Esim - 对近期局势及军团激励模式的一些随聊
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zfrank


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对近期局势及军团激励模式的一些随聊 (Political)
Posted 10 years ago by
zfrank    
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目前立陶宛首都戴纳瓦1:3落后。这次立陶宛方有克罗地亚人和塞尔维亚人来帮忙,感觉压力略大了。对面目前总输出排行第一的竟然还不是立陶宛本地军团,可见对方援军只强势。

关于游戏
本月相比上月,改动最大的就是世界大战后送医疗包的幅度大大变大,很多人都收到了十几个医疗包。很显然,官方想借此来提高大家的输出量。通过医疗包,达到动态控制总输出量。很宏观调控的办法。然后非常巧合的,擦卡buff和伤害buff日也开始渐渐多起来了。开始对这个游戏慢慢的没有好感了,因为擦卡玩家与不擦卡玩家的距离在越拉越大,同时的,因为擦卡太多,我也对这个游戏有点厌倦了。

关于局势
从前天的伊朗要地失守到今天的戴纳瓦恶战。我仔细看了看世界地图。塞尔维亚被迫退出了波黑和阿尔巴尼亚以后,也没想着反推,闲起来了,克罗地亚和斯洛文尼亚也是,放弃了意大利后也无所事事了。波兰打土耳其好容易快打下了,结果再次被断路收割。阿根廷和巴西虽然战场不多,但对于联盟的输出热情似乎少了很多,难道是因为世界杯么?此消彼长,克罗地亚和塞尔维亚的一些主力军团来了戴纳瓦,而我们的盟友相对少了些。局势开始变化了。

同时伤害buff对战场的一些影响也很微妙
举个例子,平时输出2M的可以输出4M,输出10M的可以输出20M。所以在伤害加成日对面拼命打了,而我们还是日常Q1,那么对局势的影响也很大。

对于军团激励制度的一些探索
我开始对军团激励制度进行一些探索梳理。对我们2F的军团以及一些1F的军团的运营机制做了一些探索。激励的目的,是鼓励团员输出,尤其是还要带动不常输出的团员输出。在制定机制时也遇到了很多问题。还是需要慢慢探索。发现其实最简单的方法就是擦卡发钱了,但是从长远来看,一不可能发一辈子钱,这不现实。二,容易使成员养成被包养的习惯,其实就是猴化,给钱就打,不给钱就不打。三,模式没有人情味,所有涉及钱的东西,都是没人情味的,现实里也是。然后再看1F著名的共产法,后来发现实施难度太大,而且目前来看,使用了该方法后,会输出的还是会输出,不会输出的还是不输出,ORZ。最后回到发物资法,你拿了发的物资,你总能打了吧,但是没钱,没办法提升装备也是件苦逼的事情。好吧,那么就结合军团军垦发工资,同时在输出奖励物资的福利环境下再增加有打仗引导作用的奖励机制吧,既然战争90%的决定性因素都发生在T5,那么就应该鼓励压秒。对于日常双击的战友要多鼓励他们攒核弹,对核弹的输出补贴要大,同时对核弹的限制也要大,要做到核弹一出,即定战局的作用。探索还在继续,嗯。

就瞎说这么多吧。

zfrank of KDS Army

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