Esim - Alliances- A basic guide
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W1tch_K1ng


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Alliances- A basic guide (Political)
Posted 9 years ago by
W1tch_K1ng    
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Before I get to the body of my discussion, I want to formally publish the results of my recent poll. I asked my readership whether or not I should change my name to W1tch_K1ng. A narrow majority of you showed your preference for my current nickname “D43r0n” and so it remains my e-sim handle. Thank you all for voting and subbing my newspaper.

"Has a fat wallet replaced big cajones?"

I have a few comments to make about the current alliance situation and then, in a future article, I will outline a blueprint for composing a strong alliance that has vitality and stamina. I don’t think I really need to put out my qualifications for making these claims but I have been a part of some of the better alliances in the game across both servers.

First, I think I need to define some terms for everyone and set some parameters for the discussion. A “NAP” is not sleeping during the day but rather a “Non-Aggression Pact”. This is signed when both parties do not want to fight a direct war with each other anymore. In my experience, there have been 3 basic types or functions of the “NAP”.
The first one happens when one nation has, by force, annihilated another on the battlefield and stands in control of all six of the other nations regions. Usually the conquering nation can stipulate any terms they desire. Common themes are a return of the core regions to the defeated nation and a pledge to not declare war on the victor for a period of time. While reparations can be agreed to as well, this is the basis for all types of Non-Aggression Pacts. Often, if the victor wants to remain in control of some but not all of the defeated nation’s regions, a rental deal of some sort is included.
The second form of “NAP” occurs when there is no clear victor but neither nation wants to continue fighting each other. This NAP is no better than a formal ceasefire that declares an end to hostilities.
The third and final form of NAP is what is wrong with today’s alliances. They are ceasefires that add stipulations that haven’t been won on the field of battle. This would be like agreements that exclude damage against one nation without including others in the same alliance tree. A real easy example is the Taiwan-USA NAP from a month ago, banning damage done in regions of influence while not also protecting the alliance trees from the same. So when one nation directly attacks the ally of the other, that ally is isolated because of this stipulation. This creates a house of cards that is superficially held together for an extended period of time. A structure built in this manner may remain standing longer, but its fall is greater and its collapse can become absolute.

A second term for discussion is the MPP or Mutual Protection Pact. These are the basic building blocks of alliances, but really it is a pledge by one nation to help another in war. For all intents and purposes, they allow the lazy players to still be involved in wars without having to move around the world. In all honesty, if neither of the two nations have this type of player the signed MPP is only symbolic and may not be worth the 10 gold a piece. Two countries so organized that most of their citizens fight in the location bonuses at the prescribed t-2 or similar approaches might find it better to only have MPPs with nations that do not have that advantage.

“SEND FORTH ALL LEGIONS! DO NOT STOP THE ATTACK UNTIL THE CITY IS TAKEN!”

I remain, as always, your W1tch_K1ng

“THIS IS MY HOUR!”





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