Esim - 組織號使用概要 V
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Tibbers


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組織號使用概要 V (Economical)
Posted 9 years ago by
Tibbers    
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新近玩家請先閱讀篇頭文章及提醒, 有問題歡迎來信 :

【WAP】大圖書館の馬鈴薯

【WAP】【教學】E-sim 遊戲規範

戰爭與經濟 - 總集篇

資金運用III

相同 IP 申請填寫單

請注意, 同 IP 玩家們不可有金錢往來 (包含股份公司, 工廠及軍團工作等均在禁止範圍內)

此外, 股份公司資金係屬全體股東之資產, 請勿挪為私用或侵害股東權益 .

;:**:;::::**:;;;:*★*:;;;:**::::;:**:;


本篇偏向閒聊 :

看到新發佈的 物資計劃與重要事項 有感

國庫並非萬能的, 需要大家互相的支持


單純要檢視物資是很簡單的

熱心的玩家 Miyosora 還做出精美的表單以便審閱和調整 .

然而實際上要顧及的事總是相對更多的 .

;:**:;::::**:;;;:*★*:;;;:**::::;:**:;


單純以上個月 Q1 wep 舉例好了 , 國庫增加了 50k 的庫存

這是帳面上看的到的, 但帳面上看不到的是國庫每天簽發的合約

以及維持相對便宜的價格提供在線上市場的槍隻需要消費掉至少 3K 的物資 .

這些零零總總的物資不會憑空生出來, 而國庫一天能夠維持黑字的極限

也就是之前常常提到的日稅乃至於其細部的運用...

我想大家不難知道那就只有多少 .

;:**:;::::**:;;;:*★*:;;;:**::::;:**:;


關於收貨供貨 :

收貨的價位不算高, 供貨的價錢提升了 .

主要的因素來自於整個遊戲目前的聯盟生態

次要原因在確保組織號能保有相對的流動資金以利運用 .

持續這樣的節奏, 一般玩家要充實物資反而會越來越容易

欠缺持續且高強度的戰事然而物資依然每日生產著

長久而論價格不下降是很難想像的事 .

小編這週便已經收到幾批 0.15 的貨物

轉售獲利或是原價拿去支援國庫攤平價差了 .

而組織號還是會儘可能維持一個相對友善的收購價

但我想還是要請生產方儘量使用更有效能的生產方式了

;:**:;::::**:;;;:*★*:;;;:**::::;:**:;


這同時也是價目需要浮動調整的因素

我想日後內閣依然會視情況更動價位

很難說會有一個所有人都接受的價目

但想像一下 :

假定今天開啟例如收購 Q5 wep 0.16 的價位

但市面上卻可以輕易收到 0.16 以下的貨品

國庫會發生什麼事 ?

沒錯, 國庫會爆掉, 如若是使用量較廣的 Q1 wep 或許

還能很輕鬆的相對折價賣給玩家, 畢竟那利差比還不算多

然而高價位的 Q5 加工品卻存在著

使用量或是消費金額上的問題 .

當國庫甚至無法用相等價位來販售商品取得平衡

卻收購過量高價商品時就會導致 :

1. 貨幣過量釋出

2. 國庫黃金不足以兌換

3. 需要低價出售國庫商品以求黃金兌現 .

最後的結果就是國家的幣值亦或物資不穩定

而使得全民的貨幣價值一起下降 .

;:**:;::::**:;;;:*★*:;;;:**::::;:**:;


沒有萬無一失的選項, 我想大家能做或能思考的

在於如何一起面對現況 .

此外, 最近又增加了很多的新近玩家

歡迎各位老手一起撰寫或是統整新的教學文

讓這個社群有機會更加的熱鬧

have a good day (っ´ω`c)




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