Esim - How To Deal More Damage (PART I)
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aresan02


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How To Deal More Damage (PART I) (Military)
Posted 10 years ago by
aresan02    
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Hello , citizens of Albania. Days ago I got citizenship of Albania.
So I dicided to express my gratitude by translate some tutorials.

This article was written by Chief scientist in my MU cryst216
And translated by aresan02

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E-sim is a game with many elements. But as we all know ,war is the most important .
So its crucial to talk about how to deal more damage.

How many damage can we deal depends on 6 aspects.




STRENGTH

The profit of strength is linear.





That is to say when both of you are naked .
One with 2000 strength can deal double damage as who have 1000 .


The first few trainings of rookies can add 100 strength,and then add 50,20 ,and even add 1.
Insist on training about a month, a rookie can have about 1500 strength.
And you must know even players born in day 1 just have 2400 or 2500 now.


Two of tasks give us Premium Account,sure it can also be paid in Euro.
One of its functions is add 50% more strength when you train.
But Invalid on the one who is NO.1 in strength in secura.
that means if you are rich enough in RL and you can catch up the NO.1 in strength oneday.



RANK

A citizen's military rank depends on total damage they have dealt in battles.
The higher the better .





we can elevate in rank easily at first. We can reach Major (Add 100% damage) by dealing only 5M.
All information about RANKs can be found here.

The highest rank is Deus Ultimum(add 158% damage)
Its almost impossible to reach it . For we deal 3M per day, we need about 6000 days .



EQUIPMENT
Avoid is the best, Max damage is 2nd,
then Critical,Damage and Miss,
Hit and Strength are not worth mentioning.






Avoid allows attack without costing health. 100% aviod enables you hit until the end of the world.
Thats only a joke ,the upper limit is 40%.

The formula to calculate the profit of avoid is : 1/(1-p) -1
So the profit is superlinear: The more avoid you have , the more profit it takes.



Such as we have 10% avoid then the profit is 11% more damage.
At 15% increase 18%.When we have 35%, add 54% more damage .
At the limit ,40% avoid increase 67% damage.

So also 5% as Increment of avoid,
10% to 15% increase 7% damage,but 35% to 40% increase 13%.

But there is something important about avoid :
You need MORE weapons,and also means more money.






Max damage can increase upper limit of each hit.

Usually, the damage we deal every hit is about 80%-120% of the mathematical expectation.
With 10% Max damage ,it can be 80% -132%

So every 1% max damage can increase 0.6% damage.
Because of almost twice as others in amount, it always takes more profit .





Critical enables you to make a hit with double damage.

Same as avoid it have an upper limit which is 40%.
It is easy to know every 1% critical increases 1% damage (100% critial means 200% total damage )
Critical is heipful during a clutch, and always makes you feel great when you deal a crit.





Damage increases both lower limit and upper limit each hit.

Usually, the damage we deal every hit is about 80%-120% of the mathematical expectation.
With10% damage ,it can be 88% -132%

So every 1% max damage can increase 1% damage.
But maybe its boring with a lot of damage because of no surprise.
Just like always date with a same girl...





Miss reduce the chance you miss the hit.

We have the chance of 12.5% when we are naked.
(If we miss the hit we get 0 damage and we still need to pay for it.)

In theory 1% miss increases 1% damage.
But we have more miss on equipments in amount and miss makes us upset.
So we usually get 12.5% miss first.



Strength increases steength directly, Hit increases damage number directly.
We have 2000 strength now, and every hit deals more than 1K damage.
So tens of strength and hit increase 1%-2% damage, so they are not worth mentioning.



'A sad story'



The next part will coming soon if you like this article.





Previous article:
Daily World 2014 02 04 (10 years ago)

Next article:
How To Deal More Damage (PART II) (10 years ago)

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