Esim - 乱谈
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dalun


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乱谈 (Old article)
Posted 12 years ago by
dalun    
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抢章

现实往往很残酷。现在抢个章只要花点G,还是很有希望的,因为伤害的差距不大。随着q5 house,q5 estates被使用,抢章的难度和成本都会提高。
如果day1出生力量270,没有军团加成在本地输出100q1 的伤害大概是54000,加上10q5 hp, 市场成本大概是8g。
如果用100 q3武器,伤害84000,足可以在多数战场抢章,成本大概为13g。

从BH章来看,这个游戏很难看到希望。。

经济

由于一开始就可以买金币,游戏初期大量公司出现,造成人工价格飙升。但是并没有出现高物价低购买的滞涨,原因是大量的物资被刷卡玩家购买,所以我们能看到,q5面包和礼物的销售情况不错,可以说刷卡是secura服的原动力。

这能不能惠及非刷卡玩家呢?
在目前q1武器横行市场情况下,随着玩家等级的提升,越来越多的G币资源的流向q1枪厂和铁厂。普通玩家顶着高工资的压力,开启自己的q1枪厂想过上小康生活时,刷卡玩家已经抛弃q1小枪,转而购买q3或者q5了。

目前貌似所有高级厂都是赚钱的,q1枪厂不错,成本小收益高。q5房企和q5公寓应该是最有潜力的。

游戏乐趣

很多人说网页游戏的生命周期比较短,我觉得要看游戏给玩家提供了什么。结合比较成功的torn,我感觉esim应该向以下方面改变,也欢迎大家讨论

1,玩家成长,游戏里玩家成长有4个:输出伤害、个人资产增长、各种章还有荣誉。

输出伤害是老妖追求的,新人很难赶上,游戏是团队作战,没有个人作战,所以新人不能欺负超新人,完全体现不出存在感,所以游戏应该更个性化,比如说可以在自己的主页上添加代码;在国家战争层面下开发军团战斗,军团获胜者会得到一些奖励。

个人资产经过3个月能攒个100G,想开高级厂还需要集资,随着厂子的增多和新入玩家的减少,开厂利润越来越薄。问题来了,玩家为什么要攒钱。目前开放了股票系统,应该再加入一些指数股票,比如以战场总伤害为指标的股票,以各类公司资产为指标的股票等等,当玩家拥有一定数量的股票后,会定期得到某种收益。这样提高玩家赚钱的动力。

每个章给5G,荣誉不给钱,问题是这有什么意义,大多数人不是为了个人页面漂亮而去收集的。为了各种章和荣誉更有吸引力,应该开发更多更奇葩的荣誉。当玩家每次得到章或荣誉后,会有增加一个技能点工分配,比如增加企业利润率,提高某种武器的伤害等等。

2,游戏的成长,admin会收集论坛上的建议,对游戏进行改动。其实很多人不上论坛,等改动新闻一出,各种批评声音不断。感觉还是太草率。应该有一个玩家委员会,他们通过讨论的议题,再拿出来让玩家讨论。

3,稳健的经济系统,我们不怕货币的升贬值,玩家担心的是手里资金的投资收益,如果我每个月有10%的收益,我不会在乎是不是贬值.游戏应该增加G币流动性,最简单的方法可以开放官方赌博系统,可以是现实生活中的比赛也可以是游戏里的战场。

在真实货币和G币之间在添加一层货币(宝石),宝石既可以在玩家间交易兑换成G币,自身也可被消费为玩家提供某些特殊属性。这样使游戏货币和现实货币脱钩变成软关系,宝石价格和供应量由供求双方决定,可以保护游戏的经济系统。
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然后跟大家介绍下我们军团:Onepiece Army
我已经无法用言语来形容他的潜力了。现在拥有6座厂房:q5面包,q5礼物,q4铁厂,q4麦厂,q3枪厂,q1枪厂。
目前每天补助5q5面包,500力量后开始发枪。
人数多了之后开始级军团。其实游戏玩的是个过程,享受军团氛围,享受创业最重要
也特别感谢老团长 woocmd 和新团长 Republic 。O7

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最后,感觉sc如果没有婴儿潮没什么希望了。




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USA as a world power? In E-Sim it is possible!

In E-Sim we have a huge, living world, which is a mirror copy of the Earth. Well, maybe not completely mirrored, because the balance of power in this virtual world looks a bit different than in real life. In E-Sim, USA does not have to be a world superpower, It can be efficiently managed as a much smaller country that has entrepreneurial citizens that support it's foundation. Everything depends on the players themselves and how they decide to shape the political map of the game.

Work for the good of your country and see it rise to an empire.

Activities in this game are divided into several modules. First is the economy as a citizen in a country of your choice you must work to earn money, which you will get to spend for example, on food or purchase of weapons which are critical for your progress as a fighter. You will work in either private companies which are owned by players or government companies which are owned by the state. After progressing in the game you will finally get the opportunity to set up your own business and hire other players. If it prospers, we can even change it into a joint-stock company and enter the stock market and get even more money in this way.


In E-Sim, international wars are nothing out of the ordinary.

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Become an influential politician.

The second module is a politics. Just like in real life politics in E-Sim are an extremely powerful tool that can be used for your own purposes. From time to time there are elections in the game in which you will not only vote, but also have the ability to run for the head of the party you're in. You can also apply for congress, where once elected you will be given the right to vote on laws proposed by your fellow congress members or your president and propose laws yourself. Voting on laws is important for your country as it can shape the lives of those around you. You can also try to become the head of a given party, and even take part in presidential elections and decide on the shape of the foreign policy of a given state (for example, who to declare war on). Career in politics is obviously not easy and in order to succeed in it, you have to have a good plan and compete for the votes of voters.


You can go bankrupt or become a rich man while playing the stock market.

The international war.

The last and probably the most important module is military. In E-Sim, countries are constantly fighting each other for control over territories which in return grant them access to more valuable raw materials. For this purpose, they form alliances, they fight international wars, but they also have to deal with, for example, uprisings in conquered countries or civil wars, which may explode on their territory. You can also take part in these clashes, although you are also given the opportunity to lead a life as a pacifist who focuses on other activities in the game (for example, running a successful newspaper or selling products).


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