Esim - 谈昨晚与湾湾一战,输也得输个明白。
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zfrank


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谈昨晚与湾湾一战,输也得输个明白。 (Political)
Posted 10 years ago by
zfrank    
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昨天的游戏世界杯,最终决战战场http://secura.e-sim.org/battle.html?id=11531
我们阵营以0:8毫无还手之力的输给对手。
但是既然输,也要输个明白,明白了就改进,改进就有机会赢。

先从在线人数看.

122对32,各自阵营的盟军差的不多,有人可能要说湾湾比我们重视这次比赛。可是,我们有过那么多人么?前一次我们一波流的时候,最多也就50多人在线吧?我们的活跃玩家数量远远不及湾湾。

那么,人数对比带来的结果是怎么样的?


这是决定性的R1和R2的最终前三对比。
R1对面BH的输出还没有我们第三的多。
R2情况也差不多。

这意味着我们开大坦打Q5的同时,对面的枪兵海打廉价Q1轻易的就把我们淹没了。

为什么说是“轻易”的?

不要以为输出对比看上去很接近我们就真的很接近赢了。来看看后面某局总统的瞬间梦想破灭。



这是某局最后30秒,看似有希望可以拿一局,然后很明显的,对面只是在控制墙高而已。

然后我就总结了。我们的主要差距就在于:双方的步兵数量极不对等,WW其实也有大坦,只是人家大坦都没怎么开。

从1F的经验来看,压秒步兵数量的多少才是决定一个战场的胜负手。因为Q1枪并不贵,很多军团有Q1枪补贴,只要肯撸就可以。但是我们大多数军团面临的问题是没有足够的人肯打Q1压秒。要不就是大坦,要不就是核弹,要不就是农奴。然后大坦烧不起枪变核弹了,核弹攒激励成癖不肯轻易放了,农奴则渐渐afk了。。。这不是个好现象,因为这本来就是个比拼团队的游戏。

其实想想三个多月前我们一波流烧核弹拿世界冠军的EC和这次步兵海的WW对战不知道会有什么样的结果。但是现在EC面临的主要问题是日常战争没有足够的步兵支援,而不是重大战场没有核弹。况且个人的输出速度是有限的,压秒阶段还是要靠人多才行。

尽量激活团队内的成员,只要肯打Q1枪压秒就可以,我们要让EC的国民知道,每个人的力量都是不可或缺的。

我个人非常支持国家对压秒人员的补贴策略,这是一个很好的开头,教会我们怎么去压秒,教会我们怎么去赢得一场战争。借进击中调查兵团以比喻,不如胸怀凌云之志,去追逐自由和梦想,蓝天和大海,火山与冰河,都要一一掠过,因为那才是我们本身存在的理由,在EC需要我们的时候献出我们的心脏。

zfrank of KDS Army

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