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a_stranger


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[工商] 選擇工廠 (Economical)
Posted 10 years ago by
a_stranger    
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目前近了一波新人......關於工廠可以參考這裡
公司[Company] - e-Sim 非官方中文 Wiki 站
生產力公式〔Productivity formula〕 - e-Sim 非官方中文 Wiki 站

無論你立志做老闆,還是想專心當員工都請了解一下

以免老闆算錯新水、以免員工分不出老闆們哪個黑心、哪個普通、哪個用土豪價開經濟核彈?XD

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小弟作了一些測試,老樣子只講結論,希望大家開工廠時都不會走冤枉路

1. 加工廠:
*升級不會加產量,只會改變產品類型......請注意銷路和市場需求,以免工廠出貨無門,血淚降級or空轉
詳見普爾曼報:麵包 禮物 和武器的價值

*高級資源造成的+25%產能,也會+25%原料消耗,因此只會降低產品的人事成本而不會降低原料成本

*國內有相應的高級資源即可,槍廠不一定要擠在澎湖......高鐵容易被開戰,但是反過來看,集中防護也容易架防線


2.原料廠:
*升級加產量,但不會改變產品類型......所以銷路暢通,雖然獲益較加工廠低但是升級之路&貨物吞吐相對穩定
適合當創業的第一間工廠

*除了高資源(+0%產能)以外,中(-25%)、低(-50%)資源地都會扣產量......不要把工廠蓋在那,也不要買那裡的工廠!
之後工廠會經營靈活不少,如果算上遷廠、改組費用後比市面便宜還是可以買  費用詳見[翻譯] 更新摘要 D727

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附錄:

這是以前使用的版本:工廠營運試算表(英文)

可以算算角色生產了多少、收到多少回報......我記得之後有大大做出中文的,還望提供連結 O7

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阿怪碎碎念:

至於好老闆,小編我私以為是 薪水/經營獲利 高於85%的經營者們(亂拉行情,要被老闆們追殺了www

簡單地說就是玩家在工廠產出價值100TWD
的貨物,應該會獲得85TWD
的薪水

剩下的,是經營者費神於進出貨和營運事務所應當享有的,也是拓展公司所需要用的資金,

若沒有這些部份那公司將會無法發展,進而無法給員工更好的薪水

如果有老闆願意開 薪水/經營獲利 99%的價位,那去工作和自己擁有工廠的收益就幾乎一樣了
P.S.有發現這種本土神老闆的話請別忘了叫上小編我,但是外來種的金絲壕不算在內XD

不過老闆的顧慮還不只這些,偶爾會有原料廠和加工廠獲利互補的情形

相同工作能力的員工在原料廠和加工廠的薪水必須相同才公平,偏偏兩廠各別算起來就會不一樣

因此有不少老闆開始以「產業鍊」的方式評估薪水

例如:
相同ES的員工A、B兩人,A在鐵工廠產出10鐵、B槍工廠製作1個Q5槍
那A、B的薪資就會是 Q5槍賣價*老闆的分紅率*0.5(兩人平分)

畢竟,原料和加工是唇齒相依、缺一不可的,少了哪一方都不會有貨品產出

若是薪水有偏頗,導致大家一窩蜂地擠進加工or原料產業,雖然暫時獲益上升,但總體產能卻下降了

因此,若發現自己的新資和產出貨品落差頗大的時候,先別急著罵老闆,自己評估看看或是和老人們聊聊吧


希望勞資雙方可以團結一致,長久合作為E-TW爭光!
天祐台灣!

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「PO文不附圖,此風不可長」區:
武器工廠產出來的,如果是武器娘就好了(prpr





騙人?!打類固醇哪會這樣?


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[翻譯] 更新摘要 D727 (10 years ago)

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