Pozdrav,
naišao sam na Suni na jedan vrlo koristan članak, za sve koje zanima nešto o (equipmentima) opremi. Bilo bi poželjno da poznajete engleski pošto je slijedeći tekst upravo na engleskom jeziku. U slučaju da ne znate,
google translate je vrlo dobra opcija.
Ovaj tekst nije moj uradak, već od igrača
xR3sp3cTx na Suni. Ali sam našao potrebu da objavim ovdje te time osvježim pamćenje/ naučim druge činjenicama o equipmentu.
General info
-Items will last forever
-Items will not be bound to players (it will be possible to trade them with others)
-There will be 5 slots
-There will be 6 items qualities
-It will be possible to put an item on auction
-Items will be generated as drops in battles, when receiving achievements and on auctions
-Items' parameters will be randomized
-Players will have storage for items
-Some item parameters are good for high level players (ones that give percentage damage increase), other gives fine boost to new players (the ones that adds certain amount of strength or damage to the hit)
Slots
-Helmet
-Personal armor
-Vision
-Weapon upgrade
-Offhand
Item quality
-Q1 (Available for everyone)
-Q2 (Available for everyone)
-Q3 (Requires some effort to get them)
-Q4 (Requires lot effort to get them)
-Q5 (Very rare items)
-Q6 (Only Top players have them)
Trading/transferring/buying items
There will be 5 ways to obtain an item
-Get it in a drop
-Buy it on auction from other player
-Buy it via contract from other player
-Get it as a donation from other player
-To convert 3 items of the lower quality to receive one item of the higher quality
Equipment drops
-Helmet items will be created by the system and sold on auctions
-Personal armor will be awarded to people who invite other players
-Weapon upgrade, Offhand, Vision will be generated in combat
Helmet drops
Each day there will the following number of items generated by the system:
-243 Q1
-81 Q2
-27 Q3
-9 Q4
-3 Q5
The items will be automatically put on auctions by the system
Torso drops
-Q1 item for inviting 1 player and helping him to reach level 7.
-Q2 item for inviting 2 players and helping them to reach level 7.
-Q3 item for inviting 5 players and helping them to reach level 7.
-Q4 item for inviting 20 players and helping them to reach level 7.
-Q5 item for inviting 100 players and helping them to reach level 7.
Battle drops
Items will be generated and given to players at the end of each battle. The number of drops will depend on the size of the battle.
Number of items dropped
-1 Q5 item for each 30.000 hits
-1 Q4 item for each 10.000 hits
-1 Q3 item for each 3.000 hits
-1 Q2 item for each 1.000 hits
-1 Q1 item for each 300 hits
Lets assume, that there was a battle with 100.000 hits. The battle will drop the following number of items:
-3 Q5 items
-10 Q4 items
-33 Q3 items
-100 Q2 items
-333 Q1 items
Who will receive items
-Q5 items will be given randomly to BH winners
-Q4 items will be given randomly to top3 fighters (from all rounds)
-Q3 items will be given randomly to top10 fighters (from all rounds)
-Q2 and Q1 items will be given randomly to every battle participant
General rules:
-Owning two(and more) BH/top3/top10 spots doubles(multiplies) your chance to receive an item
-Owning one BH/top3/top10 spots you have a chance to receive multiple items for this spot (for example 2 Q5 items for 1 BH)
-The more fight you have, the bigger chance you have to receive Q2 and Q1 items
New parameters introduce to players
-Critical chance
-Maximum and minimum damage
-Critical hit
-Chance to avoid in-battle damage
-Miss chance (default 25%)
Item parameters
--Increased hit (STACKABLE)
-Q1 Hit increased by 10-30
-Q2 Hit increased by 30-40
-Q3 Hit increased by 40-50
-Q4 Hit increased by 50-60
-Q5 Hit increased by 60-70
-Q6 Hit increased by 70-80
--Increased strength (STACKABLE)
-Q1 Increase strength by 10-16
-Q2 Increase strength by 16-20
-Q3 Increase strength by 20-24
-Q4 Increase strength by 24-28
-Q5 Increase strength by 28-32
-Q6 Increase strength by 32-36
--Reduce miss chance (STACKABLE)
-Q1 Miss chance reduced by 0-1.5%
-Q2 Miss chance reduced by 1.5-3%
-Q3 Miss chance reduced by 3-4.5%
-Q4 Miss chance reduced by 4.5-6%
-Q5 Miss chance reduced by 6-7.5%
-Q6 Miss chance reduced by 7.5-9%
--Increase critical chance (NOT STACKABLE)
-Q1 Increased critical chance by 0-1%
-Q2 Increased critical chance by 1-2%
-Q3 Increased critical chance by 2-3%
-Q4 Increased critical chance by 3-4%
-Q5 Increased critical chance by 4-6%
-Q6 Increased critical chance by 6-8%
--Increase maximum damage (NOT STACKABLE)
-Q1 Increases maximum damage by 0-1%
-Q2 Increases maximum damage by 2-4%
-Q3 Increases maximum damage by 4-6%
-Q4 Increases maximum damage by 6-8%
-Q5 Increases maximum damage by 8-12%
-Q6 Increases maximum damage by 12-16%
--Increase damage (NOT STACKABLE)
-Q1 Increased damage by 0-1%
-Q2 Increased damage by 1-2%
-Q3 Increased damage by 2-3%
-Q4 Increased damage by 3-4%
-Q5 Increased damage by 4-6%
-Q6 Increased damage by 6-8%
--Chance to avoid damage (NOT STACKABLE)
-Q1 Chance to avoid health loss by 0-1%
-Q2 Chance to avoid health loss by 1-2%
-Q3 Chance to avoid health loss by 2-3%
-Q4 Chance to avoid health loss by 3-4%
-Q5 Chance to avoid health loss by 4-6%
-Q6 Chance to avoid health loss bu 6-8%
Item database
Helmet
-Q1 Leather Helmet
-Q2 Classic combat helmet
-Q3 Kevlar Helmet
-Q4 ACH Helmet
-Q5 Nanofieber Helmet
-Q6 Full nanofiber helmet
Personal armor
-Q1 Leather jacket
-Q2 Flack armor
-Q3 Kevlar vest
-Q4 Full Kevlar armor
-Q5 Nanofieber vest
-Q6 Full nanofiber armor
Vision
-Q1 Sun googles
-Q2 Binoculars
-Q3 Infrared goggles
-Q4 Night vision googles
-Q5 NV googles with tactical radio
-Q6 Spotting scope
Offhand
-Q1 Compass
-Q2 Field map
-Q3 Walkie-talkie
-Q4 GPS
-Q5 Combat laptop
-Q6 Laser target designator
Weapon upgrade
-Q1 Enlarged ammo clips
-Q2 Improved iron sight
-Q3 Telescopic sight
-Q4 Laser aiming module
-Q5 Rangekeeper system
-Q6 Granade launche
Generating items
Parameters for each item are shuffled during it's creation. Every item will have two random parameters. Moreover, the parameters will be have different values.
Converting items
Players will be able to convert three items of the lower level into one item of the higher level
-Items of the lower level will be destroyed
-Items of the higher level will be randomly generated (by type and parameters)
-There will be a fee on generating the items, the fee will depend on item level
-The type of created item will depend on type of items used create the item
Item examples
--Q1 Compass
-Increases critical hit damage by 1.35%
-Increased damage by 0.76%
--Q1 Enlarged ammo clips
-Increased damage by 0.42%
-Increased damage by 0.82%
--Q5 Nanofieber vest
-Increased damage by 5.6%
-Chance to avoid health loss by 4.7%
Item auctions
-Auctions will be based on English type of auction
-Everyone will be able to put an item on auction
-Auction duration will be set by users
-There will be 2% fee on auctions paid by auctioneer
Live Long And Prosper
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