Esim - (譯文)五個好主意#第二集
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(譯文)五個好主意#第二集 (Political)
Posted 9 years ago by
freecky    
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原作者: Dexkill




歡迎所有的讀者們!


這是第二部「五個好主意」。閱讀、按讚、訂閱、並享受吧!

閱讀時的音樂 ^^

第一:
高級帳號也有經濟技能加成!為什麼只有力量能遙遙領先呢?這不公平。努力=強大帳號。我覺得這樣很公平。/或萬事達卡/(註1)

遊戲的主要目標應該是讓一個帳號能夠自給自足的使用所有最高品質的物品,並且有餘力能幫助其他較弱小的玩家。
例如:基礎生產力為:10×(4+20)×1.25×1.8=540(以20經濟技能在Q5工廠工作),你可以生產540單位的鐵、穀物、鑽石之類。現今它們在任何市場的價格都是0.006G左右,所以那表示你一天的產能為3.24G。
假設Q5食物0.075G、Q3食物0.045G、Q5武器0.155G、Q5禮物0.15G、Q5機票0.35G,而且你想要每天戰鬥、旅行、激勵約200/20/15/1的每日用量(註2),僅僅一天的支出便是:31+1.5+0.45+2.24+0.25=35.55G。你每天最少需要製造5925原料才能得到那些每日用量。你會發現你需要約200經濟技能才能做到。真天╳的,是吧?
(當經濟技能到達10之後,你需要兩個月才能再增加一。)(你需要超過400個月才能完整的自給自足。\O/那是33年,到時你的孩子們都會成為傳說了。XD)
感覺就像:

還有



第二:
軍團階級!!!明明有傷害軍階,卻沒有辦法能讓我們表現對軍團成員的信任及看重。所以讓我們來建立一個能讓軍團長給予他團員評價的系統。

例如:將軍、菜鳥等等。



第三:
軍團聯賽!
大家都知道各國可以一對一的單挑盃,團隊可以互相對抗的國家盃,還有多對多的世界大戰。(註3)那國內的比賽呢?
誰是國內最強的軍團?誰能打出更多傷害?
獲勝的軍團能拿到一些很酷的裝備!或者是額外的擴增名額或或或!!!!!從菁英升級到傳說!!!!有25%的傷害加成!!!

或!

每個國家的最強軍團能參與的聯賽!喜歡這個嗎?



第四:
負面活動
為什麼總是好的活動呢?體力回復、100%爆擊之類的。為什麼老是一樣?倒霉事件!爆擊減半日、降體機率減半日(註4)、雙倍失誤機率日!想贏的人就多付點錢!
想想看如果有個大戰而大家的失誤機率突然都變成雙倍會發生什麼事?或爆擊減半呢?




第五:

工廠降級確認鍵!
升級要確認,降級卻不用?那將會有多糟糕?
如果你不小心按到那個鍵你的工廠就會降級。






別忘了按讚&訂閱!



感謝你的閱讀!



在此致上問候,
Dexkill
_-=恐懼之狼=-_



------------(吵死了!沒看過分隔線嗎?不要一直盯著看哪!)------------


原文

註1:原文為mastercard,直翻為萬事達卡,意指信用卡。
註2:依序為200把槍/20食物額度/15禮物額度/1張機票,20食物額度=原有10+Q5房屋5+激勵5,15禮物額度=原有10+Q5地產5,(20食物額度+15禮物額度)×5+每天回復50體÷10=180把槍,再加上體力沒消耗的部分約200把槍。
註3:此處採用活動頁面的翻譯。
註4:降體機率=降低體力消耗機率,原文意思是裝備提升免消耗體力機率的效果減半。


這篇蠻有趣的,大家看看~
附帶一提,大家可以點進原文看看,有一張圖我實在恥力不夠就沒放上來了。(笑)

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