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上任至今戰場說明文 (Political)
Posted 10 years ago by
s52146214    
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這幾天台灣戰事頻頻
許多人對戰場的軍令設置,展場的發動有許多的看法
因此就由我以第一人稱的角度
告訴各位國民以我的角度而言所看待事情的發展

以下是台灣有參與到的戰事
時序上可能有些錯誤或不完善的,麻煩告知

3/8
新人領槍訓練場 TW發動
3/9
jeolla 起義 Lith發動
西伯利亞起義 Lith發動
西俄起義 TW發動
高鐵起義 TW發動
3/10
西北俄進攻 TW發動
South Chungcheong廢地起義 TW發動
西伯利亞起義 Lith發動
jeolla 起義 Lith發動
3/11
西伯利亞被進攻 Lith發動
3/12
jeolla 起義 Lith發動




3/8
首先從剛上任的假日”槍與麵包”活動開始說起,那時正值新人潮的頂端,我們每天都有400~500個新人的加入,所以這個規劃純粹是給新人有方便的物資取得,並且熟悉輸出的感覺,希望能讓新人的存活率提升。( 活動並非國家發放物資,而是以相對便宜的價格出售,在此說明以免誤會 )

活動結束後,有討論是否要繼續發動攻擊,因為有先手權的緣故,立陶宛又發動西伯利亞起義,考慮到沒有被進攻的可能,以及我的各個部長因為活動累到半死的情況,我打算延一天在發動。


3/9
沒想到立陶宛先行在高鑽地發動起義戰,在數局防守失利的情勢下,同時發現如marvel軍團設置軍令在高鑽的事實,消息令人擔憂。然而此時發現波蘭退出illuminati,而且波蘭設置在高鑽區的3個菁英軍團並沒有為立陶宛攻擊,聯盟和我討論了開起義戰分散傷害的可能性,於是我和內閣討論是否發動反起義以達到分散傷害的目的。

在考慮了所花掉的黃金和可能達成吸走傷害的目地的機率,我決定在western russia點燃起義戰火,後來發現效果不錯,在和聯盟以及內閣討論完後,我決定再開一場起義戰在拉脫維亞的高鐵區。

事後看來,高鐵區的效果不是那麼得好,可能不用開啟這場戰局,但是西俄羅斯這邊達成了我的目的,然而最後變成了世界大戰等級的戰場,則是我始料未及的。


3/10
當我方結束西伯利亞的起義後,由於當時的情勢以及西俄羅斯的戰場看起來對我方有利,與內閣討論後,我再度發對西北俄羅斯的戰場,相比之下,所需要的花費也比起義來的少,同時決定自行在韓國的廢地發動起義,以避免高鑽再度戰火降臨。當天晚上我和議會開完會後,得到的結論是戰場能夠推多遠就多遠,最不好頂多退守韓國。

然而問題出在於我沒有告知聯盟西北進攻場吸收傷害的意義大於前進灘頭,而過沒多久西伯利亞起義又再度被發動。由於當時我方在西北俄羅斯的領先,因次我將主戰場改成和聯盟同步,設定在西北俄羅斯,其餘戰場( 西伯利亞和廢地 )則定調為次要。

然而在設完西伯利亞之後,由於在western russia以驚人的傷害結束後,各國接著把軍令再度放置到northwestern russia上,戰局轉成僵持的局面,在加上韓國廢地的戰場在( 3/11 )我醒來之前就已結束,立陶宛馬上在高鑽再次發動起義戰。


3/11
清晨,內閣成員將首要目標改成經過一夜岌岌可危的高鑽,這在當時是明治的做法,醒來後的台灣也漸漸利用DS的優勢拿回高鑽的領先,但northwestern russia卻變成世界大戰,每局的傷害一路升高,而原本優勢的戰場被對方一局一局拿回。

晚間,台灣仍然是面對著三線的戰場,northwestern russia再度堆起不可思議的高牆,然而這時因為我RL的個人因素,忘記讓國內的軍力集中到northwestern russia,最後再熬戰15回合後,我們又再度以2M的傷害差敗北;西伯利亞這次換成立陶宛進攻;高鑽的保衛戰持續。


3/12
早上,高鑽守下以後,又再度被點起義戰,就如大家可見的現況。



最後討論在這一段期間所我犯下的錯誤:
1. 和聯盟的資訊互動不夠完善
2. 軍令的輕重緩急不明確,priority的反覆更改
3. 無法長時間在IRC上統合軍力

綜觀上任至今花在進攻、起義的花費:80+( 進攻場再加上當地10%人口 )


以上是我這幾天的戰局思路,有任何的意見,不論好壞,麻煩留言告知
對事件發展有所不滿,覺得我的行政方針有誤,且認為我不適任的國民
可以向議員們提出想法,議員統合意見後,可以向議會發出總統罷免案的討論
討論出合適接任人選後,議會可逕行交付罷免案投票

在此之前,我不會怠忽職守,或是不負責任提出辭職,將會持續盡力為台灣付出

by s52146214 2014/3/12

Next article:
Day 567 台灣軍令 (10 years ago)

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USA as a world power? In E-Sim it is possible!

In E-Sim we have a huge, living world, which is a mirror copy of the Earth. Well, maybe not completely mirrored, because the balance of power in this virtual world looks a bit different than in real life. In E-Sim, USA does not have to be a world superpower, It can be efficiently managed as a much smaller country that has entrepreneurial citizens that support it's foundation. Everything depends on the players themselves and how they decide to shape the political map of the game.

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Activities in this game are divided into several modules. First is the economy as a citizen in a country of your choice you must work to earn money, which you will get to spend for example, on food or purchase of weapons which are critical for your progress as a fighter. You will work in either private companies which are owned by players or government companies which are owned by the state. After progressing in the game you will finally get the opportunity to set up your own business and hire other players. If it prospers, we can even change it into a joint-stock company and enter the stock market and get even more money in this way.


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The last and probably the most important module is military. In E-Sim, countries are constantly fighting each other for control over territories which in return grant them access to more valuable raw materials. For this purpose, they form alliances, they fight international wars, but they also have to deal with, for example, uprisings in conquered countries or civil wars, which may explode on their territory. You can also take part in these clashes, although you are also given the opportunity to lead a life as a pacifist who focuses on other activities in the game (for example, running a successful newspaper or selling products).


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