
 Alianzas
 Alianzas
 Declaración de Guerra
 Declaración de Guerra
 Ataques a regiones
 Ataques a regiones
 Firma de la Paz
 Firma de la Paz

 1) El Presidente del país A propone la oferta de Alianza al país B.
 1) El Presidente del país A propone la oferta de Alianza al país B.

 2) El Congreso del país B es el que decide si se aprueba la propuesta.
 2) El Congreso del país B es el que decide si se aprueba la propuesta.

 3) En el caso de que se apruebe la propuesta ambos países pagan 10 Gold cada uno.
 3) En el caso de que se apruebe la propuesta ambos países pagan 10 Gold cada uno.
 Hay una guerra entre ambos países
 Hay una guerra entre ambos países
 Al menos uno de los países no tiene oro para pagar por la alianza
 Al menos uno de los países no tiene oro para pagar por la alianza 
 Ambos países compartan frontera
 Ambos países compartan frontera
 Pagar el coste de declarar una guerra (30 golds),que paga el declarante de la guerra.
 Pagar el coste de declarar una guerra (30 golds),que paga el declarante de la guerra.

 1) El Presidente del País propone la propone la declaración de guerra al Congreso.
 1) El Presidente del País propone la propone la declaración de guerra al Congreso.

 2) El Congreso del país es el que decide si se aprueba la propuesta.
 2) El Congreso del país es el que decide si se aprueba la propuesta.

 3) En el caso de que se apruebe la propuesta, se descuentan 30 Gold del Tesoro Nacional.
 3) En el caso de que se apruebe la propuesta, se descuentan 30 Gold del Tesoro Nacional.
 Ambos países firman la paz
 Ambos países firman la paz
 Uno de los países es totalmente conquistado
 Uno de los países es totalmente conquistado


 Debe haber una guerra activa entre dos paises
 Debe haber una guerra activa entre dos paises
 No puede haber una batalla activa en dicha región
 No puede haber una batalla activa en dicha región
 El atacante debe tener la iniciativa, es decir:
 El atacante debe tener la iniciativa, es decir:

 * No hay batalla activa en la guerra.
 * No hay batalla activa en la guerra.

 * El país no ha perdido una batalla en la guerra en las últimas 24 horas.
 * El país no ha perdido una batalla en la guerra en las últimas 24 horas.
 El atacante debe tener suficiente gold
 El atacante debe tener suficiente gold
 Debe haber una frontera entre el pais atacante y la región atacada
 Debe haber una frontera entre el pais atacante y la región atacada 



About the game:

USA as a world power? In E-Sim it is possible!
In E-Sim we have a huge, living world, which is a mirror copy of the Earth. Well, maybe not completely mirrored, because the balance of power in this virtual world looks a bit different than in real life. In E-Sim, USA does not have to be a world superpower, It can be efficiently managed as a much smaller country that has entrepreneurial citizens that support it's foundation. Everything depends on the players themselves and how they decide to shape the political map of the game.
Work for the good of your country and see it rise to an empire.
Activities in this game are divided into several modules. First is the economy as a citizen in a country of your choice you must work to earn money, which you will get to spend for example, on food or purchase of weapons which are critical for your progress as a fighter. You will work in either private companies which are owned by players or government companies which are owned by the state. After progressing in the game you will finally get the opportunity to set up your own business and hire other players. If it prospers, we can even change it into a joint-stock company and enter the stock market and get even more money in this way.

In E-Sim, international wars are nothing out of the ordinary.
Become an influential politician.
The second module is a politics. Just like in real life politics in E-Sim are an extremely powerful tool that can be used for your own purposes. From time to time there are elections in the game in which you will not only vote, but also have the ability to run for the head of the party you're in. You can also apply for congress, where once elected you will be given the right to vote on laws proposed by your fellow congress members or your president and propose laws yourself. Voting on laws is important for your country as it can shape the lives of those around you. You can also try to become the head of a given party, and even take part in presidential elections and decide on the shape of the foreign policy of a given state (for example, who to declare war on). Career in politics is obviously not easy and in order to succeed in it, you have to have a good plan and compete for the votes of voters.

You can go bankrupt or become a rich man while playing the stock market.
The international war.
The last and probably the most important module is military. In E-Sim, countries are constantly fighting each other for control over territories which in return grant them access to more valuable raw materials. For this purpose, they form alliances, they fight international wars, but they also have to deal with, for example, uprisings in conquered countries or civil wars, which may explode on their territory. You can also take part in these clashes, although you are also given the opportunity to lead a life as a pacifist who focuses on other activities in the game (for example, running a successful newspaper or selling products).

At the auction you can sell or buy your dream inventory.
E-Sim is a unique browser game. It's creators ensured realistic representation of the mechanisms present in the real world and gave all power to the players who shape the image of the virtual Earth according to their own. So come and join them and help your country achieve its full potential.

Invest, produce and sell - be an entrepreneur in E-Sim.

Take part in numerous events for the E-Sim community.