Esim - [菜鸟存活手册]军团宿命篇
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zfrank


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[菜鸟存活手册]军团宿命篇 (Political)
Posted 9 years ago by
zfrank    
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起这么个标题,把军团和宿命都搭上了,是为了告诉你,这个游戏的核心,正是军团。

对于每个新人来说,最希望做的,肯定是凭一己之力做一些惊天动地的事。英雄梦,谁没有呢?我不知道esim这类网游该怎么去评价,但是显然esim要比练级开宝箱的游戏复杂得多。

首先esim是个社会性和团队性的游戏。有玩家管理国家,有玩家管理军团,有玩家为国输出,所以对一个国家来说,人多才力量大。看到这里,你一定会想,难道玩个游戏不能做英雄还只能投胎做个螺丝钉吗?

恭喜你答对了。



如果你看到了这一步,那么多少你为这个虚拟祖国的贡献决心是值得称道的。但现在你仍然还是个迷茫的小菜鸟,我知道。那就看看为什么我们的宿命是军团。

这要从个人的玩法开始说起。如果你看过[菜鸟存活手册]赚钱收益篇 这篇文章了,那么我们会好理解很多。对一个没玩过此类游戏的玩家来说,初入游戏,肯定是自顾自练级,赚钱升装备的。可是这个游戏在这方面有很多限制,可以说就是为了防止英雄主义的泛滥。首先人的级别增长是有曲线的。力量越高的人,每天增长的力量越少。比如我现在每天力量只+1,而新人往往是几十几十加的。这样就避免了新人与老手的差距不断拉大,而是不断缩小。其次,一场战争中1局的胜负往往是依靠一群人的贡献的。就算你再厉害再有钱,一天可以打几千万,而一场常规战斗所需要的伤害往往会达到几亿。

那么,这和军团有什么关系?

关系大了。

因为是团队游戏,所以打仗时就需要有指挥官,和堆墙压秒等大家的协同工作。这需要大家的配合和指挥。

对于战士,不同级别的军团对于在军令场输出的战士是有不同的进攻加成的。

上面这些是好懂的,下面说些需要消化的。

说到军团必说军垦。军垦,简单的说就是指战士在军团工作生产物资,但是不拿工资。只有在收到军团命令时才拿物资打仗。
其好处很多。
其一,更合理的分配物资,有时间打仗的人多拿物资打仗,时间少的就少拿物资打仗,关键是对军团战士的输出合理管理,只打需要的战场。

其二,因为直接生产物资直接打,完全跳开了市场,所以不用换钱去市场买物资,间接达到了物资产量最大化。当然,要成规模才行,有人生产枪,有人生产食物和礼物。规模如果不够大,仍然需要采购,那么军垦的效果就会打点小折扣。

其三,鼓励战士输出。其实顶级的战士和初级的战士的差距可能还不到一倍。相同力量下,一个身家几千g装备战士的总输出,可能也就比一身几百g的Q5Q4混合装战士的总输出多个1/3左右。两个初级的战士的总输出就已经可以超过一个顶级战士了。当然,有钱的壕玩家擦卡打Q5枪则另当别论。所以,鼓励战士放弃唯装备论,积极参与作战是很重要的。

有人说,凭什么我生产的物资我自己不用,非要给别的人用了。那是因为从输出的角度出发,谁有时间压秒,当然就是谁去打了。如果一切以军团为主思考,就很容易理解了。可惜理解容易,接收难。
又有人说,我就喜欢一身壕装的行不行?行,但是我告诉你,如果你要凑满一套基本的壕装,可能需要埋头工作2年才有希望。而我的壕装,那是擦卡买的。我毫不忌讳擦卡这个话题。但是我想说的是一个普通玩家可以的玩法。因为我看到太多同僚,在存钱的路上一头走到了灰,那多没意思。

目前我4个服都玩,1服坚决不擦卡,体验游戏的原汁原味,之前是民工,现在在某军团做核弹,一身装备也是自己打工加炒装备混的。2服是主玩的,擦卡无数,3服尝试不参与任何团队合作,做个无拘无束的游侠,但是擦了几千g了,远东服也擦卡了,不同的是远东服和很多战友一起玩的全军垦军团。我不建议擦卡,但是就像我们的元老 kds_elai 说的那样,擦卡只是为了缩短你在游戏里耗的无聊的那部分,在这个游戏里,擦卡可以让你玩得更舒服,但是并不会让你成为一个独孤求败的战士。要为这个虚拟国家贡献些什么,和擦没擦卡无关,和你加没加军团有关。

或者,我给一个建议,就是当你有一套满意的装备了以后就去加军团,或者参与军垦。一个国家打仗的能力如何,就看它下面各个军团的组织能力了。

所以军团是宿命。



刚才发在俄罗斯苦寒之地了,重新发在EC版面。。。

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In E-Sim we have a huge, living world, which is a mirror copy of the Earth. Well, maybe not completely mirrored, because the balance of power in this virtual world looks a bit different than in real life. In E-Sim, USA does not have to be a world superpower, It can be efficiently managed as a much smaller country that has entrepreneurial citizens that support it's foundation. Everything depends on the players themselves and how they decide to shape the political map of the game.

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