Esim - [Zalaspam] Tanmese a kockaságról
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[Zalaspam] Tanmese a kockaságról (Old article)
Posted 12 years ago by
Zaraken    
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Üdv néktek!
Mai tanmesénk arról szól, mi történik, ha humán (író, művész) beállítottságú emberek készítenek játékot überkocka embereknek.

Hol volt, hol nem volt, volt egyszer egy magyar fejlesztésű szerepjáték. Egy viszonylag részletesen kidolgozott fantasy univerzumban játszódott, az alkotók még regényeket is írtak, hogy megismertessék, megszerettessék a világot a játékosokkal. A bolygónak, ahol kretén mágusok és harcosok vívják végeláthatatlan csatáikat, történetesen két holdja is volt, egy vörös és egy kék -csak hogy meglegyen a fíling.



A hangulatkeltésen túl nem sok szerep jutott szegény égitesteknek. Bár akadt pár faj és karakterkaszt, akiknek valamely speckója a holdtöltékhez igazodott, a játékosok túlnyomó többsége nagyon jól elvolt enélkül is. Nem úgy az überkocka spílerek! Ők éjszakákon keresztül agyaltak rajta, vajon milyen ritmusban zajlanak a holdciklusok. Mikor van kék, vörös, netán kettős holdtölte? Mennyi lehet az égitestek keringési ideje? Hiába rágták át magukat az összes kiegészítő kiadványon, ez sehol nem volt leírva, a regények alapján meg nem tudták kisilabizálni.

Aztán egy nap, egy online fórumon sikerült elcsípniük a játék egyik készítőjét és a regények társszerzőjét. Ennek megörültek, mint villanykaros az építész lányoknak, és rögtön fel is tették a kérdést: Mester, mi újság Hold-ügyben?

Nem tudom szó szerint idézni a választ, de valami ilyesmi volt:

Nem tudom, és nem is nagyon érdekel. A regényekben mindig akkor volt holdtölte, mikor dramaturgiailag szükségét éreztem. Jöttök itt ilyen kérdésekkel, hogy mennyi Toron lakossága, vagy a Dorlan-medence éves terméshozama. Ezeket a dolgokat szándékosan nem akarom meghatározni.

Hát ennyi volna a mese. Szerencsére az eSimet kockák fejlesztik kockáknak, úgyhogy hasonló problémák itt nem fordulhatnak elő. Minden számszerűsített, van rá egy képlet, ami kikereshető a wikiből. Dramaturgiailag amúgy ennek az utolsó bekezdésnek nem érzem szükségét, de a cikknek muszáj kapcsolódnia a játékhoz, nem igaz?

English sum for vid:

The article is about a story, what happens when artists develop a game for geeks. Once upon a time, there was a Hungarian-developed role play game. It took place in a relatively detailed fantasy land, whats more, even novels were written to describe the world. The planet, where cretin magi and warriors had endless battles, had two moons. A red and a blue one, just for the feeling.

These planets had little role in the gameplay, only few character species had abilities based on full moons. However, the geekest players tried to figure out, how frequent are these (single and double) full moons. They had no idea, but one day they met a game developer and novel-writer on an online forum. They instantly popped up the question. The answer was something like this:
I have no idea, but I dont really care. In my novels there were full moons, when it was dramaturgically needed.

Fortunately eSim is a game developed by geeks for geeks.

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[Zalaspam] Az e-hazaárulásról (12 years ago)

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[Zalaspam] Kampánycikk (12 years ago)

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