Esim - (譯文)五個好主意#第四集
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(譯文)五個好主意#第四集 (Political)
Posted 9 years ago by
freecky    
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原作者: Dexkill




歡迎所有的讀者們!


這是第四部「五個好主意」。閱讀、按讚、訂閱、並享受吧!

閱讀時的音樂 ^^




第一:
今天我的第一個想法,真的很簡單,我認為這是個很好理解的想法:
以經濟技能搜尋。

說說看,為什麼不這麼做?

對任何想要尋找一些工作者的人都好。

第二:
我的第二個想法,是一件很值得考慮的事情,這是一個超好玩的活動:
競技場!(註1)
所有人都能參與。
第一階篩選開始於一場大戰。共8回合。每一回合造成前十高傷害的玩家能通過篩選,贏得在最後大決戰出場戰鬥的機會。
通過第一階段的人,基本上算是贏了,他們能得到一個隨機的Q5裝備。
戰鬥英雄(註2)們會成為隊長,並且能從通過篩選的玩家裡選擇隊員。好好的選!
所以將會有16隊,每隊5位玩家。這之後便是金字塔系統(註3)要登場了。
每隊將會進入三回合的戰事。在每個三回合的戰事中,一回合是5分鐘。(註4)
獲勝的隊伍將可拿回所有在整個活動中所消耗的物資。(註5)
(當第一階段結束時,所有人將會得到活動勳章。)(並保有獲得的戰鬥英雄勳章)


第三:
就如同大家所知,NPC們來了。他們才剛開始工作、參與這遊戲。所以關於他們我就有個想法:
NPC任務!!!
這要怎麼運作?
某天,一個NPC寄給你一封訊息。他想要你給他某些東西。如果你給了他,他將會回饋你。這很單純!



第四:
另一個頗簡單的想法:
新的文字格式:[left][/left]、[right][ /right]。

為了好文章!


第五:
又一個木材/石材問題的解決方法:
更多由木材與石材製成的物資!這樣使得我們更需要生產它們 。

請看以下列表:

—供軍團使用的城堡!(運作方式像房屋及地產一樣,但只對軍團長有用。)
你能夠額外擴充你的軍團成員數1/Q!(註6)
你的軍團獲得額外的額外的傷害1%/Q!
你的軍團成員擁有攻擊時不消耗武器的機率0.5%/Q!
一個Q5的需要6000石材!(跟地產相同,只是雙倍)(註7)(1200/Q)

—醫療中心!(註8)(運作方式像房屋及地產一樣,但只對軍團長有用。)
你的軍團成員每日回復額外體力10/Q!
你的軍團成員能激勵新玩家,而獲得額外禮物額度。(1/Q)(最多每天5額度,如果你有Q5醫療中心的話)
你的軍團成員擁有攻擊時回復體力的機率0.5%/Q!
一個Q5的需要3000木材!(跟房屋相同,只是雙倍)(600/Q)

—銀行!
像醫院和防禦系統一樣的可部署設施。
現在補貼不需要錢了,它將自然產出!
當地貨幣0.1/Q!
一個Q5的需要6000石材!(跟地產相同,只是雙倍)(1200/Q)

—橋樑!
像醫院和防禦系統一樣的可部署設施。(還有銀行
該回合不需要飛至當地!無需機票!
在任何接壤地區輸出皆享有當地加成。(註9)
橋樑夠堅固,可以撐過數個回合,那便是更長時間:仍然是回合數1/Q。(例如:如果你在你的領地的第二回合設置了一個Q3橋樑,那麼直到第五回合結束前都將提供加成。)
一個Q5的需要3000木材!(跟房屋相同,只是雙倍)(600/Q)

—訓練用武器!
新人們能獲得更多經驗!
武器品質傷害加成經驗值加成需要木材量
Q110%2倍2
Q220%3倍4
Q330%3倍6
Q440%4倍8
Q550%5倍10


直到12等之前你都能使用。(也許

—挖戰壕的鏟子!
老樣子,更多傷害!(只有12等之後才能使用)(也許
挖掘戰壕讓你的戰士們有更高的準確度及安全性!
挖掘並不會造成傷害,但會增加其他所有玩家的傷害。戰壕能建成至最多20%額外傷害加成!
鏟子(武器)品質額外傷害加成經驗值加成需要石材量
Q10.001%2倍2
Q20.002%3倍4
Q30.003%3倍6
Q40.004%4倍8
Q50.005%5倍10


例如:你有15食物及15禮物額度,而你決定要幫助你的人們,讓他們能輸出更多。你用Q5鏟子挖(輸出)了你的全部額度(150下),那總共是0.75%傷害加成,屬於任何在該場戰事在你這一方輸出的人。(那表示約27個人拿著Q5鏟子就能完全建成戰壕。)(共20%額外傷害加成)



別忘了按讚&訂閱!






感謝你的閱讀!&希望你享受!



在此致上問候,
Dexkill
_-=恐懼之狼=-_



------------(嘛~我就是個分隔線,不然你想怎樣?)------------


原文

註1:原文Gladiator,直譯為「角鬥士 」。相較於「角鬥士」來說,競技場更好理解,所以就這麼翻了。
註2:原文battle hero。就是俗稱的BH,戰事中某一回合其中一方輸出最多的玩家。
註3:原文pyramid system,直譯為「金字塔系統」。意指單敗淘汰制,因賽制圖看起來像金字塔一樣,於是作者如此稱之。
註4:在此做更詳細之說明:
   共八隊,以單敗淘汰制選出冠軍。每場戰事只有三回合,每回合五分鐘。獲勝者晉級,落敗者淘汰。三連勝者為冠軍。
註5:指武器、食物、禮物,但不包括醫療包與BUFF物品。
註6:就是如果軍團長擁有一個Q1城堡,軍團最大成員數就加一;擁有一個Q5城堡,軍團最大成員數就加五。反正就是Q幾的效果就是Q1的效果乘幾。以下皆同。
註7:意指需要的量如地產一樣每級遞增,但是每級需要量為雙倍。地產為每級600石材,城堡則為每級1200石材。以下皆同。
註8:原文healing center。
註9:意指防守方不必飛至當地,只要在接壤的地區亦享有防守加成。

總算是等到原作者回信啦~!
這篇我也蠻喜歡的。
戰壕那個真的蠻有趣的~
不過橋梁對台灣好像沒啥意義。

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