Esim - Tanto aliado para tan poco daƱo
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Tanto aliado para tan poco daño (Military)
Posted 11 years ago by
KB69    
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Hoy querría publicar mi opinión sobre el poderío(o supuesto poderío) de nuestra alianza, Delta.

Esto se basa en dos recientes batallas que he visto hoy, que ahora expondré y en un artículo que vi hace pocos días en el que se exponían en gráficos el daño numérico de las diferentes alianzas del mundo de secura.



La primera base en la que sustento mi opinión es esta batalla que actualmente se encuentra abierta:

Lituania Menor

En esta batalla, vemos un desmesurado número de alianzas por parte de Suecia(entre los cuales, algunos paises muy poblados y con bastante daño) contra un país, poderoso, pero que solo dispone de 3 MPP.
Resultado: Derrota aplastante de Suecia.



Otra batalla en la que nos podemos basar es una que tenemos, al menos nosotros, bastante más cerca.

Azores

1 Aliado por parte de Portugal, 11 por el lado español.
Resultado: Estampada terrible para la ofensiva española.



El otro argumento, ahora mismo no he podido encontrarlo, ya que es una gráfica que vi hace unos días pero en la que se representa mediante barras el daño de cada alianza.
Delta se encontraba la segunda, tras Iluminati, pero Legacy(Con algunos paises menos) no estaba muy por debajo.

Si alguien puede encontrar esta gráfica a la que me refiero, por favor, que me la envie para incluirla en el artículo o, en su defecto, el link al artículo en el que se encuentra.



Pienso que se están gestionando mal las cosas en Delta, que está desorganizada o que no hay demasiada compenetración entre los paises miembros.
Esto es solo una opinión externa, ya que apenas se de como se gestiona dicha alianza, pero desde fuera y con estos lamentables datos es lo que puedo ver y opinar, siendo yo tan novato.

KB69

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USA as a world power? In E-Sim it is possible!

In E-Sim we have a huge, living world, which is a mirror copy of the Earth. Well, maybe not completely mirrored, because the balance of power in this virtual world looks a bit different than in real life. In E-Sim, USA does not have to be a world superpower, It can be efficiently managed as a much smaller country that has entrepreneurial citizens that support it's foundation. Everything depends on the players themselves and how they decide to shape the political map of the game.

Work for the good of your country and see it rise to an empire.

Activities in this game are divided into several modules. First is the economy as a citizen in a country of your choice you must work to earn money, which you will get to spend for example, on food or purchase of weapons which are critical for your progress as a fighter. You will work in either private companies which are owned by players or government companies which are owned by the state. After progressing in the game you will finally get the opportunity to set up your own business and hire other players. If it prospers, we can even change it into a joint-stock company and enter the stock market and get even more money in this way.


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The second module is a politics. Just like in real life politics in E-Sim are an extremely powerful tool that can be used for your own purposes. From time to time there are elections in the game in which you will not only vote, but also have the ability to run for the head of the party you're in. You can also apply for congress, where once elected you will be given the right to vote on laws proposed by your fellow congress members or your president and propose laws yourself. Voting on laws is important for your country as it can shape the lives of those around you. You can also try to become the head of a given party, and even take part in presidential elections and decide on the shape of the foreign policy of a given state (for example, who to declare war on). Career in politics is obviously not easy and in order to succeed in it, you have to have a good plan and compete for the votes of voters.


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The last and probably the most important module is military. In E-Sim, countries are constantly fighting each other for control over territories which in return grant them access to more valuable raw materials. For this purpose, they form alliances, they fight international wars, but they also have to deal with, for example, uprisings in conquered countries or civil wars, which may explode on their territory. You can also take part in these clashes, although you are also given the opportunity to lead a life as a pacifist who focuses on other activities in the game (for example, running a successful newspaper or selling products).


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