Esim - School of the Game #2 Fighting and limits
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School of the Game #2 Fighting and limits (Event related)
Posted 5 years ago by
Adrian Matis    
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Hi guys !!! I made translation of my old School of the Game series from WW2 server. I hope, you will like it and that newbies will take reading suriosly.


stack limit
If nothing happens for a long time, it is not bad idea to make some preparations for future and save limits. You can increase your limits to 30/30 in just 3 days without any bonuses. It has sense to use even if you know, you are going to debuffs tommorow and you won't use your limits. So you take vac, spa for more limits during in-buffs time. Not restored limits in debuff won't be missed then.
ITEMS:

Extra vacations / vac
Instantly restores 10 food limit. However your food limit won't be updated during the next day change. You can't use this item while having more than 20 food limit.


Extra spa / spa
Instantly restores 10 gift limit. However your gift limit won't be updated during the next day change. You can't use this item while having more than 20 gift limit.

You can increase you limits even by motivating new players using Q1 weapons, Q3 gift or Q3 foods. You can motivate only by one of those at once. After motivation of new player, you'll get 1 food limit instantly. This way, you can motivate 5 newbies a days and food limits can go up forever.


Fighting in different situations
If you fight on the attacker side, NEVER travel to the region, you are going to conquer. This one will be in defence and won't allow you to fight for your country/ally.
Best way to get the bonus on the side of attacker, is travelling to the nearest region, the attacker state HAS to the one, it is going to conquer.
if you fight on the side of rebels or occupants in the RW, you have to be in country of occupants, but to get the bonus, travel to the region, where battle is. Be carefull ! There are two sides available to fight for. You have to check, which one is yours.

Usage of special items depends on situation too.
For example: If you, as occupants, defend RW. Using "Sewer guide" has no sense for you, because, it will make you debuff after 24 hours, but will give you no bonus in your battle.
When you are rebel in RW, "Sewer guide" will buff you, but only in country, you got citizenship of.
During defence of your region, you can use "Bunker", but it must be your core region=It is not under your occupation.
"Tank" and "Steroids" are good for any situation. Make sure, you have Q5 weapons in your storage, when you use TANK.

Steroids
Increases damage done by 20% for the next 24 hours. However, decreases damage done by 20% 24-72 hours after using steroids.


Tank
Increases damage done with Q5 weapon by 20%. However, you can't use weapons 24-72 hours after using the tank.


Bunker
You get +25% damage when defending your core region for the next 24 hours. However, decreases damage done by 20% 24-72 hours after usage.


Sewer Guide
You get +25% damage when fighting on the resistance side in resistance wars of your home country for the next 24 hours. However, decreases damage done by 20% 24-72 hours after usage.

There are more buffs for fighting, but this is just about the ones, you can find in MARKET/SPECIAL ITEMS.

Your Adrian Matis

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USA as a world power? In E-Sim it is possible!

In E-Sim we have a huge, living world, which is a mirror copy of the Earth. Well, maybe not completely mirrored, because the balance of power in this virtual world looks a bit different than in real life. In E-Sim, USA does not have to be a world superpower, It can be efficiently managed as a much smaller country that has entrepreneurial citizens that support it's foundation. Everything depends on the players themselves and how they decide to shape the political map of the game.

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