Esim - 煮酒论新人——六层学报
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煮酒论新人——六层学报 (Political)
Posted 10 years ago by
hanyexuanlin    
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报纸更名已经有好多天,虽然起了一个很有学术性的名字,但却还没有发过一篇关于学术的文章。。。。。。不用说SCI一区二区什么的了,也不用提什么EI收录,估计和核心期刊也沾不到边。。。impact factor估计第一个有效数字是小数点后好几位了。。为了名正言顺地发扬我《六层学报》严谨浓厚的学术精神,我特意翻找了N年前,小组讨论会上,BOSS面对人家X楼量子计算SCI十九连发时发出的一句感慨:人活着,总要做点有意义的事情的。。。
这句话一直影响着我,就连每天蹲坑,拿着那十九节手纸都会想到他说的这句话。结合我每天阅读贴吧和e sim各路快报的良好习惯,我终于决定要为我的六层学报写一篇回复率超过10的文章!
————————————————————(激动的分割线)
这次关注的是e sim 里的新人潮说法。在军团大佬们的影响下,逐渐对游戏有了一些了解。其中一个重要话题就是人口(好像现实中也是这样的,虽然现实中是为了解决养老问题,但本质还是生产力问题吧)。e sim中台湾好像新人很多,从攒激励的的页面上看,好像是的,好多台湾的baby(不知道台湾的奶粉够不够啊)。而大家关注的可能都是所谓的步兵流(虽然不知道为什么一出生就能战斗,估计游戏的设定就是,阿拉我们大伙都是战斗种族的。。。忽然想起以前玩罗马帝国里输上pow秘籍的攻击力大20的吃着奶嘴,蹬着小三轮哇哇叫的婴儿兵),但我觉得关键还是生产力问题吧。(可能对新人的概念理解和主流不一样,我觉得空手平均每天能稳定打满50下的应该就是老兵了吧,粗算加上装备什么的好像差不多消耗在1g了吧。。。懒得算那么仔细了。。
一个国家要稳定输出战力,应该就包括两方面:体力物资和武器,而这都是有本国国民生产为主,感觉剥削其他国籍的量应该比较少,或者很少吧。即使有外国人打工,不也要发工资么,而工资就假设用来买他自己所生产的东西,那么它还是回去自己的国家输出了,所以剥削来的感觉很少。而我觉得本国国民生产出来的物资,对于国家总输出来说,由谁来输出,差别不是很大,无论是由步兵分散输出还是由大坦输出,可能总量上有点差别(这个没有计算过,但是无论哪方面都可能有优劣吧,比如装备、力量等,或者换算成单位物资的输出,那肯定是大坦等的多,但是他们有额度限制。。。当然还有其他因素,所以综合一下估计总量差不多),或者灵活性上有差别。所以决定总输出的总战力的关键是总生产力,当然最终还是体现在人口上。这TMD后期经济技能增长真慢啊(7级以后可以算吗?)。。。。
游戏和现实区别的一个关键,我觉得是:人员跨国流动限制的差别。。。今天懒得码字了。。。
——————《六层学报》学术、吐槽两不误



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