Esim - 激勵運用
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freedom2020


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激勵運用 (Statistics)
Posted 9 years ago by
freedom2020    
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開頭不知道打什麼所以下集代續(喂

這篇主要是講解累積激勵的優、缺點
不知道什麼是激勵的同學可以參考e-sim集激勵影片教學! (事記)

累積激勵VS每日尻槍


每日可以累積5點激勵
以激勵最便宜的物品Q1槍*3來算
假設Q1槍0.0253G、Q5麵包0.073G
那麼累積激勵所打的每一槍的成本應該是
(激勵物品+Q5麵包+使用槍枝*5)/5
(0.0253*3+0.073+0.0253*5)/5=0.0508(以Q1槍激勵、食用Q5麵包及使用Q1槍、不計算裝備避免體力消耗的狀況)

每日輸出每一槍的成本應該是
(Q5麵包+使用槍枝*5)/5
(0.073+0.0253*5)/5=0.0339(食用Q5麵包及使用Q1槍不計算裝備避免體力消耗的狀況)

以上看來激勵輸出的成本比較高,所以集激勵保衛國家的人都是折翼的天使你們傷不起呀OAQ(被毆
累積激勵真的比較虧嗎?
其實搭配100%傷害加成的時段做輸出我認為是更划算的
甚至激勵量夠大可以搭配BUFF食用

同理可證若是以衝軍階來說累積激勵CP值較高
但是每日輸出軍階一定衝比較快且可以當日激勵當日輸出,毫無疑問軍階可以衝比較快
不過不是每個人都可以這樣每日輸出的,除非能搶到BH來彌補成本,但這還是需要一點實力+運氣

激勵釋放時機

擲茭問神明(喂
遇到仇人在戰場NO1的位置曬頭像果斷輾他搶BH(?
除了我前面所說的100%傷害加成外,還有最近頻繁出現的世界大戰、單挑盃、國家盃可以有充足的體力輸出
當遇到重大戰事可以製造出大量輸出
其實累積激勵主要是在平時戰事不吃緊的狀況下累積能量,在重要的時刻爆發出來,什麼是重要時刻就自行判斷

想累積激勵又想輸出怎麼辦?
可以考慮用禮物補給體力,Q5禮物跟Q1槍*3+Q5麵包其實價錢差不多
但傷害跟嗑了禮物、食物全套打下來相比還是較遜色

偽懶人包:每日尻槍太傷身,偶爾尻槍有益身體健康( ◕ H ◕ )

聽說八樓要派包\o/


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In E-Sim we have a huge, living world, which is a mirror copy of the Earth. Well, maybe not completely mirrored, because the balance of power in this virtual world looks a bit different than in real life. In E-Sim, USA does not have to be a world superpower, It can be efficiently managed as a much smaller country that has entrepreneurial citizens that support it's foundation. Everything depends on the players themselves and how they decide to shape the political map of the game.

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The last and probably the most important module is military. In E-Sim, countries are constantly fighting each other for control over territories which in return grant them access to more valuable raw materials. For this purpose, they form alliances, they fight international wars, but they also have to deal with, for example, uprisings in conquered countries or civil wars, which may explode on their territory. You can also take part in these clashes, although you are also given the opportunity to lead a life as a pacifist who focuses on other activities in the game (for example, running a successful newspaper or selling products).


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