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10 e-sim strategija stvara političku moč. (Political)
Posted 10 years ago by
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10 e-sim strategija stvara političku moč.


POSTULATI MEDIJSKE MANIPULACIJE: Ovo je 10 načina kako se upravlja čovekovim umom!





Siromašnijim slojevima treba onemogućiti pristup mehanizmima razumevanje manipulacije njihovim pristankom. Kvalitet obrazovanja nižih društvenih slojeva treba da bude što slabiji ili ispod proseka, da bi ponor između obrazovanja viših i nižih slojeva ostao nepremostiv.




1) PREUSMERAVANJE PAŽNJE
Pažnju javnosti preusmeravati sa važnih problema na nevažne. Prezaposliti javnost poplavom nebitnih informacija, da ljudi ne bi razmišljali i stekli osnovna saznanja u razumevanju sveta.


2) STVARANJE PROBLEMA
Ta metoda se naziva i “problem-reagovanje-rešenje”. Treba stvoriti problem, da bi deo javnosti reagovao na njega. Na primer: izazvati i prenositi nasilje sa namerom, da javnost lakše prihvati ograničavanje slobode, ekonomsku krizu ili da bi se opravdalo rušenje socijalne države.



3) POSTUPNOST PROMENA
Da bi javnost pristala na neku neprihvatljivu meru, uvoditi je postepeno, “na kašičicu”, mesecima i godinama. Promene, koje bi mogle da izazovu otpor, ako bi bile izvedene naglo i u kratkom vremenskom roku, biće sprovedene politikom malih koraka. Svet se tako vremenom menja, a da to ne budi svest o promenama.


4) ODLAGANJE
Još jedan način za pripremanje javnosti na nepopularne promene je, da ih se najavljuje mnogo ranije, unapred. Ljudi tako ne osete odjednom svu težinu promena, jer se prethodno privikavaju na samu ideje o promeni. Sem toga i “zajednička nada u bolju budućnost” olakšava njihovo prihvatanje.



5) UPOTREBA DEČIJEG JEZIKA
Kada se odraslima obraća kao kad se govori deci, postižemo dva korisna učinka: javnost potiskuje svoju kritičku svest i poruka ima snažnije dejstvo na ljude.Taj sugestivni mehanizam u velikoj meri se koristi i prilikom reklamiranja.





6) BUĐENJE EMOCIJA
Zloupotreba emocija je klasična tehnika, koja se koristi u izazivanju kratkog spoja, prilikom razumnog prosuđivanja. Kritičku svest zamjenjuju emotivni impulsi (bes, strah, itd.) Upotreba emotivnog registra omogućava pristup nesvesnom, pa je kasnije moguće na tom nivou sprovesti ideje, želje, brige, bojazni ili prinudu, ili pak izazvati određena ponašanja.



7) NEZNANJE
Siromašnijim slojevima treba onemogućiti pristup mehanizmima razumevanje manipulacije njihovim pristankom. Kvalitet obrazovanja nižih društvenih slojeva treba da bude što slabiji ili ispod proseka, da bi ponor između obrazovanja viših i nižih slojeva ostao nepremostiv.



8) VELIČANJE GLUPOSTI
Javnost treba podsticati u prihvatanju prosečnosti. Potrebno je ubediti ljude da je (in, u modi), poželjno biti glup, vulgaran i neuk. Istovremeno treba izazivati otpor prema kulturi i nauci.



9) STVARANJE OSEĆAJA KRIVICE
Treba ubediti svakog pojedinca da je samo i isključivo on odgovoran za sopstvenu nesreću, usled oskudnog znanja, ograničenih sposobnosti, ili nedovoljnog truda. Tako nesiguran i potcenjen pojedinac, opterećen osećajem krivice, odustaće od traženja pravih uzroka svog položaja i pobune protiv ekonomskog sistema.




10) ZLOUPOTREBA ZNANJA
Brz razvoj nauke u poslednjih 50 godina stvara rastuću provaliju između znanja javnosti i onih koji ga poseduju i koriste, vladajuće elite. “Sistem”, zaslugom biologije, neurobiologije i praktične psihologije, ima pristup naprednom znanju o čoveku i na fizičkom i na psihičkom planu.
















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About the game:


USA as a world power? In E-Sim it is possible!

In E-Sim we have a huge, living world, which is a mirror copy of the Earth. Well, maybe not completely mirrored, because the balance of power in this virtual world looks a bit different than in real life. In E-Sim, USA does not have to be a world superpower, It can be efficiently managed as a much smaller country that has entrepreneurial citizens that support it's foundation. Everything depends on the players themselves and how they decide to shape the political map of the game.

Work for the good of your country and see it rise to an empire.

Activities in this game are divided into several modules. First is the economy as a citizen in a country of your choice you must work to earn money, which you will get to spend for example, on food or purchase of weapons which are critical for your progress as a fighter. You will work in either private companies which are owned by players or government companies which are owned by the state. After progressing in the game you will finally get the opportunity to set up your own business and hire other players. If it prospers, we can even change it into a joint-stock company and enter the stock market and get even more money in this way.


In E-Sim, international wars are nothing out of the ordinary.

"E-Sim is one of the most unique browser games out there"

Become an influential politician.

The second module is a politics. Just like in real life politics in E-Sim are an extremely powerful tool that can be used for your own purposes. From time to time there are elections in the game in which you will not only vote, but also have the ability to run for the head of the party you're in. You can also apply for congress, where once elected you will be given the right to vote on laws proposed by your fellow congress members or your president and propose laws yourself. Voting on laws is important for your country as it can shape the lives of those around you. You can also try to become the head of a given party, and even take part in presidential elections and decide on the shape of the foreign policy of a given state (for example, who to declare war on). Career in politics is obviously not easy and in order to succeed in it, you have to have a good plan and compete for the votes of voters.


You can go bankrupt or become a rich man while playing the stock market.

The international war.

The last and probably the most important module is military. In E-Sim, countries are constantly fighting each other for control over territories which in return grant them access to more valuable raw materials. For this purpose, they form alliances, they fight international wars, but they also have to deal with, for example, uprisings in conquered countries or civil wars, which may explode on their territory. You can also take part in these clashes, although you are also given the opportunity to lead a life as a pacifist who focuses on other activities in the game (for example, running a successful newspaper or selling products).


At the auction you can sell or buy your dream inventory.

E-Sim is a unique browser game. It's creators ensured realistic representation of the mechanisms present in the real world and gave all power to the players who shape the image of the virtual Earth according to their own. So come and join them and help your country achieve its full potential.


Invest, produce and sell - be an entrepreneur in E-Sim.


Take part in numerous events for the E-Sim community.


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