain battle regardless if the round is being lost),
* Those that commune are required to use the supplies and hit daily, any reselling or not hitting consecutively will be removed from the commune system and depending on how serve may be removed from the MU



Orders Preference
Orders can be set by most in the MU to accommodate time zones however before setting orders MU members should take the following into account;

War Time

* Do not set orders at the start of a drain battle, as there will be main battles that will require prio first.
* Do not set for debuffed regions unless you're hunting towards the end of a battle, so other MU members who are working on there damage rank can still use the orders elsewhere without orders going over say 3 rounds 6 hours.

Non War Time

* MU members are free to set for any hunting battle (expect in debuffed region mentioned above) for any alliance country or neutral country (preferable alliance country).
* Take into consideration big battles have better drops for MU members (ie total battle damage)
* Do not set for Enemies of the USA ie Delta, if you do so, stringplucker will take you out behind the woodshed for proper re-education



How to tell its a Drain war for new players

It’s usually a drain if its a RW in a no resource region, started by the country who holds the land so the enemy cannot attack vital region for at least 16 hours,, or another country who wishes to drain alliance damage from a major battle..
Just need to judge it battle by battle and look at how much damage is being done per round, if its an attack then usually its not, if its in a resource or capital region, who started the RW, etc etc



Battle Hunter Enthusiast

Information for those who wish to become battle hunters can be found in the following article thanks to Masterilke http://primera.e-sim.org/article.html?id=36530



Buffing

* If you are in the commune system do not buff as your damage and supplies will be wasted for the next 2 to 3 days, the system is for daily damage hitters
* If the USA is at war, members should not buff as hitting daily is far more effective than once every 3 days.
* If USA isn't at war and you supply yourself you are free to choose when you buff however please note its better to hit daily then once every 3 days to build military rank and help our allies



Finally, some women in uniform for America and its allies.











Previous article:
Import Taxes by CoupDelat (11 years ago)

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About the game:


USA as a world power? In E-Sim it is possible!

In E-Sim we have a huge, living world, which is a mirror copy of the Earth. Well, maybe not completely mirrored, because the balance of power in this virtual world looks a bit different than in real life. In E-Sim, USA does not have to be a world superpower, It can be efficiently managed as a much smaller country that has entrepreneurial citizens that support it's foundation. Everything depends on the players themselves and how they decide to shape the political map of the game.

Work for the good of your country and see it rise to an empire.

Activities in this game are divided into several modules. First is the economy as a citizen in a country of your choice you must work to earn money, which you will get to spend for example, on food or purchase of weapons which are critical for your progress as a fighter. You will work in either private companies which are owned by players or government companies which are owned by the state. After progressing in the game you will finally get the opportunity to set up your own business and hire other players. If it prospers, we can even change it into a joint-stock company and enter the stock market and get even more money in this way.


In E-Sim, international wars are nothing out of the ordinary.

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Become an influential politician.

The second module is a politics. Just like in real life politics in E-Sim are an extremely powerful tool that can be used for your own purposes. From time to time there are elections in the game in which you will not only vote, but also have the ability to run for the head of the party you're in. You can also apply for congress, where once elected you will be given the right to vote on laws proposed by your fellow congress members or your president and propose laws yourself. Voting on laws is important for your country as it can shape the lives of those around you. You can also try to become the head of a given party, and even take part in presidential elections and decide on the shape of the foreign policy of a given state (for example, who to declare war on). Career in politics is obviously not easy and in order to succeed in it, you have to have a good plan and compete for the votes of voters.


You can go bankrupt or become a rich man while playing the stock market.

The international war.

The last and probably the most important module is military. In E-Sim, countries are constantly fighting each other for control over territories which in return grant them access to more valuable raw materials. For this purpose, they form alliances, they fight international wars, but they also have to deal with, for example, uprisings in conquered countries or civil wars, which may explode on their territory. You can also take part in these clashes, although you are also given the opportunity to lead a life as a pacifist who focuses on other activities in the game (for example, running a successful newspaper or selling products).


At the auction you can sell or buy your dream inventory.

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