Esim - 任一國含本國Org vs 任一SC
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pandalai


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任一國含本國Org vs 任一SC (Economical)
Posted 9 years ago by
pandalai    
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偶爾發發神經寫這篇好了=w=

以前用SC從金主獲得金錢的方式

並用他們的金錢創立工廠 用較低的成本生產物資 然後賣給他人

大致上是這樣

前提: 匯率1:20 SC(Q5廠)可以把黃金增值的效益變成110% org生產力是sc的0.7倍 印鈔票1:200
物資暴增後因售價降低效益-9%或以上

以前的狀態(一)
(1)NPC:每個月會用自己價值500G的勞動力換取財產10000TWD NPC=帶著黃金換TWD不玩的愛國玩家們
(簡單說NPC每個月會送給org 450G)

(2)先歸類為SC:股票公司(經營者)+創業家(自體戶)+軍團 (擁有最多Q5廠的集團)=>利用比政府還容易吸收的Q5資本,將NPC的勞動產值放大到110%=550G的勞動力(11000TWD) 給政府扣2%共10G的稅(200TWD) 自己賺800TWD(再換成市價gold約40G)
故 經營者 每個月可以額外產出1000TWD(50Gold)的額外生產力
(簡單說SC可以把這500G變成550G 但是其中510G送給org 40G自肥)

(3)Org=>印11000TWD(花了55Gold) 用這11000TWD賣給他人(得到550Gold) 但非主要收入來源
每個月因為11000TWD 可以賺取550G的收入
但是股票公司有800TWD想兌換 所以550-40=510 的收入
再扣掉印鈔的成本55G 510-55=455G的收入
(簡單說 每個月除了有G的收入外 還有5G稅收入 共455G)

以前的狀態(二) : 本國或他國Org全吃狀態下

Org 利用貨幣成本極低 高資聘請工人(假設SC全部工人歸給Org) 產出的黃金產值為
500G*107%(資本生產力)=535Gold
535G-0(不用課增值稅+進口稅)
535G-印鈔成本10%=480.5Gold 多賺25Gold

現在的狀態: 他國org VS 本國SC
(現在的狀態1)因為物資滿溢 成本上升 故SC和他國Org可以放大的黃金效益降低9%或以上

SC: 500G變成505G 4G自肥 1G送Org 本國Org賺501Gold 本國+SC共賺505G
他國Org 500G變成503.5G

(現在的狀態2)刀刀見骨 把SC砍了 並跟其他Org競爭 把黃金效益降低15%
他國Org: 可賺500*107-15%=460G
本國SC:500G*110-15%=475Gold 可是上繳Org500G
故 SC:-25G Org:賺500G =>SC賠本不做 Org自己開工廠收人=> Org賺460G(同上 看誰開的Q5工廠越多 越接近SC的生產效益)


給個結論好了:
1.Org可以保證百分之百內資 如果主權內土地開放給國人自己開Q5工廠大量密集經營的話,雖然經營效率會上升不少,但是外國人廠開太多的話 無法藏富於民(但目前狀況還好),但Org自己開的話,可以保證多藏點富於Org

2.本國SC跟外國的物資成本不可相提並論
請一名自己主權國的工人假設要20TWD SC花1G把這20TWD變成22TWD 自己賺2TWD(在喚回並多賺0.1G共1.1G)
可是ORG削價競爭 花0.1G印20TWD 把20TWD變成21.4TWD 自己再降價求售把可以賣21.4TWD量的物品的賣到18.4TWD(賺0.92G-0.1G=0.82G)
那SC一同削價競爭 把原本可以賣22TWD量的物品賣成19TWD(原本賺0.1G變成虧0.05G)

3.搶的土地越多 NPC送的物資性勞動力越多



:死的存在 哇哈哈哈哈






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