Esim - Alliances- A basic guide
Login:
Password:

Forgot password Register

Article

W1tch_K1ng


Redactor

179


69
Alliances- A basic guide (Political)
Posted 10 years ago by
W1tch_K1ng    
Report


Before I get to the body of my discussion, I want to formally publish the results of my recent poll. I asked my readership whether or not I should change my name to W1tch_K1ng. A narrow majority of you showed your preference for my current nickname “D43r0n” and so it remains my e-sim handle. Thank you all for voting and subbing my newspaper.

"Has a fat wallet replaced big cajones?"

I have a few comments to make about the current alliance situation and then, in a future article, I will outline a blueprint for composing a strong alliance that has vitality and stamina. I don’t think I really need to put out my qualifications for making these claims but I have been a part of some of the better alliances in the game across both servers.

First, I think I need to define some terms for everyone and set some parameters for the discussion. A “NAP” is not sleeping during the day but rather a “Non-Aggression Pact”. This is signed when both parties do not want to fight a direct war with each other anymore. In my experience, there have been 3 basic types or functions of the “NAP”.
The first one happens when one nation has, by force, annihilated another on the battlefield and stands in control of all six of the other nations regions. Usually the conquering nation can stipulate any terms they desire. Common themes are a return of the core regions to the defeated nation and a pledge to not declare war on the victor for a period of time. While reparations can be agreed to as well, this is the basis for all types of Non-Aggression Pacts. Often, if the victor wants to remain in control of some but not all of the defeated nation’s regions, a rental deal of some sort is included.
The second form of “NAP” occurs when there is no clear victor but neither nation wants to continue fighting each other. This NAP is no better than a formal ceasefire that declares an end to hostilities.
The third and final form of NAP is what is wrong with today’s alliances. They are ceasefires that add stipulations that haven’t been won on the field of battle. This would be like agreements that exclude damage against one nation without including others in the same alliance tree. A real easy example is the Taiwan-USA NAP from a month ago, banning damage done in regions of influence while not also protecting the alliance trees from the same. So when one nation directly attacks the ally of the other, that ally is isolated because of this stipulation. This creates a house of cards that is superficially held together for an extended period of time. A structure built in this manner may remain standing longer, but its fall is greater and its collapse can become absolute.

A second term for discussion is the MPP or Mutual Protection Pact. These are the basic building blocks of alliances, but really it is a pledge by one nation to help another in war. For all intents and purposes, they allow the lazy players to still be involved in wars without having to move around the world. In all honesty, if neither of the two nations have this type of player the signed MPP is only symbolic and may not be worth the 10 gold a piece. Two countries so organized that most of their citizens fight in the location bonuses at the prescribed t-2 or similar approaches might find it better to only have MPPs with nations that do not have that advantage.

“SEND FORTH ALL LEGIONS! DO NOT STOP THE ATTACK UNTIL THE CITY IS TAKEN!”

I remain, as always, your W1tch_K1ng

“THIS IS MY HOUR!”





Previous article:
W1tch_K1ng or D43r0n (10 years ago)

Next article:
A Choice Lies Before Us (9 years ago)

ESim
or
Register for free:
Only letters, numbers, underscore and space are allowed (A-Z,a-z,0-9,_,' ')
Show more

By clicking 'Sign Up!', you agree to the Rules and that you have read the Privacy Policy.

About the game:


USA as a world power? In E-Sim it is possible!

In E-Sim we have a huge, living world, which is a mirror copy of the Earth. Well, maybe not completely mirrored, because the balance of power in this virtual world looks a bit different than in real life. In E-Sim, USA does not have to be a world superpower, It can be efficiently managed as a much smaller country that has entrepreneurial citizens that support it's foundation. Everything depends on the players themselves and how they decide to shape the political map of the game.

Work for the good of your country and see it rise to an empire.

Activities in this game are divided into several modules. First is the economy as a citizen in a country of your choice you must work to earn money, which you will get to spend for example, on food or purchase of weapons which are critical for your progress as a fighter. You will work in either private companies which are owned by players or government companies which are owned by the state. After progressing in the game you will finally get the opportunity to set up your own business and hire other players. If it prospers, we can even change it into a joint-stock company and enter the stock market and get even more money in this way.


In E-Sim, international wars are nothing out of the ordinary.

"E-Sim is one of the most unique browser games out there"

Become an influential politician.

The second module is a politics. Just like in real life politics in E-Sim are an extremely powerful tool that can be used for your own purposes. From time to time there are elections in the game in which you will not only vote, but also have the ability to run for the head of the party you're in. You can also apply for congress, where once elected you will be given the right to vote on laws proposed by your fellow congress members or your president and propose laws yourself. Voting on laws is important for your country as it can shape the lives of those around you. You can also try to become the head of a given party, and even take part in presidential elections and decide on the shape of the foreign policy of a given state (for example, who to declare war on). Career in politics is obviously not easy and in order to succeed in it, you have to have a good plan and compete for the votes of voters.


You can go bankrupt or become a rich man while playing the stock market.

The international war.

The last and probably the most important module is military. In E-Sim, countries are constantly fighting each other for control over territories which in return grant them access to more valuable raw materials. For this purpose, they form alliances, they fight international wars, but they also have to deal with, for example, uprisings in conquered countries or civil wars, which may explode on their territory. You can also take part in these clashes, although you are also given the opportunity to lead a life as a pacifist who focuses on other activities in the game (for example, running a successful newspaper or selling products).


At the auction you can sell or buy your dream inventory.

E-Sim is a unique browser game. It's creators ensured realistic representation of the mechanisms present in the real world and gave all power to the players who shape the image of the virtual Earth according to their own. So come and join them and help your country achieve its full potential.


Invest, produce and sell - be an entrepreneur in E-Sim.


Take part in numerous events for the E-Sim community.


forum | Terms of Service | Privacy policy | Support | Wikia | Alpha | Luxia | Primera | Secura | Suna | Viva | Lima | Elysia | esim political game
PLAY ON