Esim - (第2刊)測試服與正服的不同之處
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(第2刊)測試服與正服的不同之處 (Event related)
Posted 10 years ago by
oscar846666    
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由於在之前的回應 , 有人希望我能提出測試服不同的地方




所以我決定更加詳細介紹這神秘的伺服器


測試服和正服的比較 , 大致上可以分為3點:

先從優點開始講起吧

一.優點


1.沒有壕


測試服的玩家們只能利用遊戲內的資源 , VISA在這裡不存在


2.新帳號可以領補給包 , 補給包包括裝備 , 新手成型快 , 不用度過漫長的耕耘期



3.1個人最多可同時擁有3個帳號 ( 別以為是測試服管理員就不會管.... , 只要同IP超過3個 , 所有帳號一起死 )


帳號在第1個禮拜交易時 , 會有機器人寄信警告 , 但3個帳號間的交易是許可的 , 不需過度擔心


4.幾乎全地圖開放 , 因此有打不完的仗 , 打不完的BH


厄...台灣是土色 , 美帝居然是黑的....


5.可以在測試服知道最新的改版訊息 ( 之前的 更新國旗圖案 和 拍賣會的檢索功能 , 就是從測試服先開始的 )


好像又要有新功能了...


6.和正服有相似的遊戲體驗

7.台灣是強國


Bj4


二.缺點


1.沒有組織號 . 經濟號 . 國防號 ( 管理員決定 , 雖然有玩家爭取 ) , 所以政府在執行政務上會有困難 , 包括公告 . 掛單....等功能 , 為了解決此問題 , 只好讓軍團代替部分功能 , 像是軍倉代替組織號的儲存功能 , 軍團共同決定匯市掛單人選 , 總統當政府的發言人 , 定期在留言板公告....等 , 甚至倚賴GOOGLE編輯來協助政務進行


沒有org的公告介面



中間的TCBC字樣搞的有點久



每天有事情都得在留言板更新


2.在新手補給包中 , 因為testerPackage補給包包含1000單位的當地貨幣 , 在大家都有1000貨幣的情形下 , 使得貨幣喪失其價值 , 直接影響商品市場 , 為了解決交易問題 , 台灣暫時不啟用新台幣 , 改以黃金為主的合約制 , 由政府擬訂大概價格 , 讓買賣雙方的人參考 , 當然最後的報價還是以買賣方共識為準


再次借用GOOGLE大神的威力


其實台灣還是可以嘗試賦予台幣價值 , 以下是我想到的方案 :

a. 大量印鈔 : 在國民都擁有至少1000單位的貨幣下 , 政府就沒有發行鈔票的必要 , 可以先消耗黃金大量印鈔 , 增加政府掌握鈔票數量的比例 , 而匯率方面 , 參考正服台灣的匯率 , 並讓測試服台幣的價值比正服貶值100倍

b. 實行全黑工 : 工廠只以黃金為薪水 , 而貨物放到商品市場上販售 , 當玩家有物資需求時 , 就會給付貨幣給工廠 , 消耗掉玩家過多的貨幣 , 而工廠的貨幣所得 , 一部分可以捐回國庫 , 一部分保留 , 等貨幣回歸正常價值 , 就可以改以貨幣為薪水

此作法工廠需自行吸收成本 , 而且在貨幣價值穩定前 , 交易價值極低

而且這作法有個重要的前提 , 那就是政府的工廠要能壟斷國內的生產力 , 在國民的物資需求必須向政府工廠購買時 , 此政策才能有效運作

c. 善用匯差 : 在政府需要擴大貨幣掌握比例下 , 在賣單上 , 可以將台幣賣的超貴 , 甚至不賣 ; 而在買單上 , 可以嘗試以少量黃金購入大量台幣

利用以上3點 , 測試服的台幣要有價值不是不可能 , 但要燒掉的黃金實在是太多了T_T , 考慮到台灣很缺黃金的情下 , 終究還是回到合約制

3.測試服世界地圖會不定期重置 , 但個人資產 , 包括裝備 . 黃金 . 貨物 . 工廠等均不重置

4.玩家比正服少 , 畢竟是測試服 , 連結不會出現在e-sim首頁上

三.特別之處


1.拍賣會是測試服唯一流動的市場


熊熊發現裝備好像漲了...


2.測試服自動創了台聯跟民進黨.....wtf


...


3.管理員和玩家間互動較正服頻繁 , 甚至管理員每次留言都會發ㄆㄅ , 這你敢信?!


送7天的高級會員 , 暴★動★啦★



創報紙就有ㄆㄅ...


之前還有許多ㄆㄅ活動...懶得找了

有興趣的朋友們 , 測試服連結在此 , 千萬要記住1個人(同IP)最多只能有3個帳號!!!

以下是題外話 , 是測試服台灣的近況 ;

ㄞ及在最近這幾天發信給我們團長 , 嗆聲要在1/1的海盜週消滅台灣
恩....., 我想不用等他來 , 我們直接主動去打他= =+
ㄞ及這麼希望有人打他 , 這種要求我這輩子還沒見過


遠征埃及路線圖




這一期沒有ㄆㄅ , 畢竟小香菇需要長大 , 感謝閱讀

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關於4F(測試服)的感想 (文長慎入) (10 years ago)

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剛復活和對e-sim這遊戲的想法 (8 years ago)

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