Esim - Q6装备最优属性搭配指南[已修正]
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Q6装备最优属性搭配指南[已修正] (Statistics)
Posted 10 years ago by
jiramew    
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米娜,这里是新的一期统计小报。这次我将写一写大家很关注的装备搭配的问题,那么我们开始吧~

声明:

1、首先我只考虑了+暴击,+免伤,+小伤,+大伤,以及 -miss的情形,+力量 和 +伤害点的情况并没有计入
2、在这里先定义一下一个概念,伤害值系数 = (1 - Miss)*(1 + 暴击)*(1 + 小伤 + 0.6 * 大伤)/(1 - 免体)
3、定义一下另一个概念,用金效率 = 伤害值系数/使用金数 (相当于平均每金能打多少伤害,文中的数值只是作为比较)
4、这里一共有496种情形,剔除了属性值溢出的情形
5、对于Q6装备的属性加成平均值设定为 暴击:0.07|| 免体:0.07|| miss:0.08|| 小伤:0.07|| 大伤:0.14

第一部分 Q6装备搭配 按总伤害排名(含免伤)


第二部分 Q6装备搭配 按总伤害排名(不含免伤)


第三部分 Q6装备搭配 按总伤害排名(含Pain Killer增益)


第四部分 Q6装备搭配 按用金效率排名


第五部分 Q6装备搭配 按用金效率排名(含Pain Killer增益)



可以看出,不论是有没有Pain Killer增益的情况下,堆满免伤都是对总伤害贡献最大的,而且在战场推墙中有很大作用;不过自然,这样用枪较多,用金效率较低,战场T2压秒的爆发力稍显不足。

结语

在下一期的小报中,我将会针对这些搭配组合,做一个输出稳定程度的排名,这样不是单纯考虑伤害,比较全面,感谢各位,多谢支持。 对于Q5装备的最优搭配可以参考我以前写的这篇文章BEST Q5 Equipment Set Analysis
关于现在的国际形势,虽然我只是小战士一枚,也希望大家都能相信国家,相信联盟,积极工作训练,积极输出;同样,也希望国家能够对于日后举措与国民以告知,大家团结一心最重要

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国家第十期补助,公民个人统计与排名 (10 years ago)

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