Esim - 笑看浮生百態,平常心論時局
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笑看浮生百態,平常心論時局 (Fun)
Posted 7 years ago by
justin2006    
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第一講
要notes的同學可以在後方垃圾筒找到
前排沒有人坐的話,歡迎同學坐後排,後排沒有位置可以選擇單腳站著
咳,後面沒有穿衣服的同學,不要望是你啦,手不要放在女同學的上面。

溫馨提醒
以下內容將直接影響你的腦部,如果你有的話,忘記帶可先用屁股暫代

迷思
1.是否應該欺負鄰居印緬菲越
(首先聲明本人立場模糊,每人都有一點點精神分裂,難以一概而論,心理學家自己也要接受輔導,可以笑,不要恥笑)

戰爭模組是本遊戲的重點(之一),打槍是部份人每天必做、賴以為生的、賴死不灰的理由。
戰爭可以挽救這些悶蛋,笨蛋(好人無疑是笨蛋),大壞蛋的e-sim生命。
所以本人是有三顆蛋的男人,亦有人只有半顆
人死了正常情況下弊多於利(你想某人死嗎?)
所以本人支持無戰爭就開戰爭,太多戰爭就減一點,太少就再多開一點。
多少取決於決定多少的因素,包括雙方的IQ、EQ、AQ、SQ、PQ,
總之一籃子全Q樣東西全盤考量(the overall thinkingionism theory effect)

本人必當用戶病夫炸芝士540核心領導方針,賤中豬手、鐘手花鹿、靚姐鳳功、至力於毀污呆灣的穩丁荷花展,
並對台彎褲窄,總之本人絕對不可能會空肚食早餐,睡覺不會忘記合眼睛,一定是無錯,除非出錯

2.沒有戰爭會死人,有戰爭死更多
此理論根據哈佛牛津最新1953年的研究證實
死因常見有先天性貧窮引致荷包乾硬化,後天性財政失衡併發上壓急促上升,下壓急促下降

牛頭角津貼學校的臨床證實
常見特徵有 : 心跳加快、手汗、尿頻、一頭肌直徑減少等
而根據哈爾濱佛教大學的初步臨床A級認證和ISQ90244認證
常見特徵有 : 年輕人長黑頭,白頭,白頭髮,掉髮,掉髮夾,等等

治療方法是以現今科技來說是沒有,可以說是絕症,但有藥舒緩病況,有關藥物可只行淘_寶
用法是三碗水煲成三桶水,不要飲,倒掉即可

人生是長跑不是短跑,不用贏在起跑線,活到最後跑足全程才是贏家,對,不要問只要信
所以趺倒了,就親吻一下欄架,你可以選擇站起來,雖然其實你沒有選擇

結論
強烈建議多參與防守戰,少參與無關的戰事,
此結論完全與以上內容無關,敬請注意

如果無人看,將加印三千本,純文字無圖精華版,以幫忙那些無圖自動負評綜合症患者






分析在這
首先我在外國混了一陣子的經驗是,
我們不應該參與別國任何戰事,外國的同盟環環相扣,一大垞一大垞的聯盟,
幫一個又要幫另一個,戰爭規模極大,非常燒錢,完全傻眼
防禦系統完全是引別人來拆的,開發遊戲者好聰明的設計,明顯令戰事白熱化,對防守方不一定有利
一堆閒人買金打槍當消遣,情況比國內更惡劣,
如果我們打槍是開軍演或局部邊境戰或代理人戰,他們就是世界大戰
一個國家的發展成果體現在人員的數量質量,國庫,醫療包(中方應該在趁機存包包呢),那樣的戰爭只令國家實力倒退
特別兩國建立了仇恨的時候,戰爭將永不停止,所謂停戰只不過是財力吃不消買點時間罷
台灣人口數長年排在前例,固然是台灣人喜歡打遊戲,打遊戲出色都會被問「你是台灣人嗎?」亦因為戰事有但不多。
多戰事戰鬥人員會有無力感,少就沒有歸屬感,如何把握呢,難。
中國那應該這方面感受更深,盟友沒多用處,RL當老大像美國油水多多,遊戲則沒有好處,
搶NPC也要貨幣,貨幣一定要自己印才大有利潤,就要PTO,要PTO就要活躍人口,活躍人口全服都缺,搶到一兩個國家就不錯了
買GOLD的人不存在續戰力問題,但到底值不值我刷卡幫你們,要我刷到何時你們會自理,不要當個永不大的巨嬰呀,我用這麼多RL時間,有沒有人欣賞我的努力呢,到精神力收入支出不平衡就AFK了,熱情冷卻太久就再見了。
人生就是要把握進退,有時候有推力叫自己勇敢,有時候要硬心腸把自己拉回休息的叫拉力,休息只為走更遠路,是暫時性,不是放棄。推力太大可能是理想主義者,做生意破產就是那種,拉力太大就是宅男,一事無成就是那種。
這是在戰鬥模組的人的思考模式,如何你只當社交遊戲的,那管什麼高興就可以了。
所以要當個負責任的人則無論任何事都可以很大壓力,看見別人壓力大,打工的就最明白了。
看到那些叫人打仗無人幫的情況,我只能說無奈,這遊戲本質是這樣,打仗其實真的很想人陪,但其他人可能debuff,有些offline過現實生活,有些打光身家a了,有些剛剛打完。所以只有自己都是正常的,總統已經常開補助了,但補助不是包養,所以打仗是有間歇性的。想社交加戰略兩玩的人可能有點失望。也想想人家打完也想休息陣子,戰事只要不輸都不想看了,隨時你打在下一回合我都不知道呢。所以心腸太軟就要硬一點,不是良好情操,但有利生存,遊戲rl兩用。
因搶BH而沒有幫忙打槍有沒有點點罪惡感呢,其實不用,能搶BH的時間通常戰場特多的時間,可能己方也有戰場,只要把搶BH的收入用來下次幫忙打就可以了,有能力搶BH的人不多,通常同時是戰士,藏富於民比藏富於國資本收益更高,能者多勞,其實要搶BH補貼本國的人更累,但可能無人明白的。打仗常見老面孔只有在中國見過,國家軍團式經營打仗用國家物資,續戰力不是問題,沒有精神力的重大困擾,各人輪流開buff。民兵制的台灣,軍團的是自己人的物資,打光都沒有了。最終軍團帶來是社交平台,互相借裝交流等,但物資調動能力就不足。但沒有更好的制度了。但也可以空談一個無法實現的制度。就是一個有領導智慧和品德的建立以自己為核心的個人品牌,但一定要有富可敵國的財力最好最少像zfrank那樣 ,加上現實無窮的時間精力,用人肉補貼,裝備上來的戰力全部補貼,打得漂亮全補,用個人品牌將國家機關資源全包沒收再分配,自資打的不拿補貼的專人發報紙記錄,給他應有的榮譽以降低支出,支出太大用個人品牌效應集資或籌款,總之當成職業電子競技一樣做。你可能奇怪那不如打工買金算了吧,是的,但當中的人文價值可不是用錢計算,這就是理想和現實的分別。所以職業和業餘是很大差距。你看現在,花真金白銀花大量時間的得到了應有的尊重嗎?誰知道你是1億傷是打在1回合還是分開100回合,是q5醫院q5防禦全buff加倍日刷的還是打日常的。記錄自己的戰鬥更是浪費時間,1000次戰鬥紀錄如何寫呢。除了傳奇台灣戰神,同時期的人和近日常出現的人,誰知道你做了什麼,最後只有自己知道,有貢獻可能沒有人會知道,但上天會知道。那也只能這樣說了呵呵。或者這文來得太晚,但我很難抽到時間。

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In E-Sim we have a huge, living world, which is a mirror copy of the Earth. Well, maybe not completely mirrored, because the balance of power in this virtual world looks a bit different than in real life. In E-Sim, USA does not have to be a world superpower, It can be efficiently managed as a much smaller country that has entrepreneurial citizens that support it's foundation. Everything depends on the players themselves and how they decide to shape the political map of the game.

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Activities in this game are divided into several modules. First is the economy as a citizen in a country of your choice you must work to earn money, which you will get to spend for example, on food or purchase of weapons which are critical for your progress as a fighter. You will work in either private companies which are owned by players or government companies which are owned by the state. After progressing in the game you will finally get the opportunity to set up your own business and hire other players. If it prospers, we can even change it into a joint-stock company and enter the stock market and get even more money in this way.


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The last and probably the most important module is military. In E-Sim, countries are constantly fighting each other for control over territories which in return grant them access to more valuable raw materials. For this purpose, they form alliances, they fight international wars, but they also have to deal with, for example, uprisings in conquered countries or civil wars, which may explode on their territory. You can also take part in these clashes, although you are also given the opportunity to lead a life as a pacifist who focuses on other activities in the game (for example, running a successful newspaper or selling products).


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