Esim - 5.04 Duties of elected people
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Lord Pathogen


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5.04 Duties of elected people (Political)
Posted 10 years ago by
Lord Pathogen    
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Country President

Within the game, the country president has access to numerous extra that the regular player does not which can be access via Country > Laws . When starting laws you can only start 5 once every 24 hours, this does not reset at day change and is based on the time each law vote was started, so use it wisely!



Number 1 = Attack Regions, issues the order to attack any neighbouring region as long as you have declared war to that country and you have the initiative (Winning a DoW means you attack first within the 24 hour time window, or it goes to them. Winning an attack or defending from being attacked gives you the advantage to attack also) This action also costs 10 Gold
+ 10% of active population in that region (in Gold).
Number 2 = Manage Subsidies, enables you to put your local currency on offer for damage done for your country in the battle selected
Number 3 = Place Buildings, enables you to deploy defence systems or hospitals in regions you own (These will cost you building points, each region has 26 points Q1 uses 2 points Q2 uses 3 points etc and only one building per round can be deployed)
Number 4 = Demolish Buildings, you are able to remove defence systems & hospitals which have been deployed in particular regions
Number 5 = Propose Alliance, also known as Mutual Protection Pact (MPP) and by sending to particular countries your countrymen will be able to fight in their battles (Not RW) without travelling, does cost 10 Gold
so you need to make sure you have the gold available in the treasury
Number 6 = Declare War, declaring war will need to be voted in the laws section and must wait for at least over 50% congressmen to vote 'yes' for it to become active. Declaring war also costs 30 Gold
so make sure again enough gold in treasury
Number 7 = Sign Peace, this will end any active war you have with a country
Number 8 = Propose Referendum, once voted by congressman you can ask your country to vote on certain subjects, a good way to get all the citizens point input but again this costs 2 Gold
+ 1% of active population in your country
Number 9 = Propose Chat MOTD (Message of the day), this will be the message displayed on the ingame chat found in the bottom right had corner on the screen
Number 10 = Country Treasury, this is where any donations to the country or TAXES earned by the country go to and if wanting to do certain laws must ensure there is enough gold here to ensure they do not fail due to lack of gold
Number 11 = Building Stock, by donating buildings to the country here like defence systems or hospitals will enable you to use them in the above law 'Place Buildings'

***All above laws must be voted by congressman***

Also in the game the country president can have access to up to THREE Organisation Accounts (These are used to hold the countries companies, military units, currency/gold, articles, products and much more)

For example United Kingdom has ;

United Kingdom Org Ministry of Finance Ministry of Defence

Congressmen

Once you have been elected as a congressman you will gain access to certain abilities within the game, but be warned USE THEM WISELY you will only be able issues these commands a total of 5 times per congress term



Number 1 = Law Proposals, You start of with 5 per congress term, once they are gone there gone until after next elections where they get refreshed if you are voted in again
Number 2 = Print Money, enables you to print more local currency 1 Gold
= 200 Currency, must again make sure you have enough gold in the treasury to pay for it
Number 3 = Donate Money, here you can donate money from the treasury to any citizen, use with caution as normally donations are only to Organisation accounts
Number 4 = Change Taxes, Here you can issue different taxes within the country (Income Tax, VAT & Import Tax) based on the different products/raw produced or sold
Number 5 = Propose Impeach, enables you to start voting process to expel the current country president, if this law is passed the next CP in line will be the next candidate with the most votes
Number 6 = Elect President, Once there are no more old CP candidates from the elections you will be able to elect a new CP from current congressmen
Number 7 = Propose Welcome Message, this is the message new players get when they join the game
Number 8 = Propose Registration Page Message
Number 9 = Propose Crowd Funding For BB, here you can start a fundraising event to try and advertise your country in other sites to get more players
Number 10 = Leave congress, here you can leave congress which you will need to do if wanting to change citizenship





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7.03 Some geopolitics (10 years ago)

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7.04 Abbreviations (10 years ago)

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USA as a world power? In E-Sim it is possible!

In E-Sim we have a huge, living world, which is a mirror copy of the Earth. Well, maybe not completely mirrored, because the balance of power in this virtual world looks a bit different than in real life. In E-Sim, USA does not have to be a world superpower, It can be efficiently managed as a much smaller country that has entrepreneurial citizens that support it's foundation. Everything depends on the players themselves and how they decide to shape the political map of the game.

Work for the good of your country and see it rise to an empire.

Activities in this game are divided into several modules. First is the economy as a citizen in a country of your choice you must work to earn money, which you will get to spend for example, on food or purchase of weapons which are critical for your progress as a fighter. You will work in either private companies which are owned by players or government companies which are owned by the state. After progressing in the game you will finally get the opportunity to set up your own business and hire other players. If it prospers, we can even change it into a joint-stock company and enter the stock market and get even more money in this way.


In E-Sim, international wars are nothing out of the ordinary.

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Become an influential politician.

The second module is a politics. Just like in real life politics in E-Sim are an extremely powerful tool that can be used for your own purposes. From time to time there are elections in the game in which you will not only vote, but also have the ability to run for the head of the party you're in. You can also apply for congress, where once elected you will be given the right to vote on laws proposed by your fellow congress members or your president and propose laws yourself. Voting on laws is important for your country as it can shape the lives of those around you. You can also try to become the head of a given party, and even take part in presidential elections and decide on the shape of the foreign policy of a given state (for example, who to declare war on). Career in politics is obviously not easy and in order to succeed in it, you have to have a good plan and compete for the votes of voters.


You can go bankrupt or become a rich man while playing the stock market.

The international war.

The last and probably the most important module is military. In E-Sim, countries are constantly fighting each other for control over territories which in return grant them access to more valuable raw materials. For this purpose, they form alliances, they fight international wars, but they also have to deal with, for example, uprisings in conquered countries or civil wars, which may explode on their territory. You can also take part in these clashes, although you are also given the opportunity to lead a life as a pacifist who focuses on other activities in the game (for example, running a successful newspaper or selling products).


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