Esim - 喵語六刊O w O...(自己想法的裝備試算和物資消耗
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kandus810671


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喵語六刊O w O...(自己想法的裝備試算和物資消耗 (Statistics)
Posted 10 years ago by
kandus810671    
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好久沒發報惹Q w Q...實在不是那麼懂E-SIM的時事啊...
好里加在?...我剛好是數學系的...所以來算算看這樣O w O...
反正經過電子計算機的計算後呢...大概得到以下列表
首先是力量和武器的算法

每個人的個人頁面...都可以在訓練看到自己的力量、空手、Q1-Q5的輸出值

眾所皆知...力量影響惹攻擊力...所以這是以下的算法

力量x2是理論上的一個人的輸出傷害,而輸出的最高值大概是120%...低值則為80%
但你說為啥空手輸出的值是只有力量x1的大小呢?
因為E-SIM裡的算法為下
空手-(-50%的傷害處罰)
Q1-(+20%傷害加成)
Q2-(+40%傷害加成)
Q3-(+60%傷害加成)
Q4-(+80%傷害加成)
Q5-(+100%傷害加成)

而以下才算是重點啦O w O

新裝備不提...我們理論上會有5個裝...也就是總共10個屬性位置...而12.5%的失誤...需要耗掉2個屬性欄(我們皆已Q5裝來計算)
我們先來看看每個屬性大概平均值是加多少(以下為我刷拍賣場的裝備來算的平均值...希望不會有嚴重誤差...都刷40件裝備來看)
1.爆擊5.04%(大概是5%吧)
2.大傷10.04%(大概是10%吧)
3.增傷5.02%(大概5%吧)
4.免體5.06%(大概是5%吧)
5.力量(此項不計...畢竟效用依每人不同...訓練越多天的人越用不上)
6.增傷值(也不計算...理由同上)

那我們以每下傷害值固定1000(此為基礎計算值...並假設這是吃Q1槍的消耗)...一共打100下的瘋狂亂打...以上每種的所消耗物品和所輸出傷害...來計算
而每人身上穿的剛好是剩下8個屬性欄全部為那個特定屬性<爆擊和免體都剛好5%x8=40%上限>
並且每個人身上都0體開始
1.爆擊<40%>
1000傷打100下瘋狂亂打共500下...輸出惹...50萬傷害...而100下瘋狂亂打之中會有40下的爆擊傷害...也就是1000x40x5=20萬
也就是共計70萬傷
當中花惹100Q5食物和500Q1槍
2.大傷<80%>
800-1200傷害的上限提升80%...也就是說變成800-2160...也就是每下更新為1480傷害值...1480x500=74萬傷害
當中花惹100Q5食物和500Q1槍
3.增傷<40%>
1000傷害加上40%直接變為1400傷害...1400x500=70萬傷害
當中花惹100Q5食物和500Q1槍
4.免體<40%>
1000傷害...1000x500=50萬...而這100下瘋狂亂打之中會多出額外的40下...這40下又會額外多出16下...這16下會多出6下(四捨五入)...6會多2下...一共額外多出40+16+6+2=64下...也就是1000x64x5=32萬
也就是共計82萬傷害
當中花惹100Q5食物和820Q1槍
總結

其實依我算的數據來說..暴擊..增傷..所造成的效應是一樣的...基本上花費一樣...輸出一樣
然後大傷是74萬...是1.05倍
但是!!!
免體的可能要注意下...雖然可以額外多製造出1.17倍的輸出...但是在Q1槍的花費上...是1.64倍的花費
------------------
也就是說...在一定時間輸出內...大傷最快...暴擊..增傷..是一樣快速的<均值>...適合秒壓...他們的效率是免體的1.4倍
但免體的適合堆牆...在兩人持有一樣的額度之下...免體的輸出是其他三種的1.17倍
------------------
以上為個人不確定是否準確的算法...若有問題請聯絡我修改以免耽誤惹其他人O w O...感謝大家的閱讀...喜歡DER或覺得好的請V+S~3Q
感謝 pandalai 的指正
<所有上面的算法皆不算上人品...全部以期望值來計算>

永遠順手貼圖是好習慣O w O







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喵語五報O w O(太久沒發又想不到主題就來放圖好惹 (10 years ago)

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喵語七刊O w O ( 整個晚上的裝備拆合記錄 (10 years ago)

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