Esim - e-sim中税收体系 转自P服
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cj1989


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e-sim中税收体系 转自P服 (Economical)
Posted 10 years ago by
cj1989    
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本文简要讲解了e-sim中的各种税收。虽然内容比较基础,但我之前刚开始玩时仍然有些疑问,而且并未找到相关攻略,故整理给大家,献给有需要的人。
如果本文系盗自P服,作者“huwentao”。
原文地址e-sim的税收体系及税率整理 (Economical)
如果您觉得这篇文章对您有所帮助,希望您可以订阅+投票,让更多人看到,谢谢!

1.
在“国家”——“经济”里面可以看到,游戏里共有三种税收:所得税,增值税,进口税。除此之外,其他经济活动,如买卖货币,捐献物资,合同交易,则不需要缴税。
特殊的是,如果是拍卖,则卖方需要扣除起拍价的2%,而即使取消拍卖,这些钱也不会还给你(试过一次,记得没有,求证);以及拍卖成功后,卖方要向买方返1%的金。在这里我并不把这些钱当做一种税,是因为这些钱是游戏系统固定的扣费比例,区别与下面要介绍的,可以通过法律更改税率、上交国库的税。

2.所得税,income tax,是指工作所得工资里扣除的税收。工作所得=工资*(1-所得税)。
各国所得税一般不同,同一国不同工作的所得税一般相同,但也有例外,具体参见“国家”->"经济"->税。

如果一国所得税低,则可以相对使得国内就业市场的薪酬较高,发展国内劳动市场,一方面,有利于吸引外国劳动力,促进生产;另一方面,也可以提高新人存活率和生存质量。

为了使雇佣双方利益均最大化,工作市场上“黑工”较为普遍。尽管黑工工资一般高于市场工税后工资,但工作市场上仍然存在税后工资大于黑工的工作。
但当在工作市场上淘高薪工作时,不要被工作类型的所得税坑了哦~

3.增值税,vat,value-added tax,或者便于理解,称之为交易税。卖家在商品市场上用货币买卖商品, 得到的钱是扣掉增值税的。所得货币=卖出价格-卖出价格*增值税。此外,如果是在非本国市场上出售,还要扣除进口税,进口税将在下一节介绍。
同一国不同商品的增值税一般不同,目前,大部分国家原料(raw)的增值税一般为0,而制成品(不包含原料)的增值税基本位于1%到10%区间。

如果一国增值税低,则可以降低物价,使得买卖更加自由,进一步促进生产;反之,如果增值税高,则使得物价较高,或者人们更倾向于使用合同交易,减少成功进行交易的数量。

4.进口税,import tax,卖家卖货物,如果在本国市场上卖,则只扣除增值税;而如果在非本国市场上卖东西,得到钱还要再扣进口税。
注意,增值税和进口税是叠加关系,而不是相乘的关系,即
所得货币=卖出价格-卖出价格*增值税-卖出价格*进口税;
而不是:所得货币=卖出价格-卖出价格*增值税*进口税。

一般而言,如果某国对某一货物征收高额(窃以为10%就非常高了。。。)的进口税,会遏制外国货物的涌入,一方面,使得国内卖家竞争压力减小,商品价格高,利润增高,保护国内商人;但另一方面,会使本国买家飞往他国购买商品,而国内市场可能会出现有价无市的现象。


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In E-Sim we have a huge, living world, which is a mirror copy of the Earth. Well, maybe not completely mirrored, because the balance of power in this virtual world looks a bit different than in real life. In E-Sim, USA does not have to be a world superpower, It can be efficiently managed as a much smaller country that has entrepreneurial citizens that support it's foundation. Everything depends on the players themselves and how they decide to shape the political map of the game.

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