Esim - CHANGE OF PARAMETERS AND STATS
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CHANGE OF PARAMETERS AND STATS (Event related)
Posted 4 years ago by
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We all are aware that Q7 Equipment is approaching, and yet, not many are excited about it. One main reason for it being the general perception that it will not bring much change in the overall equipment set of the player. Why?


Well if a player has only 12.5% miss chance to cover, then his old Q5 LC Equip is enough. Moreover the 40% Limit on Critical Chance and Avoid set means that the new Equip set's sole focus would be to encourage Max Parameters as much as possible.


In order to make things interesting, many believe that there should be an increase in the Miss chance, of course other players can differ here, however, we believe that a Miss Chance of around 15% should do well once the Q7 Equips are into action. Similarly, there is a need to increase the limit of Critical Chance as well as Avoid Sets from 40% to 45% or 50%.


Some players believe that there is a need of the hour to introduce some new but relevant parameters into the game. We cannot deny the lack of impact of the last experiment i.e of chances to find or use-less weapons. Many believe that these parameters did not get much attention from the players.


Hence, with some talk and through, and discussion with many players, we have come to this conclusion that players have different priorities, and what they are mainly interested in are all related to damage. These priorities are (as listed below):

a. Maximizing Damage per Click:
b. Maximizing Damage per Limit (Food or Gift)
c. Maximizing the Limits



Now we know that players go about three ways to full their primary objectives in this game. Firstly by the use of Inventory (weapons). Secondly, by the use of the equipment via relevant equipment parameter and Lastly, they may use a special item. However, it shall be noted that the scope of this article does not include special items.


When it comes to equipment parameters we know that, both points a & b are catered; however, there is a huge room for point c. Whereas SPA or Vacation are mere special items and such even does not allow limits beyond 30/30 (unless you motivate and increase food limits only), the only other possible way is to buy House and Estate i.e. again an Inventory Item. That said, there is a room for equipment parameter in this very category a parameter can be designed and added in equipment that may render an increase in one's Daily Limits. (For e.g. Increment of 2 daily gift limits may make daily gift limits of 12 instead of 10).


Another interesting thing here is that the nature of HOUSE & ESTATE has never been of an inventory item if you have noticed. The fact that an inventory item must perish when it is rendering a utility, the nature of the two items has always been that of an Equipment (i.e Permanent one). Although many of us have never owned two Q5 Houses, but even if one is to try this, the one with better quality will prevail. Personally, we believe that these two inventory items i.e. House + Estate should be altered in their nature by making their life limited (Keeping in mind to encompass a parameter in equipment on similar features of course).

Coming back to House and Estate, the limited life will also lead to increase in the demand of Stone and Wood markets as well as their subsequent product markets, hence in order to curtail such problem, the use of House and Estate should be limited either by their number of uses or the number of days it is in the inventory.


Another room for improvement comes into the scenario, wherein the game seriously lacks any inventory item that encourages point b. In such we believe that we can introduce an item made of Raw stone which allow something like using less HP in a hit/berserk. For. e.g. such item can lead to using 9HP instead of 10 HP in a hit (but for that we need to improve the hP bar too). A name for such item that we had in mind was Sandbag(s) - whose real life military role is also very much similar - a new item that can allow using less HP per berserk - maybe 25-45 depending on its quality, instead of 50 HP).


So far if we look, we have the following:

Point A has both supporting inventory Items as well Supporting Equip Parameter
Point B has No supporting Inventory Item but only a supporting Equip Parameter
Point C has Supporting parameter inventory item but no supporting Equipment Parameter


So we propose that wherever there is space of oppurtunity, then such shall be filled in with relevant parameter or inventory item.





Article Summarized in Table Below:


S.NoPrioritySupporting Inventory (Item)Supporting Parameter (Equipment)
a.Maximizing Damage per ClickWeaponsIncrease Critical Hit / Increase Damage / Increase Max Damage
b.Maximizing Damage per LimitNone till Now hence Sandbags proposedChance to Avoid Damage
c.Maximizing LimitsHouse / Estate (Nature needs to be changed from Equip to Perishable Item)None Till Now / Daily Limits Restoration Enhancing Equip proposed







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USA as a world power? In E-Sim it is possible!

In E-Sim we have a huge, living world, which is a mirror copy of the Earth. Well, maybe not completely mirrored, because the balance of power in this virtual world looks a bit different than in real life. In E-Sim, USA does not have to be a world superpower, It can be efficiently managed as a much smaller country that has entrepreneurial citizens that support it's foundation. Everything depends on the players themselves and how they decide to shape the political map of the game.

Work for the good of your country and see it rise to an empire.

Activities in this game are divided into several modules. First is the economy as a citizen in a country of your choice you must work to earn money, which you will get to spend for example, on food or purchase of weapons which are critical for your progress as a fighter. You will work in either private companies which are owned by players or government companies which are owned by the state. After progressing in the game you will finally get the opportunity to set up your own business and hire other players. If it prospers, we can even change it into a joint-stock company and enter the stock market and get even more money in this way.


In E-Sim, international wars are nothing out of the ordinary.

"E-Sim is one of the most unique browser games out there"

Become an influential politician.

The second module is a politics. Just like in real life politics in E-Sim are an extremely powerful tool that can be used for your own purposes. From time to time there are elections in the game in which you will not only vote, but also have the ability to run for the head of the party you're in. You can also apply for congress, where once elected you will be given the right to vote on laws proposed by your fellow congress members or your president and propose laws yourself. Voting on laws is important for your country as it can shape the lives of those around you. You can also try to become the head of a given party, and even take part in presidential elections and decide on the shape of the foreign policy of a given state (for example, who to declare war on). Career in politics is obviously not easy and in order to succeed in it, you have to have a good plan and compete for the votes of voters.


You can go bankrupt or become a rich man while playing the stock market.

The international war.

The last and probably the most important module is military. In E-Sim, countries are constantly fighting each other for control over territories which in return grant them access to more valuable raw materials. For this purpose, they form alliances, they fight international wars, but they also have to deal with, for example, uprisings in conquered countries or civil wars, which may explode on their territory. You can also take part in these clashes, although you are also given the opportunity to lead a life as a pacifist who focuses on other activities in the game (for example, running a successful newspaper or selling products).


At the auction you can sell or buy your dream inventory.

E-Sim is a unique browser game. It's creators ensured realistic representation of the mechanisms present in the real world and gave all power to the players who shape the image of the virtual Earth according to their own. So come and join them and help your country achieve its full potential.


Invest, produce and sell - be an entrepreneur in E-Sim.


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