Esim - Podela opreme u vojnim jedinicama
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Podela opreme u vojnim jedinicama (Event related)
Posted 11 years ago by
dejan1970    
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ima li vrednih

Način na koji u igrici možete da udružite, vaše slobodno vreme i sredstva kojima raspolažete sa ljudima sa kojima želite da se igrate zajedno, a da sve to podredite šteti kojom se dobijaju bitke , je kroz neki MU. Postati deo MU, koja je podigla firme na maximalan nivo, koja ima mesta za dovoljan broj ljudi a da ne prepunjava firme je bolje po svakog igrača, jer svoju igru nastavlja gde je stao bez čekanja da se podigne ovo ili podigne ono pa je to razlog zašto će neko vreme podela biti ograničena. Oko podele, šta deli koja MU neću pisati, želim da vam predočim jednu istinu zbog koje MUovi ne mogu da dele svima, svaki dan punu opremu, da se ne zaluđujete da postoje MUovi koji to svima dele i svaki dan
Svaki dan osnovno zdravlja koje se dobije posle promene dana je 10 konzumacija hrane i 10 konzumacija poklona....to je 100 udaraca + 5 od promene dana = 105 udaraca.
Za full pucanje sa opremom nam treba dnevno 10 hrane kvaliteta 5, 10 poklona kvaliteta 5, 105 wepa kvaliteta 1 i jedna karta da se preselimo kvaliteta 5 da ostane pun well za pucanje.
Pretvoreno u novac, potrebno nam je
0.65g za hleb, 1.3g za poklone, 2.62g za wep i 0.3g za kartu....ukupno 4.87g

Unapred da vam kažem, da sa tom opremom BH se može dobiti, samo ako niko nije primetio bitku gde ste vi i gde je jako malo štete ispucano, pa da je osvojite, u svim drugim bitkama to je dovoljno DMGa samo za podršku da se dobije neka bitka. Hoću reći da kada ispucate tu opremu 10/10/1 vama se neće vratiti ništa novca i za sutra vam opet treba toliko.
E sad da vidimo koliko mi to možemo da proizvedemo na dan, pa da uporedimo
Jedan igrač skilla 7 proizvede 300 jedinica RAW proizvoda (sirovina) dnevno.

Za proizvodnju fuda, potrebno nam je 50 jedinica, za proizvodnju giftova potrebno nam je 100 jedinica, za wep nam je potrebno 210 jedinica i za kartu nam treba 20 jedinica. To je 380 jedinica a mi imamo 300. Dakle u minusu smo 80 jedinica.
Mi smo radili u Ironu...da bi bilo žita, dijamanata i oila ...neko drugi poput nas je morao raditi tamo. Takođe je i neko drugi morao raditi u pekari, firmi za poklone, oružari i firmi gde se prave karte. Dakle još 7 radnika je moralo raditi da bi bilo sirovina i proizvoda za pucanje.
Ajmo sada da vidimo šta su 8 ljudi u jednoj MU danas napravili, ako su ekonomskog skila 7
Irona 300, žita 300, dijamanata 300, oila 300, sve pod uslovom da imaju q5 firme za sirovine.
Firme za proizvode, koriste manje proizvoda nego što ih firme za sirovinu proizvode. Isti skill pravi više sirovina od proizvoda

napravili su i 44fuda, 22 poklona, 11 karata i 110 wepa. Firme za fud, pokloni i karte takođe moraju biti kvaliteta 5 dok je firma za wep jedina firma koja je kvaliteta 1.
Kada bi sada podelili što su napravili jednako dobili bi da svako od njih može da ispuca:
5 fuda, 2 poklona, 13 wepa i 1 kartu i ostalo bi im 4 fuda, 6 poklona, 6 wepa, 3 karte i svih sirovina. Što više ljudi u MU to više ostaje pa se podela može još pojačati.
Da li vam sada ponuda 5-10q5 fuda , 25q1 wepa i karta svaki dan deluje MALO ili NEPRISTOJNO a upravo je to ono što ste vi dnevno proizveli da u MU ne ostane ništa za napredovanje i daljnju izgradnju.
Usput da bi se ovo moglo proizvesti bilo je potrebno da ta MU uloži 7*390g u q5 firme i 20g u 1q1 firmu. Potrebno im je bilo da skupe 2750 golda. Koje ako su sve delili nisu mogli skupiti ...dakle štednjom su to ostvarili. Delili su još manje sebi dok su stvarali svoj MU.
Zato cenite MU kojem se priključujete jer ste vi došli na gotovo i od vas se sada samo očekuje da budete aktivni i redovno ispucavate opremu koju dobijete Usput ako Vam, neko kaže, bilo bi lepo makar 25g donirati na rate u MU, da li su Vas oštetili


sledeći put ..... smislićemo nešto

stojte mi dobro

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In E-Sim we have a huge, living world, which is a mirror copy of the Earth. Well, maybe not completely mirrored, because the balance of power in this virtual world looks a bit different than in real life. In E-Sim, USA does not have to be a world superpower, It can be efficiently managed as a much smaller country that has entrepreneurial citizens that support it's foundation. Everything depends on the players themselves and how they decide to shape the political map of the game.

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Activities in this game are divided into several modules. First is the economy as a citizen in a country of your choice you must work to earn money, which you will get to spend for example, on food or purchase of weapons which are critical for your progress as a fighter. You will work in either private companies which are owned by players or government companies which are owned by the state. After progressing in the game you will finally get the opportunity to set up your own business and hire other players. If it prospers, we can even change it into a joint-stock company and enter the stock market and get even more money in this way.


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