Esim - 生肖军团改革方案
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生肖军团改革方案 (Political)
Posted 10 years ago by
Iven_Hugo    
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为了复国做准备,也为了给大家更积极的参与军团事务--即每天跟着军令打枪,我在这里想做个调查,把军团建设成1F的军垦模式。
即每天参加压秒或者没时间时的就堆一套面包+Q1枪的伤害,必要时打礼物参加压秒(视情况而定,但是礼物必须是在压秒时才能使用),尽量不存激励,虽然存激励等buff爆发会刷出很高的伤害,但是我们知道,一时的爆发,并不能挽救EC。
在这里我们不会照搬1F的全军垦模式,我们提倡的还是自愿原则,即你可参加全军垦或者在军团打黑工(也就是我们现在的模式)。

1:全军垦,顾名思义,就是每天保证双击,然后在有军令或者没有军令但有军团管理员指示的情况下,自由搬面包和Q1枪去参加压秒。全军垦模式,参加压秒的,我们也会提供少量的压秒奖励,至于奖励你用在何处,那是你的自由了。

2:军团黑工,就是我们一直以来的模式,每天工作,由自己或者军团管理员给你发工资,然后拿着工资去购买军团的产品参加压秒输出,但是,军团黑工并不能保证大家的日常输出,我们需要不断的用最低的产能,去消耗敌人的耐心和高产能的Q5枪。


提出使用军垦模式,是因为最近军团招了不少新人,但是新人需要一个发展期,军垦模式,让新人更多的参与到ESIM的战场中,还可以为新人创造一个相对好的健康的发展期。

那么问题来了,不赚钱,怎么弄好装备?


针对这个问题,军团方面打算出资去弄一点Q4的旧5件,让力量到达1500+的新人(老人装备不够或者想换好点的也可以向军团申领,到时候跟军团交换即可)装备上一套0miss,伤害达标的装备,只要在保证每日的输出,复国才有希望。

当然,相对赢的,参加军垦的人员,他们也要给军团提供自己用不上的Q3以下(含Q3),以资助军团的整体装备的提升。如果装备Q4的已经达到饱和状态,而军团也有装备多出来的,团里也会去合成Q5套装,让更多的人换上更好的装备。这里有篇文章,是我特意叫纱卡女王转发到2F的:
《新人蹭装备大法》


但是这里有一个问题,就是大家对军团装备的贡献度的问题了。这个只能是希望大家踊跃参加了。到时候军团回收垃圾装备或者你用不上的不错的装备时,军团可出装备市值的部分资金,用于奖励捐献装备者。

关于军垦与军团黑工的战场补贴方法:

军垦成员:参加压秒,可能会有适当的压秒奖励,具体视情况而定,新人参加压秒肯定会有奖励。
军团黑工:参加压秒,必定有压秒奖励,奖励多寡视情况而定,但肯定有奖励(至于为什么一定会有奖励,下面会提到)。

关于军团黑工的物资购买方法:

由于可能不是全部人均参加军垦,这里就说一下以后军团黑工的购买军团物资的价格(因为参加军垦的人,每天只有10面包和小量Q1枪的“工资”,即接近2.2GOLD的物资,但随着大家的ES等级的提高,这里的产出会有相对不少的剩余没有使用),为了黑工和军垦成员的公平性,可能会采取对军团黑工提高一定的物资价格来平衡军团收支情况,例如 Q1枪 市价0.027-28,军团黑工购买的时候,可能就要提高到0.0265了(军团黑工参加压秒必定有奖励),面包市价0.08,那么军团购买价格就是0.078.为什么这么做,因为军团黑工支付的实际就是军垦成员的额外产能(高ES的情况)。

为了EC和军团的发展,如果有任何意见,大家请在文章下方踊跃提出。也可以为军团制定一个更好的发展方向。

然后是投票,支持和想参加军垦的军团成员,请vote军垦,如果想继续做军团黑工的,就vote军团黑工,如果你有其他意见,请vote其他,并在文章评论里提出你的宝贵意见哦!

请投票了的在文章下面写上你投票到哪一选项了。貌似不能看呢。谢谢。


你的意见,将是军团发展的动力。




Next article:
生肖军团军垦投票结果 (10 years ago)

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In E-Sim we have a huge, living world, which is a mirror copy of the Earth. Well, maybe not completely mirrored, because the balance of power in this virtual world looks a bit different than in real life. In E-Sim, USA does not have to be a world superpower, It can be efficiently managed as a much smaller country that has entrepreneurial citizens that support it's foundation. Everything depends on the players themselves and how they decide to shape the political map of the game.

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The last and probably the most important module is military. In E-Sim, countries are constantly fighting each other for control over territories which in return grant them access to more valuable raw materials. For this purpose, they form alliances, they fight international wars, but they also have to deal with, for example, uprisings in conquered countries or civil wars, which may explode on their territory. You can also take part in these clashes, although you are also given the opportunity to lead a life as a pacifist who focuses on other activities in the game (for example, running a successful newspaper or selling products).


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