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R I P


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new strategy (Political)
Posted 5 years ago by
R I P    
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hello readers if you are a leader of large forces like CP or supreme you should read it!

well I develop a new strategy that base on real life strategy's of all parts of history
but before I will shot it to you we need to understand how the strategy that in use right now work

well there is 2 alliance shift A.K.A TheBunch and BrotherHood in the article I will talk about Shift strategy only because I doesn't know how BrotherHood strategy very well work but I think its same


well it work like that


there is some majors country like Turkey, USA, Israel, Bulgaria etc
and in every country there is 1-3 majors large MUs

for example:
Spartans - 46 fighters

V I K I N G S 75 fighters

Weltschmerz - 45 fighters

well why there is so large MU's?

well because of 3 mains reasons

1. supplies system

2. large MU = a lot of workers for the MU companions

3. seems stupid to open a lot of small elite MU's

all of this reasons didn't change from day 1 of this server until that NPC's come

NPC = a lot of supss in cheap = no needed of supplies system cause everyone can get full Q5 supps and cover the price by hunting 1 BH!

NPC's = a lot of workers for the MU companions

that chancel the 2 first reasons and I will explain why reason number 3 chancel as well!

well what elite MU give us?

1. 20% bonus damage at battle

2. nothing else!!!

well 10 places in elite MU cost 500Gold
(each place cost 50Gold
)

a new elite MU with 10 places cost 500Gold


so from here we can see there is no lose in open a new MU for each 10 fighters or buy more slots for them in exist MU

but maybe there is even profit from open new MU?

as all of you know each MU can set battle orders on 1 battle until the battle ends
when a large MU set battle orders on 1 battle this battle become a huge battle like 5,000,000,000 damage in total

and in the same time there is much more battles without fighting
by this strategy wars will never end...

think about that.... what if country's in WW2 was conquer city by city with all there army in this way the war probably were continue till today

but if we will split our forces into a small elites MU's (like every MU have maximum 10 slots)
we will be able to put battle orders on much more battles...

or other wish if we want to make a huge battle against our enemy's we can put battle orders on the same battle in all MU's...
so there is profit in open 10 slots MU instead MU's with 75 slots...

well I hope you understand this part of the article and understand that small MU's are better then huge MU's

now part 2

of course there is problem with a lot of small MU's instead 1 big MU...
the organization of them

well here the strategy have to work...



the huge MU will be spell to a smaller MU's and will be spell to number of battles and not to only 1
the spelling to battles will made by a discord channel every army will have a room in the channel
every untis will have a room
to the superme commander will have a room with the major commander
to the major commanders will have a room with the leaders of their MU's
to the leaders will have a room with their fighters


Previous article:
world peace? (5 years ago)

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NAP - White && Black (5 years ago)

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USA as a world power? In E-Sim it is possible!

In E-Sim we have a huge, living world, which is a mirror copy of the Earth. Well, maybe not completely mirrored, because the balance of power in this virtual world looks a bit different than in real life. In E-Sim, USA does not have to be a world superpower, It can be efficiently managed as a much smaller country that has entrepreneurial citizens that support it's foundation. Everything depends on the players themselves and how they decide to shape the political map of the game.

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