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Hello everyone!

This is Part 2 of the update about the changes to the Economy Module.

The module has now been released on the Luxia server and is currently in the beta phase.

If you would like to test it, you can log in to the Luxia server.
It will be available on all other servers within a week.

Raw Companies Conversion

In the old system, upgrading the QUALITY of a raw company increased its production by +20% per level.

In the new system, raw company quality has been converted into PRODUCTION UPGRADES. All Gold previously spent on quality upgrades has been automatically converted into PRODUCTION UPGRADES using the following formula:

Q1 Company = Production Level 0
Q2 Company = Production Level 6
Q3 Company = Production Level 10
Q4 Company = Production Level 15
Q5 Company = Production Level 20

In addition, the base production of all raw companies has been increased by 25%.

Production Companies Conversion

In the new system, all production companies have the same initial cost: 20 Gold.
This includes Pistols (Q1 Weapons), Rifles (Q5 Weapons), Hospitals, and all other production companies.

Production can now be improved through PRODUCTION UPGRADES, just like with raw companies.

All Gold previously spent on upgrading company quality has been converted into PRODUCTION UPGRADES, using the same formula as raw companies:

Q1 Company = Production Level 0
Q2 Company = Production Level 6
Q3 Company = Production Level 10
Q4 Company = Production Level 15
Q5 Company = Production Level 20

After conversion:
Existing Q5 Weapon companies will have Production Level 20.
Existing Q1 Weapon companies will have Production Level 0.

At the beginning, you will need to upgrade lower-level companies to maintain the productivity of items such as pistols.

Storage will be converted proportionally to the new production cost.

For example:
10 Q4 Weapons = 8 Q5 Weapons
100 Q1 Food = 50 Q2 Food

Hospitals and Defense Systems

Hospital quality has been removed. There is now only one type of Hospital and one type of Defense System (DS).

All existing Hospital/DS storage and companies have been converted to Q1 using the following ratio:

Q5 Hospital = 5 Hospitals
Q4 Hospital = 4 Hospitals
Q3 Hospital = 3 Hospitals
Q2 Hospital = 2 Hospitals
Q1 Hospital = 1 Hospital

You can place up to 5 Hospitals (or DS) in a selected region per round.
Five Hospitals provide the same bonus as the previous Q5 Hospital in that region.

If you already have 2 Hospitals in a region, you can add 3 more to reach the maximum of 5 for that round.

All Hospital companies now produce the same type of Hospital. However, former Q5 Hospital companies have been converted into companies with higher PRODUCTION UPGRADES.

Estates -> Yachts & Boats, Houses -> Homes & Mansions

We have renamed Houses and Estates to make them more intuitive:

House Q3 = House
House Q5 = Mansion
Estate Q3 = Boat
Estate Q5 = Yacht

These items work exactly the same as before.

New Formulas

Below you can see the old and new productivity formulas.





As you can see:
The production cost of high-quality products has increased.
Overall worker productivity has also increased, so the total number of produced units should remain similar after the update.
Raw production has been increased as well.

Please note that the new formula may still be slightly adjusted.

Tips

Upgrade your current Q1 Weapon, Q2 Food, and Q2 Drink companies to maintain high productivity.

Upgrading companies to the maximum level may not always be profitable. Each upgrade becomes more expensive, so calculate carefully before investing.

You can use the Switch Industry option for your companies at a very small cost during the first weeks after the update.

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USA as a world power? In E-Sim it is possible!

In E-Sim we have a huge, living world, which is a mirror copy of the Earth. Well, maybe not completely mirrored, because the balance of power in this virtual world looks a bit different than in real life. In E-Sim, USA does not have to be a world superpower, It can be efficiently managed as a much smaller country that has entrepreneurial citizens that support it's foundation. Everything depends on the players themselves and how they decide to shape the political map of the game.

Work for the good of your country and see it rise to an empire.

Activities in this game are divided into several modules. First is the economy as a citizen in a country of your choice you must work to earn money, which you will get to spend for example, on food or purchase of weapons which are critical for your progress as a fighter. You will work in either private companies which are owned by players or government companies which are owned by the state. After progressing in the game you will finally get the opportunity to set up your own business and hire other players. If it prospers, we can even change it into a joint-stock company and enter the stock market and get even more money in this way.


In E-Sim, international wars are nothing out of the ordinary.

"E-Sim is one of the most unique browser games out there"

Become an influential politician.

The second module is a politics. Just like in real life politics in E-Sim are an extremely powerful tool that can be used for your own purposes. From time to time there are elections in the game in which you will not only vote, but also have the ability to run for the head of the party you're in. You can also apply for congress, where once elected you will be given the right to vote on laws proposed by your fellow congress members or your president and propose laws yourself. Voting on laws is important for your country as it can shape the lives of those around you. You can also try to become the head of a given party, and even take part in presidential elections and decide on the shape of the foreign policy of a given state (for example, who to declare war on). Career in politics is obviously not easy and in order to succeed in it, you have to have a good plan and compete for the votes of voters.


You can go bankrupt or become a rich man while playing the stock market.

The international war.

The last and probably the most important module is military. In E-Sim, countries are constantly fighting each other for control over territories which in return grant them access to more valuable raw materials. For this purpose, they form alliances, they fight international wars, but they also have to deal with, for example, uprisings in conquered countries or civil wars, which may explode on their territory. You can also take part in these clashes, although you are also given the opportunity to lead a life as a pacifist who focuses on other activities in the game (for example, running a successful newspaper or selling products).


At the auction you can sell or buy your dream inventory.

E-Sim is a unique browser game. It's creators ensured realistic representation of the mechanisms present in the real world and gave all power to the players who shape the image of the virtual Earth according to their own. So come and join them and help your country achieve its full potential.


Invest, produce and sell - be an entrepreneur in E-Sim.


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