Esim - 戰爭與經濟 - 軍團簡要 & 有獎徵答
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Tibbers


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戰爭與經濟 - 軍團簡要 & 有獎徵答 (Military)
Posted 10 years ago by
Tibbers    
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在遊戲中, 軍團是凝聚玩家力量的歸所 .

而 IRC 則是讓所有玩家可以互相交流建立共識的地方 .

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不同的軍團有著不同的風格

台灣各軍團介紹

稍微幫自家軍團打廣告, Little Busters 人員摹集中 \O/

我們的軍團屬於自由軍團(不受限於國家軍令配置.)

加入的玩家在經過審核期後會逐一開放軍令及倉庫自由使用的權限

有興趣學經商的朋友也有機會獲得工廠控管的使用權限

有興趣加入的朋友請私信聯絡我們的軍團長 calin

也可以先來 #littlebuster 詢問更多細節

同時也歡迎各位朋友來我們的軍頻聊天 :3

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多量的軍團同時也代表著軍令攻防上能有更良好的配置 .

就戰術上而言, 台灣方只要有主攻場存在的時間

Jeolla 就必然會被開啟起義, 這件事已經持續存在了至少三個月

主要的原因即在於牽制我方重點軍團的兵力 .

起義攻防戰 基礎篇

當我們能增加&整合出更多軍團量的時候

就代表我方開始有更多能使用的火力&人員 .

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國軍 - 隸屬於國家組織號的軍團

目前三個軍團中大約有250名左右的玩家配置在其中

然而實際能夠出現在 IRC 並有效參與戰鬥的玩家不足 20%

從小編的角度來看並沒有確實的運用到人力資源 :

不論是好的人材放在 5%軍令, 亦或是農夫玩家放在 20%軍令都是略嫌浪費的事情 .

然而作戰是需要花費的, 因此 :

1. 政府進行補給作戰

2. 重新整合兵團, 讓活躍的玩家能接受到更好的支援

我想這是可以被討論的事項

因為現在要摸清台灣的軍團火力

通常只需要看二到三個軍團就差不多了

ex :

6th + 8th 日常約為 10m / per day

NTA 日常約為 4~6m / per day

當我方軍團出現在戰場上的時候

敵方只要先行預備好相對應的人員就可以擋下攻勢 .

當我方製造出超過日常傷害等級的火力時, 即便一時的戰局獲勝了

但實際上代表的是我方人員自身的虧損(端視程度大小.)

既然是國軍, 那就應該去研討補給的可能性 .

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自由軍團 :

隨便打, 偶爾軍令設反了那就會愉快的打反 :3

但是我們不會去拆家裡的 DS , 所以不用太緊張 .

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個人軍團 :

Homura Force

娘子快和牛魔王出來見戰神 o7

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傭兵軍團 :

Taiwan Miruki Force

這是一支火力相當精良的軍團, 而且裡面有很多活躍的玩家 .

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戰場壓秒軍團 :

Ghosts

這是國內小編最不想與其相抗的一支兵團

Ghosts DS hunting

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理論上妖怪最多的軍團

KOKA

雖然傷害逐步下降, 是個不少老手種田放牧養老的地方

卻也是個滿佈戰神以及劍神的地方

只是小編不知道列位先聖先賢什麼時候會爬起來大殺四方 :3

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買賣傷害 :

頻道裡不時會看到玩家販賣個人 & 軍團傷害

價位從 1kk = 2g ~ 4g 都有人在開

Q : 一個裝備精良的玩家大抵能夠以 1kk = 2.5g ~3.5g 為成本製造傷害

那麼販賣 1kk = 2g 似乎是賠錢的, why ?

A : 該玩家 & 軍團並不以販賣傷害做為獲利主要手段

僅在於獲取攤平傷害值其間的利潤差額

亦即以最低虧損的狀況強化自身&軍團團員之軍階 .

當一個軍團的成員全都有著至少Marshall水準的輸出火力時

戰局的走向便是他們說了算, 而國內目前缺乏這樣的軍團 .

Q : 戰局快輸了, 到底該不該買傷害 ?

A : 買傷害是戰略上而言最後的防禦手段

個人認為在將資金給予他人之前

應該更有效的將資金運用在本國玩家身上

例如低價補給資材又或是核心戰事的大型補給 .

就國家的立場而言, 賺錢與否靠的完全是國民

因此, 在利潤或是可支撐政府計劃的資金不受阻礙時

適時的回饋國民或是購買傷害我想是可以被討論的

畢竟資金單純放著是不會有定存利息的 .

Q : 如果要買傷害, 到底該怎麼買 ?

A : 簡單來說, 買掉對手部份的傷害即可

假設某一戰場上雙方能發動的火力均已終結時

最終能影響戰局的僅在於第三方傭兵軍團

此時只要能確保我們能獲取的傭兵傷害力高於敵方即可

而這裡面的操作需要談判, 需要技巧

不然只會變成一直交錢的肥羊 .

Q : 這樣的消費有什麼意義 ?

A : 我不喜歡輸的感覺...

實際上這是兩個方針(單純進攻&單純防守)在賽跑的結果

舉之前對抗立陶宛為例, 對方在戰場上單就起義 Jeolla 就消費了將近1KG

有效牽制了我方在各個戰場的輸出火力卻也同時減損了其本身國庫的實力 .

更徨論對方購買傷害消費的資金必然也超過 1KG .

代價雖然不小, 但換來的結果就是一路贏, 並且幾度攻到 Jeolla 門下 .

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我方大抵選擇的戰術則是焦土防禦

用空間換時間, 用免洗新生玩家換取對手的資金

這些不會是不好的戰術, 但我們口袋裡不應該只有一種戰術 .

這也是小編感謝中國朋友願意接手北線戰事的另一個原因

鑿戰數月, 台灣確實需要一些時間來恢復元氣並思考更多元的戰術 .

不論是配置更多 & 強化本來即存在的各個軍團

亦或是先期投資在國民身上令其能在戰場上有更好的發展空間等等..

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Q :

如何有效運用國庫的資金亦或是讓軍團成員能在更適當的時間出擊

我想會是日後應該思考的問題, 畢竟留下來的玩家都是很寶貴的資產

翻閱文章, 現任CP chinliupiggy

亦有意重啟國家軍頻

【總統】D590 - 軍頻重啟測試與房屋出售  

小編相當期待, 很懷念年前一群玩家待在裡面打訓練戰的那份熱鬧

至於...要怎麼才能在維繫國家財務 & 援助國民之間取得平衡

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A : 小編會把自已想到的想法公佈在末篇

也歡迎有想法的朋友能互相來增加交流



Q : 如果給你3000 Gold , 你會如何讓e台灣變的更好呢 ?

請在下面留言, 小編會在文章下架(兩天後)

選出自已最喜歡的留言致贈 3G

請盡量多方思考, 把國家想成一個大型軍團, 大型工廠

有薪水要發, 有貨品要出入, 有各種可能會遇到的問題, 但同時要讓本身的利潤增加

又要照顧可能會跑到國外的勞工...

期待各位讀者的留言 , 有問題也歡迎來 #littlebuster 找我聊天, 私信亦可 .

預祝遊戲愉快 :3

poiuwu迷路神
duliKOKA no kyoukai
smellgood就只是篇報紙
xChenGxX成好康報
Hammer of the GodZombies Generation
KipiThe Star
rakesh16环球文萃
Despodov漢斯商報
tcpo3358愛的抱抱
chinliupiggyThe Chubby Piggy
lseedead黑色騎士
TW_JimmyTaiwan Times News
ET1783i的報報
calinTime of Eve
SlayersKOKA Infinity
SadanagaTaipei Times
aresan02每日新闻
vwwj雨中观景
Michael_PanKDS Commercial News
hfqs001狼牙简报
yggdra资治通鉴
lms880522KDS Chatting
freedom2020自由亂報
OuchiOuchi Paper
CirmnutCirmnut's chatter


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