Esim - [SUGGESTION]New battle idea
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[SUGGESTION]New battle idea (Military)
Posted 10 years ago by
Reincarnate    
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Hello all and welcome.

I am writing today about an idea for making battles a bit more interesting, and making hitting throughout / at various points in each round more important. It could, hopefully, reduce excessive strain on the servers during key t2s in battles.

Please bear with me and read the entire idea, and please do comment with any suggestions / tweeks.

So, the basic idea is to have 3 key points during the battle plus a big finish. Battles would still be 2 hours long but there were be 3 stages, or phases.

Phase 1 at 1hr 30mins remaining
Phase 2 at 1hr remaining
Phase 3 at 30mins remaining
Battle end would be the "Final Phase"


You would get the following points for leading (more than 50% domination) the battle at each "Phase":

Phase 1 - 1 point
Phase 2 - 3 points
Phase 3 - 5 points
Battle end - 9 points


Now as you can see, you would need to win at least 2 "phases" to win a battle. However, there is also a bonus available. If you win the last battle with a domination of greater than 65% you get 1 bonus point. What this means is that even if you lose the first 3 phases, you can try and throw everything in to the last 30minutes to do enough to save the victory.

Another possibility would be to have a draw instead of a bonus point (if you were 9 points down), meaning no one wins the round.

There are a number of reasons I think this would be a good idea:

1) Means people who need to leave can feel like they are being a bit more useful

2) Potentially could have lower value BHs for each phase (1g, 2g, 3g) and probably at lower damage levels

3) Makes battles more interesting rather than just a last 2 minutes rush

4) Potentially spread load on servers through battles

5) Introduces new strategies to battles (i.e. saving all damage and trying to dominate in the last 30 minutes)

Let me know what you think.

Mandatory boobs.



Regards,

Reincarnate

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