Esim - 戰爭與經濟 - 新型裝備
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Tibbers


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戰爭與經濟 - 新型裝備 (Military)
Posted 10 years ago by
Tibbers    
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本文勿 v , 看過即可

不好意思, 這陣子比較忙碌很久沒時間發個人文章了 .

1. 新型裝備由組織號獲取的機率較高(已確定)

其它國家的我不確定(有聽說部份國家依舊坑爹)

不過至少目前對台灣組織號來講是一個利多的狀態

我發現這個方法之後每日至少可確保 20~40G 的淨利 .

唯一後悔的就是沒和各國收專利費用 :x

2. 此項影響 :

對諸國而言(詳見拍賣場)

等於憑空多了獲取資金的方案

當然同時考驗各國組織號的持有人使用方式以及sense

國家的金儲量在扣除稅收之後又增加其餘方式可增加的情形後

實際上等同於各國的作戰力上升

3. 裝備上的影響 :

新裝備問世後, 我想 1kk 2G 對於一般不常投入的玩家不再是個夢

基本上只要處理好 a. 爆擊 > 30% 以及 b. 其餘都衝傷害

這對於戰事而言是相當省錢又實在的選擇

不常投入或經商的玩家務必盡量往這個路線發展

回體的總傷固然高(各類概要詳見小編的早期文章)

但消費也因此相對更高, 千萬要注意 .

4. 戰場 :

對於超過 2K 力的玩家而言

現在持有一套具相當水準(無須頂裝)的裝備

打個 200 kk 不含 Buff 可以說是家常便飯

此項造就戰場人員的傷害上升

同時在前列概要均成立的情況下

Weapon 的需求量亦將因此上升 :

a. 各國持有額外資金可花費

b. 玩家傷害需求金額下降

and c. 於戰場更有獲取裝備及獎勵的空間

除非聯盟興起了巨大的變化, 不然我想武器要跌就需要更久的時間

唯鐵量已開始出現警訊, 請商人們務必注意, 確定安全空間 .

5. 國庫依舊持有足額的 Q5 機票 :

只是剛好把別人家的機票都燒光了

有需要機票的請聯擊我, 各軍團有需求的有優惠

祝各位遊戲愉快, 諸事順遂



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