Esim - [廢文]簡易戰場判定攻擊等概要
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Tibbers


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[廢文]簡易戰場判定攻擊等概要 (Military)
Posted 8 years ago by
Tibbers    
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其實有很多類似的文章, 小編就.......晚餐前...呃...

我絕不會說是有人要在 irc 放東西雷我只好跑來發文什麼的...


;:**:;::::**:;;;:*★*:;;;:**::::;:**:;


English Version : ❤(ӦvӦ。)

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0. 上 IRC

會上 IRC 的朋友這篇到此一遊就夠了

簡易判定是為了不上 IRC 的朋友寫的 .

初次登入 #littlebuster 頻道的朋友

將獲贈傳說中的

天山神鐵 .


;:**:;::::**:;;;:*★*:;;;:**::::;:**:;



1. 確認國家公布的作戰概要

戰略上首要的目標優先防守


2. 戰力判定 (以隨機戰場舉例)

參與此戰場軍團一覽

這個功能在作戰畫面的下方

可以判定目前該區域受到各軍團觀注的程度

傷害概要

可以觀看目前參與本戰役的傷害相關

究竟是軍團的空襲或是搶章黨路過也能從這裡去判定 .


3. 簡易傷害評算

在確認參戰軍團後

可以從 (隨機舉例)

某國人口在線人員

或是 某軍團本日傷害


做一個該軍團於當日概略還剩下的傷害判定 (當然如果開了醫療包那就是另一個世界了 .)

也就能估算本日對面大概還剩多少戰力要投入或是提早防備 .



以倉鼠軍團為例

一隻倉鼠平均可以提供 5w 左右的戰鬥力每日 (っ´ω`c)

而目前本日的傷害將近 8000w....

這告訴我們部份的倉鼠藥嗑太多要準備去看醫生了 (End)



4 .

有高帳的玩家可以同時觀測目前正觀注戰場的玩家 國藉

因此可以同時運用

某國人口在線人員

對可能進攻的敵方或敵軍團加以判定

也就能確定軍令亦或是人員調派的參考可能 .






5. 如果 1~4 都太麻煩了那....

簡單來說, 看到傷害不夠打就對了

看到上個回合要很多傷害才能贏打就對了

看到今天水電費又漲了打就對了

以下請自行代入各種不得不打的情況吧諸君 .


但記得請別打錯邊

打反搶 bh 小編個人是可以接受的

但打反還沒搶到 bh 的話

恩....

我會笑你的 (っↀωↀ)っ

6. 對了

這真的是篇廢文

千萬不要會錯意

我覺得大家能一起打戰場就是好事 \o/

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