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Mahan1996


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Equipment (Political)
Posted 10 years ago by
Mahan1996    
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General info

Items will last forever
Items will not be bound to players (it will be possible to trade them with others)
There will be 5 slots
There will be 5 items qualities
It will be possible to put an item on auction
Items will be generated as drops in battles, when receiving achievements and on auctions
Items' parameters will be randomized
Players will have storage for items
Some item parameters are good for high level players (ones that give percentage damage increase), other gives fine boost to new players (the ones that adds certain amount of strength or damage to the hit)
Slots

Helmet
Personal armor
Vision
Weapon upgrade
Offhand
Item quality

Q1 (Available for everyone)
Q2 (Available for everyone)
Q3 (Requires some afford to get them)
Q4 (Requires lot afford to get them)
Q5 (Very rare items, only top players will be able to get one or two Q5)
Trading/transferring/buying items

There are 5 ways to obtain an item
Get it in a drop in a battle
Buy it on auction from other player
Get it as a donation from other player
To convert 3 items of the lower quality to receive one item of the higher quality
Get it by inviting people
Equipment drops

Helmet items will be created by the system and sold on auctions
Personal armor will be awarded to people who invite other players
Weapon upgrade, Offhand, Vision will be generated in combat

Helmet drops
Each day there will the following number of items generated by the system:
243 Q1
81 Q2
27 Q3
9 Q4
3 Q5
The items will be automatically put on auctions by the system
Torso drops
Q1 item for inviting 1 player and helping him to reach level 7.
Q2 item for inviting 2 players and helping them to reach level 7.
Q3 item for inviting 5 players and helping them to reach level 7.
Q4 item for inviting 20 players and helping them to reach level 7.
Q5 item for inviting 100 players and helping them to reach level 7
Battle drops
Items will be generated and given to players at the end of each battle. The number of drops will depend on the size of the battle.
Number of items dropped
1 Q5 item for each 30.000 hits
1 Q4 item for each 10.000 hits
1 Q3 item for each 3.000 hits
1 Q2 item for each 1.000 hits
1 Q1 item for each 300 hits
WARNING: This information may not be accurate. Waiting for approval...
Lets assume, that there was a battle with 100.000 hits. The battle will drop the following number of items:
3 Q5 items
10 Q4 items
33 Q3 items
100 Q2 items
333 Q1 items
Who will receive items
Q5 items will be given randomly to BH winners
Q4 items will be given randomly to top3 fighters (from all rounds)
Q3 items will be given randomly to top10 fighters (from all rounds)
Q2 and Q1 items will be given randomly to every battle participant
General rules:
Owning two(and more) BH/top3/top10 spots doubles(multiplies) your chance to receive an item
Owning one BH/top3/top10 spots you have a chance to receive multiple items for this spot (for example 2 Q5 items for 1 BH)
The more fight you have, the bigger chance you have to receive Q2 and Q1 items
New parameters introduce to players

Critical chance
Maximum and minimum damage
Critical hit
Chance to avoid in-battle damage
Miss chance (default 12.5%)
Item parameters

Increased hit (STACKABLE)
Q1 Hit increased by 10-30
Q2 Hit increased by 30-40
Q3 Hit increased by 40-50
Q4 Hit increased by 50-60
Q5 Hit increased by 60-70
Increased strength (STACKABLE)
Q1 Increase strength by 10-16
Q2 Increase strength by 16-20
Q3 Increase strength by 20-24
Q4 Increase strength by 24-28
Q5 Increase strength by 28-32
Reduce miss chance (STACKABLE)
Q1 Miss chance reduced by 0-1.5%
Q2 Miss chance reduced by 1.5-3%
Q3 Miss chance reduced by 3-4.5%
Q4 Miss chance reduced by 4.5-6%
Q5 Miss chance reduced by 6-7.5%
Increase critical chance (NOT STACKABLE)
Q1 Increased critical chance by 0-1%
Q2 Increased critical chance by 1-2%
Q3 Increased critical chance by 2-3%
Q4 Increased critical chance by 3-4%
Q5 Increased critical chance by 4-6%
Increase maximum damage (NOT STACKABLE)
Q1 Increases maximum damage by 0-1%
Q2 Increases maximum damage by 2-4%
Q3 Increases maximum damage by 4-6%
Q4 Increases maximum damage by 6-8%
Q5 Increases maximum damage by 8-12%
Increase damage (NOT STACKABLE)
Q1 Increased damage by 0-1%
Q2 Increased damage by 1-2%
Q3 Increased damage by 2-3%
Q4 Increased damage by 3-4%
Q5 Increased damage by 4-6%
Chance to avoid damage (NOT STACKABLE)
Q1 Chance to avoid health loss by 0-1%
Q2 Chance to avoid health loss by 1-2%
Q3 Chance to avoid health loss by 2-3%
Q4 Chance to avoid health loss by 3-4%
Q5 Chance to avoid health loss by 4-6%
WARNING: This information may not be accurate. Waiting for approval...
Item database

Helmet
Q1 Leather Helmet
Q2 Classic combat helmet
Q3 Kevlar Helmet
Q4 ACH Helmet
Q5 Nanofieber Helmet

Personal armor
Q1 Leather jacket
Q2 Flack armor
Q3 Kevlar vest
Q4 Full Kevlar armor
Q5 Nanofieber vest

Vision
Q1 Sun googles
Q2 Binoculars
Q3 Infrared goggles
Q4 Night vision googles
Q5 NV googles with tactical radio

Offhand
Q1 Compass
Q2 Field map
Q3 Walkie-talkie
Q4 GPS
Q5 Combat laptop

Weapon upgrade
Q1 Enlarged ammo clips
Q2 Improved iron sight
Q3 Telescopic sight
Q4 Laser aiming module
Q5 Rangekeeper system
Generating items
Parameters for each item are shuffled during it's creation. Every item will have two random parameters. Moreover, the parameters will be have different values.
Converting items
Players will be able to convert three items of the lower level into one item of the higher level
Items of the lower level will be destroyed
Items of the higher level will be randomly generated (by type and parameters)
There will be a fee on generating the items, the fee will depend on item level
The type of created item will depend on type of items used create the item
Item examples
Q1 Compass
Increases critical hit damage by 1.35%
Increased damage by 0.76%
Q1 Enlarged ammo clips
Increased damage by 0.42%
Increased damage by 0.82%
Q5 Nanofieber vest
Increased damage by 5.6%
Chance to avoid health loss by 4.7%
Item auctions
Auctions will be based on English type of auction
Everyone will be able to put an item on auction
Auction duration will be set by users
There will be 2% fee on auctions paid by auctioneer

NOTE: THERE IS ONE Q6 FOR ALL ITEMS UP HERE But you can just have them by buying them or Merging

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Monetary Market (10 years ago)

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In E-Sim we have a huge, living world, which is a mirror copy of the Earth. Well, maybe not completely mirrored, because the balance of power in this virtual world looks a bit different than in real life. In E-Sim, USA does not have to be a world superpower, It can be efficiently managed as a much smaller country that has entrepreneurial citizens that support it's foundation. Everything depends on the players themselves and how they decide to shape the political map of the game.

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At the auction you can sell or buy your dream inventory.

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