Esim - 激勵運用
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freedom2020


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激勵運用 (Statistics)
Posted 10 years ago by
freedom2020    
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開頭不知道打什麼所以下集代續(喂

這篇主要是講解累積激勵的優、缺點
不知道什麼是激勵的同學可以參考e-sim集激勵影片教學! (事記)

累積激勵VS每日尻槍


每日可以累積5點激勵
以激勵最便宜的物品Q1槍*3來算
假設Q1槍0.0253G、Q5麵包0.073G
那麼累積激勵所打的每一槍的成本應該是
(激勵物品+Q5麵包+使用槍枝*5)/5
(0.0253*3+0.073+0.0253*5)/5=0.0508(以Q1槍激勵、食用Q5麵包及使用Q1槍、不計算裝備避免體力消耗的狀況)

每日輸出每一槍的成本應該是
(Q5麵包+使用槍枝*5)/5
(0.073+0.0253*5)/5=0.0339(食用Q5麵包及使用Q1槍不計算裝備避免體力消耗的狀況)

以上看來激勵輸出的成本比較高,所以集激勵保衛國家的人都是折翼的天使你們傷不起呀OAQ(被毆
累積激勵真的比較虧嗎?
其實搭配100%傷害加成的時段做輸出我認為是更划算的
甚至激勵量夠大可以搭配BUFF食用

同理可證若是以衝軍階來說累積激勵CP值較高
但是每日輸出軍階一定衝比較快且可以當日激勵當日輸出,毫無疑問軍階可以衝比較快
不過不是每個人都可以這樣每日輸出的,除非能搶到BH來彌補成本,但這還是需要一點實力+運氣

激勵釋放時機

擲茭問神明(喂
遇到仇人在戰場NO1的位置曬頭像果斷輾他搶BH(?
除了我前面所說的100%傷害加成外,還有最近頻繁出現的世界大戰、單挑盃、國家盃可以有充足的體力輸出
當遇到重大戰事可以製造出大量輸出
其實累積激勵主要是在平時戰事不吃緊的狀況下累積能量,在重要的時刻爆發出來,什麼是重要時刻就自行判斷

想累積激勵又想輸出怎麼辦?
可以考慮用禮物補給體力,Q5禮物跟Q1槍*3+Q5麵包其實價錢差不多
但傷害跟嗑了禮物、食物全套打下來相比還是較遜色

偽懶人包:每日尻槍太傷身,偶爾尻槍有益身體健康( ◕ H ◕ )

聽說八樓要派包\o/


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