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Thoughts about updates... (Old article)
Posted 11 years ago by
SWEEG007    
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Here we are again

We'll start with things announced in the article

o till now, some good updates came out for the best of the game, for example:

Item splitting


It's a good thing they implented this, couse from some q's of equipments there were to much.
So i really like they implanted it, and i guess a lot of us do.

Translating the game


I hope this will be implanted soon, though i doubt it myself personally. It is/will be a lot of work, and i think they should implant each language at the same time, not like they did with login pages, couse some countries still don't have new ones.. But i suppose we will see them soon.

Adding countries


I don't know if this is such a good idea. Of course, if there are enough players of the country maybe they should do it, but this will probably just mean PTO for some of the new countries. Which i would a pitty for those countries and for the game. I'm also interested in where the countries will be situated and which higg regions will appear on the map .

Requirements for parties


This doesn't seem a very high needed adjustment in the game for me. Personally i don't think it matters that much if people join from level 7 or 8, so don't really get why they implant this. But they'll probably have a good reason.

Motivation Module


I really find this a good idea. I mean, by this u could really get activity up from new players. Though I think this is awesome idea, i feel like u shouldn't be able to do before certain level. Couse lot of players Stop at level 1, but if u for example do this with National org's or even your own account. U could lose way more then u put into it. Also i think u should have bigger choice of supplies u can donate. But this are only some suggestions, Admin has to see if they do something with it.

I think they've implanted some great things so far last month, though i still miss some thinks like wood/stone problem, Login pages for all countries, contracts for ctock companies etc.


I'm only gonna speak some further about wood/stone couse others are grammatical problems on which i hope they're working.

So, as all of u know Wood/stone are most useless regions of e-sim.

FUrthermore those countries also haveworst location from other high's as said by ouzobat in This article

This is one of the biggest problems e-sim currently has.
Some of e-sim countries are very disadvantaged couse of this problem. I know this is very delicate and can't be decided on a few days. But i do think that after so many months they should come to a decision. I ain't gonna come here with master plan for the problem, couse to be honest i don't have any. But I suppose some people have/had and proposed them. So i hope one of them will come out very soon.

What i do want to talk about is the lost money these countries have had by having such a bad high. For example. Poland is one of the richest countries, due to citizens to of course, but also becouse they got irn, one of the most used RAWS in the game. If u look at the worth of companies in their high the worth is: 214410.00 Gold

If u compare this for example with Spain or Belgium their worth is: 4390.00 Gold and 2050.00 Gold

That just ain't fair if u look, the difference is 2 big.


So therefore i would make some kind of plan/module by which countries with stone/wood get certain % of value of For example Polish/Swiss/NL high region or of what they made so far by producing and estimated value on that.

This may not be easy. But by that, at least the "unfairness" that has been done by having such a bad high will be removed somehow.

I just believe Stone/wood countries should have refund for all possible income they missed..


So that was all for now
All feedback is welcome

Have a great day,
SWEEG007


PS: feel free to spread the article

Previous article:
Safest Place in E-sim??? (11 years ago)

Next article:
The growth of a new empire!! (11 years ago)

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USA as a world power? In E-Sim it is possible!

In E-Sim we have a huge, living world, which is a mirror copy of the Earth. Well, maybe not completely mirrored, because the balance of power in this virtual world looks a bit different than in real life. In E-Sim, USA does not have to be a world superpower, It can be efficiently managed as a much smaller country that has entrepreneurial citizens that support it's foundation. Everything depends on the players themselves and how they decide to shape the political map of the game.

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Activities in this game are divided into several modules. First is the economy as a citizen in a country of your choice you must work to earn money, which you will get to spend for example, on food or purchase of weapons which are critical for your progress as a fighter. You will work in either private companies which are owned by players or government companies which are owned by the state. After progressing in the game you will finally get the opportunity to set up your own business and hire other players. If it prospers, we can even change it into a joint-stock company and enter the stock market and get even more money in this way.


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The last and probably the most important module is military. In E-Sim, countries are constantly fighting each other for control over territories which in return grant them access to more valuable raw materials. For this purpose, they form alliances, they fight international wars, but they also have to deal with, for example, uprisings in conquered countries or civil wars, which may explode on their territory. You can also take part in these clashes, although you are also given the opportunity to lead a life as a pacifist who focuses on other activities in the game (for example, running a successful newspaper or selling products).


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