Esim - Classic Video Game Review: Mercenaries: Playground Of Destruction.
Login:
Password:

Forgot password Register

Article


25
Classic Video Game Review: Mercenaries: Playground Of Destruction. (Fun)
Posted 8 years ago by
Matthew Dominic    
Report


By Matthew Dominic, January 13th 2016.


11 years ago Pandemic Studios released Mercenaries: POD on Xbox and Playstation 2. This game was honest to god my child-hood, after finding my Xbox in my closet I decided to play it again. First let's go over what was great when it came out in 2005. We hadn't had a game like this, it was the stepping stone that would bring games like Just Cause. The game was likely the first or one of the first to feature complete destruction of buildings, if you wanted to level a whole city you could and it made it great. It felt like war in the most unrealistic way ever. The game had three main game-play mechanics, the Deck of 52 bounty system, dynamic destruction, and a open-world where you choose to do what you wanted. Let's get to the story.

Mercenaries takes place in 2005 in a what-if idea. North Korea fire upon South Korea and the war picks up again. The UN enters N. Korea as S. Korea invades, China also invades to try and take over for land and the Russian Mob tries to profit by selling arms to all sides. As the war picks up the leader of N. Korea is killed by his own son Choi Song as the leader of N. Korea was wanted to make peace. Choi unleashes complete World War 3 as he threatens to use the Nuclear arms of the country on the U.S. When British forces take a freighter from N. Korea they find small ICMBs on the boat which forces NATO to use force to bring N. Korea to the ground. A merc group called Executive Operations sends in a single agent to kill off the 52 leaders, generals, and arms dealers of North Korea in a last ditch effort to end the war and prevent nuclear destruction. The game has four different endings depending on who you side with and three different main characters. Now on to game-play.

The player is deposited in a vast "sandbox" environment, free to pick up missions, perform side tasks, collect items, hijack vehicles, or employ game mechanics in exhibition. As the world is a sandbox, the player can choose to do any of these activities at any time. In fact, one can level all of the buildings in the game world, including the faction HQs. Buildings are usually restored after an extended time away from the area, the player's death, or re-loading the game. Also, the player can cause wanton destruction in many small outposts and strongholds occupied by and restricted to faction members only. However, excessive rampaging is discouraged by the reduction of the attacked faction's disposition towards the player, and the murders of civilians and Allied Nations personnel result in cash fines as well.

There are five warring factions: the Allied Nations, South Korea (in cahoots with the CIA), the Russian Mafia "Merchants of Death", China and Song's North Korean army. Disposition from the first four factions is initially friendly, though through the player's actions it can go from friendly to neutral and eventually hostile. Since the North Korean faction is always hostile towards the player and to all the other factions, the player is free to attack NK forces without fear of penalty. In fact, destroying NK vehicles will result in a small compensation, adding credits to the player's account.

In order to get back in the favor of an offended faction, the mercenary must complete contracts for the faction. If the faction is so hostile that it refuses to give out contracts, the player must bribe the HQ guard first. Other less effective methods include collecting National Treasures and Blueprints of interest to each faction, destroying hidden listening posts, leveling Song's monuments or helping out one faction fight off another one during a skirmish. Upon being witnessed, the player's actions will be favored by the faction receiving the help; however, the other faction will dislike the player more.

A mercenary may disguise himself by driving a faction's vehicle, allowing for enemy outpost infiltration. However, the disguise is rendered ineffectual should the enemy spot the mercenary entering the vehicle, should the player exit the vehicle or if the player engages in inappropriate behavior (such as attacking enemy troops). The disguise is also lost if the player comes across an enemy officer, who will invariably see through the disguise.

The player can perform various missions for different factions, but it is not required to complete every mission available. A mission involves one or multiple objectives that include stealing, delivery, retrieval, or destruction of certain items or vehicles, assassinating targets, and destruction of an enemy camp or stronghold. Often, a mission provides a bonus goal which may be completed for extra cash. AN missions are usually lukewarm taxying and escort missions, whereas Mafia-instructed missions are somewhat more stealth-oriented, and SK and Chinese missions border the bellicose, usually having the player take orders from one faction to harm the other one. It is thus notable that a mission may upset another faction, although this can be prevented to some degree if the player engages the mission with stealth, remaining hidden, disguised under a certain faction or restrict himself from killing or destroying enemy units. The completion of a mission rewards the mercenary with cash, increase in the faction's disposition, and tips regarding the Deck of 52, and it occasionally unlocks items, vehicles, or airstrikes.

Throughout the game, the player is tasked with hunting down and "verifying" 13 targets of a "suit." "Verification" involves either killing the target and taking a picture of the corpse, or subduing the target and radioing an AN helicopter to transport the prisoner away. After every verification the player is awarded with "Intelligence" and cash, which is usually doubled if the target is captured alive. In a suit, the number cards (from 2 to 10) are located throughout the in-game region, and they can be found by exploration or by receiving tips from friendly factions (usually after the completion of a mission). Each of the three face cards (Jack, Queen, King) is only made available by one of Chinese, South Korean, and Russian factions. A "face card mission" often involves specific objectives for the faction in addition to verifying the target. However, it is not necessary to verify all members of a suit to progress through the game. The player must gain only enough Intelligence by verifying targets before the AN gives the player the Ace contract. The Ace, the most important figure in a suit, is located in an isolated, often heavily fortified area, where the player is dropped off. The Ace contract usually consists of a variety of required and optional objectives that can be accessed in multiple routes, before the Ace is available for verification. After the Ace is verified, the player is transported back to the main region to hunt down another suit of targets.

If the player attempts to leave the game world (leaving N. Korea), they will effectively enter a restricted area where either the AN Task Force or the North Koreans have supreme air power in those areas. Entering these areas immediately prompts you with a warning message (either by an unnamed Allied radio operator or by your support operative, respectively) telling you to get out quick. Choosing to ignore this warning prompts another message, informing that enemy planes are inbound. This is followed by three fighters appearing to shoot the player down with a large salvo of explosives that are impossible to completely dodge and tough to survive. These are areas that usually surround the province (with the exception of the Black Gate until after the Ace of Clubs is verified) and are marked in red.

Honestly this game holds memories for me till this day, if you still own a Xbox or PS2 go pick up a copy of this game from E-bay or something like that.

I'd give this game a solid 7/10.



Previous article:
Congress: Vote Dominic. (8 years ago)

Next article:
Video Game Review: The Division Beta. (8 years ago)

ESim
or
Register for free:
Only letters, numbers, underscore and space are allowed (A-Z,a-z,0-9,_,' ')
Show more

By clicking 'Sign Up!', you agree to the Rules and that you have read the Privacy Policy.

About the game:


USA as a world power? In E-Sim it is possible!

In E-Sim we have a huge, living world, which is a mirror copy of the Earth. Well, maybe not completely mirrored, because the balance of power in this virtual world looks a bit different than in real life. In E-Sim, USA does not have to be a world superpower, It can be efficiently managed as a much smaller country that has entrepreneurial citizens that support it's foundation. Everything depends on the players themselves and how they decide to shape the political map of the game.

Work for the good of your country and see it rise to an empire.

Activities in this game are divided into several modules. First is the economy as a citizen in a country of your choice you must work to earn money, which you will get to spend for example, on food or purchase of weapons which are critical for your progress as a fighter. You will work in either private companies which are owned by players or government companies which are owned by the state. After progressing in the game you will finally get the opportunity to set up your own business and hire other players. If it prospers, we can even change it into a joint-stock company and enter the stock market and get even more money in this way.


In E-Sim, international wars are nothing out of the ordinary.

"E-Sim is one of the most unique browser games out there"

Become an influential politician.

The second module is a politics. Just like in real life politics in E-Sim are an extremely powerful tool that can be used for your own purposes. From time to time there are elections in the game in which you will not only vote, but also have the ability to run for the head of the party you're in. You can also apply for congress, where once elected you will be given the right to vote on laws proposed by your fellow congress members or your president and propose laws yourself. Voting on laws is important for your country as it can shape the lives of those around you. You can also try to become the head of a given party, and even take part in presidential elections and decide on the shape of the foreign policy of a given state (for example, who to declare war on). Career in politics is obviously not easy and in order to succeed in it, you have to have a good plan and compete for the votes of voters.


You can go bankrupt or become a rich man while playing the stock market.

The international war.

The last and probably the most important module is military. In E-Sim, countries are constantly fighting each other for control over territories which in return grant them access to more valuable raw materials. For this purpose, they form alliances, they fight international wars, but they also have to deal with, for example, uprisings in conquered countries or civil wars, which may explode on their territory. You can also take part in these clashes, although you are also given the opportunity to lead a life as a pacifist who focuses on other activities in the game (for example, running a successful newspaper or selling products).


At the auction you can sell or buy your dream inventory.

E-Sim is a unique browser game. It's creators ensured realistic representation of the mechanisms present in the real world and gave all power to the players who shape the image of the virtual Earth according to their own. So come and join them and help your country achieve its full potential.


Invest, produce and sell - be an entrepreneur in E-Sim.


Take part in numerous events for the E-Sim community.


forum | Terms of Service | Privacy policy | Support | Wikia | Alpha | Luxia | Primera | Secura | Suna | Xena | Mega | Arcadia | esim political game
PLAY ON